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Narcos: Rise of the Cartels

Overall, Narcos: Rise of the Cartels offers some unique strategy mechanics to help distract you from the game’s slow nature.
Narcos: Rise of the Cartels Game Cover
50%Game Brain Score
gameplay, graphics
story, grinding
49% User Score Based on 261 reviews
Critic Score 52%Based on 12 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Narcos: Rise of the Cartels Game Cover

About

Narcos: Rise of the Cartels is a single player turn-based strategy game. It was developed by Kuju and was released on November 19, 2019. It received neutral reviews from both critics and players.

Narcos: Rise of the Cartels is a brutal turn-based action strategy game based on the hit Netflix TV series. Explore the entire first season from two sides each with their own unique story.

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49%
Audience ScoreBased on 261 reviews
gameplay23 positive mentions
story20 negative mentions

  • Unique turn-based gameplay where only one unit moves each turn, offering a chess-like strategic challenge.
  • Faithful thematic and narrative connection to the Narcos Netflix series, with original voice acting and music from the show enhancing immersion.
  • Two campaigns allowing play from both DEA and Narcos perspectives, providing some variety and replay value.
  • The one-unit-per-turn mechanic slows gameplay and limits tactical depth, making combat feel repetitive and sometimes tedious.
  • AI behavior is often poor or erratic, with enemies exhibiting suicidal or overly defensive tactics that reduce challenge.
  • Limited maps and repetitive side missions lead to monotony; lack of unit customization and underdeveloped storytelling weaken overall experience.
  • story
    187 mentions Positive Neutral Negative

    The game's story follows the first season of the Narcos series with two parallel campaigns, featuring familiar characters and key plot points, but it suffers from shallow narrative depth, limited character development, and poorly executed voice acting. While the inclusion of cutscenes and recognizable moments offers some thematic appeal, the heavy reliance on repetitive, mandatory side missions diminishes story engagement and pacing. Overall, the narrative feels like a surface-level recap that fails to capture the emotional complexity and tension of the original show.

    • “Nice game with pool of missions and gameplay for both sides of story.”
    • “It's got a thrilling storyline, great features and everything you need to have a fun time!”
    • “The story is intriguing, particularly the Narco storyline; it follows the same plot as the show, which is also well-made.”
    • “Despite the inclusion of voiceovers and recognizable moments from the show, the story ultimately feels like a surface-level recap, missing the tension, moral dilemmas, and character-driven drama that defined Narcos.”
    • “While it captures some key plot points and includes recognizable characters, the game’s brief cutscenes, text summaries, and lack of character development lead to a disjointed and shallow narrative that fails to capture the depth of the show.”
    • “In order to "open" the next story mission, the player must play many generic side missions, which are repetitive and require replaying the same maps multiple times, making it one of the worst aspects of the game.”
  • gameplay
    120 mentions Positive Neutral Negative

    The gameplay features a unique "one unit per turn" mechanic, which some find adds challenge and a chess-like tactical feel, while many criticize it for causing slow, repetitive, and frustrating combat that lacks strategic depth. The game’s simplistic mechanics, limited customization, weak AI, and narrow maps lead to a monotonous experience that fails to capture the intensity and complexity expected from the genre. Though it has some interesting twists like real-time kill shots and counteractions, overall the gameplay feels underdeveloped, clunky, and less engaging compared to similar turn-based strategy games.

    • “Nice game with pool of missions and gameplay for both sides of story.”
    • “My takeaways so far, it's similar to other turn based strategies however some mechanics do stand out; I really love that you have the option to counteract with some characters, which is used in other games like XCOM, however you actually get to aim and shoot yourself which adds a new level to the immersion and is just a nice option to have.”
    • “The battle is so challenging and intense with 1 unit move per round mechanic, very recommended.”
    • “The gameplay is repetitive, controls are awkward, and the story doesn’t do justice to the series.”
    • “Each mission offers limited freedom of movement and action, with you controlling only one unit per turn, which severely hampers not just the tactical planning but the overall gameplay, and makes encounters feel slow and repetitive.”
    • “Feels like a really extremely watered down XCOM, missing all the core mechanics and level of details and options, can't customize at all, cover feels weak, no real abilities that matter.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some praising the clean visuals and faithful character representations tied to the Narcos show, while many criticize the outdated, bland environments, stiff animations, and lack of immersion. Overall, the visuals are considered decent but fail to elevate the gameplay experience or fully capture the series' aesthetic, with some viewing the graphics as reminiscent of a low-effort mobile port.

    • “Its a fun and interesting turn based combat strategy game, it's got nice visuals, good music, and video clips from the Narcos show.”
    • “Graphically, the game looks great, and I thoroughly enjoyed the original Netflix soundtrack.”
    • “The graphics are okay, the two campaigns only have cosmetic differences but are long enough to keep you occupied for about 20 to 25 hours, and it's pretty cool to see the characters of the show if you are a fan, or even if you have simply watched it.”
    • “Speaking of the visuals, they do very little to positively impact the overall experience, with dated graphics that struggle to feel immersive or unique in any way.”
    • “While it manages to replicate the broad strokes of the show’s look, the lack of detail, weak animations, and bland environments make it clear very early on that the visuals fail at doing the Narcos series justice.”
    • “The visuals do little to help, with dated graphics, stiff character models, and barren environments that fail to immerse you in the Narcos world.”
  • music
    21 mentions Positive Neutral Negative

    The game's music primarily features tracks from the original Netflix series, including the iconic intro and various thematic pieces that effectively capture the show's atmosphere. While the soundtrack enhances mood and nostalgia for fans, it is often viewed as repetitive and less impactful during gameplay due to the lack of in-mission music. Overall, the music is appreciated for its connection to the series but doesn't strongly stand out on its own.

    • “Much love for the intro song of the show.”
    • “The soundtrack features a mix of Latin-inspired tunes and dramatic orchestral pieces, echoing the style of the Netflix series.”
    • “I thoroughly enjoyed the original Netflix soundtrack.”
    • “The music and sound design attempt to capture the tense atmosphere of the show, but ultimately fall short of making a lasting impact.”
    • “While the music occasionally helps set the mood for intense moments, it rarely stands out and can feel redundant over time, lacking the memorable punch of the original show’s score.”
    • “Similarly, while the music and sound design attempt to evoke the tension of the show, they are largely forgettable and lacking in impact.”
  • grinding
    8 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and slow-paced, primarily due to limited actions per turn and repetitive side-missions that feel like filler content. Players find the forced pacing, such as skipping turns to build overwatch, and the lack of meaningful incentives for unit management, make progression feel monotonous. Overall, the grinding mechanics contribute to a sluggish gameplay experience that diminishes engagement.

    • “Essentially skipping turns to build up the overwatch meter (while enemy units do the same!) is tedious but almost seems necessary if you want to try to make a push.”
    • “Only allows you to use one character per turn, an incomprehensible design decision. This makes the game incredibly slow and tedious. The AI is incredibly stupid, making nonsensical decisions and often just running backwards and forwards. There is no real depth in unit types, with no incentive (other than permadeath) to swap anybody out.”
    • “You get used to only being able to move one unit and make one action at a time, though it becomes tedious.”
  • character development
    5 mentions Positive Neutral Negative

    The character development is generally seen as lacking, with repetitive and reskinned character classes offering little variety. The narrative feels shallow due to brief cutscenes and minimal backstory, making characters feel irrelevant, especially for players unfamiliar with the source material. Some aspects, like the skill system, hint at potential development but ultimately fail to deepen character engagement.

    • “The allowance of 2 skills per level just gives that vibe more character development versus selecting 1 passive or active skill per level.”
    • “Good map design and character design.”
    • “While it captures some key plot points and includes recognizable characters, the game’s brief cutscenes, text summaries, and lack of character development lead to a disjointed and shallow narrative that fails to capture the depth of the show.”
    • “You don't get to know any of the characters, they feel so irrelevant, if you haven't seen the show you have no idea what's special about each and they have zero character development.”
    • “In addition to this, both the DEA and cartel factions suffer from a lack of variety in character design, as each side's squads present the same types of basic classes, merely reskinned to fit their respective roles.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere struggles due to small, uninspired maps and flat lighting, which diminish the impact of intense scenes. While the music and sound design try to capture the show's tension, they ultimately fail to leave a lasting impression. Overall, the atmosphere is underwhelming and scores poorly.

    • “The music and atmosphere of the show are well captured in the game.”
    • “The game attempts to recreate the atmospheric settings of the show, offering familiar environments despite some limitations.”
    • “The sound design complements the tense atmosphere, enhancing the overall mood.”
    • “The lighting is flat, which undercuts the atmosphere of the game’s most intense scenes.”
    • “The music and sound design attempt to capture the tense atmosphere of the show but ultimately fall short of making a lasting impact.”
    • “Atmosphere rating: 4/10.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is mixed, with several users experiencing frequent bugs and glitches that detract from enjoyment, while others encountered minor, non-critical issues. Overall, instability and flawed mechanics impact the experience but do not completely hinder gameplay.

    • “Bugs and glitches everywhere.”
    • “The game does provide some enjoyment, but some mechanics and glitches outweigh the enjoyment.”
    • “Further, for me, the game was really buggy.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is somewhat limited, offering fewer strategic choices and playable characters, but still provides enough engagement for about a week of enjoyment. Users appreciate the effort behind the game and see potential for further development.

    • “Games with some kind of replayability and their engineers, who provide more than a whole week of gaming fun, should get the needed funds to develop further.”
    • “Despite all this and the obviously fewer possibilities the game offers in terms of replayability or strategic decisions, I enjoyed it.”
    • “Some characters are playable, others are just in the subtitles.”
  • emotional
    1 mentions Positive Neutral Negative

    The game touches on important plot elements but falls short in conveying the complex emotional depth of the characters, resulting in a less compelling narrative experience.

  • monetization
    1 mentions Positive Neutral Negative

    Users feel the game's monetization is disappointing, viewing it as a cash grab with little effort or creativity, especially given the popularity of the Narcos brand.

  • humor
    1 mentions Positive Neutral Negative

    The humor is dark and situational, highlighting ironic and exaggerated moments in gameplay, such as enemies surviving obvious attacks while the player’s character dies instantly.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Narcos: Rise of the Cartels is a turn-based strategy game.

Narcos: Rise of the Cartels is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 2 hours playing Narcos: Rise of the Cartels.

Narcos: Rise of the Cartels was released on November 19, 2019.

Narcos: Rise of the Cartels was developed by Kuju.

Narcos: Rise of the Cartels has received neutral reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

Narcos: Rise of the Cartels is a single player game.

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