- November 12, 2018
- Picaresque Games
- 20h median play time
Nantucket
A surprisingly compelling roguelike about the pleasures and perils of hunting whales.
Platforms
About
"Nantucket" is a single-player historical role playing game set in the Golden Age of American whaling. Chase after Moby Dick, hunt whales, and manage your ship and crew while experiencing over a thousand unique events. Develop your character and upgrade your ship as you live Ishmael's story and face the consequences of your actions, all accompanied by a fantastic soundtrack and spectral visuals.
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- Unique setting and theme based on Moby Dick, providing an interesting narrative experience.
- Beautiful art style and engaging soundtrack, particularly the sea shanties that enhance the atmosphere.
- Fun and addictive gameplay with a mix of resource management, crew development, and turn-based combat.
- Combat heavily relies on RNG, leading to frustrating moments where players can feel powerless against random events and enemy actions.
- The game can become repetitive and grindy, especially after the initial hours, with limited replayability once the main quest is completed.
- Some mechanics, such as the ship upgrade system and crew management, can feel clunky and unintuitive, detracting from the overall experience.
story
394 mentions Positive Neutral NegativeThe story of the game serves as a sequel to Melville's "Moby Dick," following Ishmael's quest for redemption and revenge against the white whale. While the premise is intriguing and the narrative is enhanced by beautiful artwork and sea shanties, many players find the plot execution to be somewhat basic and repetitive, with a main storyline that can be completed in about 10-12 hours. Overall, the game offers a mix of engaging storytelling and gameplay, but it may not satisfy those seeking a deeply complex narrative.
“The story premise is very well considered and makes for a very interesting premise to kick off a game about whaling and captaining your own ship.”
“The story continues from the end of Moby Dick and is a nice continuation especially for those who have read the book.”
“You get Ishmael's narrative, the obsessive quest of Ahab, you get the revenge on Moby Dick, you get that feeling that the game provides with beautiful scenery, the music - oh the chants!”
“Setting the game up as a direct sequel to one of English literature’s towering works was always going to be a tall order, but the plot and prose here are both merely serviceable.”
“Its a fun game for a bit but quickly becomes stale with little to do aside for plunging onward with the main story which is in and of itself rather disappointing and unfulfilling.”
“Quest are repetitive, the story is told in a boring way and throws lots of names at you before you even really know what's going on and the entire combat system is heavily rng dependent.”
Ishmael’s Back…And This Time, It’s Personal
A surprisingly compelling roguelike about the pleasures and perils of hunting whales.
80%Nantucket Review – All Mortal Greatness Is But Disease
Nantucket is a strangely compelling and addictive game that acts as a follow up to Herman Melville's Moby Dick. While it can be quite repetitive, it's this loop as you develop your ship and crew that lets the game sink its harpoon into you. With a great visual design and some songs made just for the game, alongside the in-game newspaper that sticks true to the in-game date, Nantucket has buckets of atmosphere. I doubt it's a game for everybody, but Moby Dick, Strategy and Simulation fans (you don't have to be all three) will find this a charming game.
75%Nantucket - Recensione
82%