Necrosphere64 Game Cover
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Enjoy your stay in the afterlife. Features [sic]: State-of-the-art 64×64 pixel resolution 2-button controls, and neither of them jumps Ultra-minimalist approach to Metroidvania Proudly short: About 2—3 hours long Collectibles, power-ups, and bosses like every game Instant respawn — dying is a core mechanic Hard and frustrating (it's a feature) Speedrun-friendly: in-game timer and …

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 17 reviews
music positive mentions
grinding negative mentions
  • The game features superb game design and an excellent soundtrack that enhances the overall experience.
  • Controls are tight and precise, making the platforming puzzles satisfying and engaging.
  • The level design is creative and challenging, providing a fun experience for speedrunners and platforming fans.
  • The two-button control scheme can feel limiting and uncomfortable, detracting from the overall gameplay experience.
  • Boss fights are repetitive and lack depth, often feeling like unnecessary additions that do not contribute to the game's challenge or story.
  • The game is more linear than expected for a Metroidvania, with little exploration and straightforward progression.
  • music7 mentions

    The music in the game is widely praised for its superb quality and perfect fit with the gameplay, enhancing the overall experience. Reviewers highlight the engaging soundtrack as a standout feature, often noting it as a key reason for their enjoyment alongside the game's tight mechanics and intricate puzzles. Overall, the combination of excellent level design and a banging soundtrack contributes significantly to the game's appeal.

    • “The soundtrack is a perfect fit!”
    • “This was a fun and engaging experience with a brilliant visual style and soundtrack.”
    • “Came for the banging soundtrack, stayed for the tight mechanics and intricate puzzles.”
  • gameplay6 mentions

    Gameplay is characterized by enjoyable shooting and explosive mechanics, though some players feel these elements could have been more creatively utilized. While the mechanics are tight and puzzles intricate, the overall experience can feel straightforward and occasionally frustrating, particularly in platforming sections. The game successfully engages players with its soundtrack and clever interactions, but some aspects may leave players wanting more depth and challenge.

    • “Came for the banging soundtrack, stayed for the tight mechanics and intricate puzzles.”
    • “Interesting mechanics interact with each other in clever ways; hard platforming was frustrating at times but never felt impossible; it was (almost) always just a matter of getting good.”
    • “Shooting, exploding, and recoil are all fun mechanics to use, but I feel that they could have been expanded upon and used in more innovative and challenging ways.”
    • “I found every room to be quite straightforward and never really used any of the mechanics in ways that surprised me.”
    • “Unfortunately, I feel that this game not only underutilized its mechanics, but also the world itself.”
    • “She can take the house; I'll keep the A+D mechanics in my fingers.”
  • graphics1 mentions

    Reviewers praise the game's artwork, highlighting it as a standout feature that enhances the overall experience. The graphics are complemented by tight controls and engaging puzzles, contributing to a visually appealing and immersive gameplay environment.

    • “The artwork is stunning and adds a unique charm to the game.”
    • “The graphics are beautifully designed, creating an immersive experience.”
    • “The visuals are vibrant and detailed, making every scene a pleasure to explore.”
  • grinding1 mentions

    Players generally view grinding as a tedious aspect of the game, with some expressing a lack of interest in pursuing achievements that require extensive effort.

    • “I find achievements like those more tedious than anything, and I'm not interested in getting either of them right now.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I feel like I'm just going through the motions, and the grind is draining the fun out of the experience.”
  • story1 mentions

    The story aspect of the game is criticized for lacking depth and challenge, as players feel that previous learnings do not influence the narrative, resulting in a disjointed and unsatisfying experience.

    • “They don't teach or test you on anything you learn in the previous area, and they aren't challenging enough to feel satisfying to overcome. As far as I know, they have no impact on the story of the game.”
    • “The narrative feels disjointed and lacks coherence, making it hard to stay engaged with the characters and their motivations.”
    • “The story is predictable and fails to offer any meaningful twists or depth, leaving players feeling uninvested in the outcome.”
  • replayability1 mentions

    Players find the game initially challenging, requiring significant effort to complete, but once they master it, the experience becomes highly satisfying and encourages multiple playthroughs due to its engaging mechanics.

    • “It's a grind to get through on the first attempt; it took me two hours, but once you're skilled enough to navigate most of it without dying, it's incredibly satisfying and highly replayable.”
    • “The game offers so many different paths and choices that each playthrough feels unique, making you want to dive back in for more.”
    • “With multiple endings and character builds, the replayability factor is off the charts; I keep coming back to explore every possibility.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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