Naau: The Lost Eye Game Cover

"Naau: The Lost Eye is an adventure-puzzle VR game for HTC Vive and Oculus Rift, focusing on physics-based puzzles and environment interactions. Players can explore diverse worlds, encountering magical creatures and wielding various weapons, including magic items, in combat. The game aims to provide a highly immersive VR experience."

  • PC
  • Virtual Reality
  • Windows
  • Oculus Rift
  • Windows Mixed Reality

Reviews

60%
Audience ScoreBased on 38 reviews
gameplay4 positive mentions
stability3 negative mentions
  • Great exploration adventure with enjoyable mechanics and a pleasing art style.
  • Decent combat mechanics and clever puzzles that are casual-player friendly.
  • The game offers a long playtime of around 10 hours, providing a sense of depth and progression.
  • The game is plagued with numerous bugs, including weapon inventory issues and game-breaking glitches.
  • The controls and VR mechanics are clunky, leading to frustrating gameplay experiences.
  • Lack of manual save options and a confusing checkpoint system can lead to frustrating situations for players.
  • gameplay14 mentions

    The gameplay has received mixed reviews, with some players appreciating the interesting mechanics, exploration, and clever puzzles, while others criticize the slow and overly simplistic introduction of mechanics, particularly in the first 30 minutes. Although the game improves after this initial phase, some find it repetitive and lacking in depth, especially regarding crafting resources. Overall, the experience varies significantly depending on player expectations and patience.

    • “It's an interesting game, with some cool mechanics and story.”
    • “Fun exploration game with decent combat mechanics and clever puzzles.”
    • “For the mechanical part, I played on Oculus Rift S, NVIDIA GTX 1060 and didn't get any visible FPS drops.”
    • “Terrible gameplay.”
    • “For the first 30 minutes, the game introduces the mechanics but it does it overly simple.”
    • “In the start, the gameplay is quite slow and old school (even boring and repetitive), but it gets a lot better after about 30 minutes or so.”
  • graphics14 mentions

    The graphics in "Naau: The Lost Eye" are generally praised for their pleasing low-poly art style and solid performance, particularly in later levels where visuals improve significantly. However, some players noted that the initial graphics can be underwhelming and that the game still suffers from bugs despite ongoing fixes. Overall, the art style and visual presentation contribute positively to the gameplay experience.

    • “The art style used in the game is very pleasing to the eye.”
    • “I really enjoyed the game all the way through; I love the low-poly art style.”
    • “Later levels look great, and I've got solid 90 fps even using resolution 200% and 2x MSAA with the Index.”
    • “Later levels look great (graphics are kinda poor when you start the game, don't be fooled by that).”
    • “The graphics are quite disappointing at the beginning, which might mislead players into thinking the entire game will look like that.”
    • “While I appreciate the low-poly art style, it does feel lacking in detail and depth compared to other games.”
  • story10 mentions

    The game's story is considered interesting and complemented by engaging mechanics, but the delivery in the intro is criticized for being disorienting due to its binaural audio effects, which detract from the player's ability to focus. Reviewers suggest implementing chapter names between levels to provide better context and enhance the storytelling experience.

    • “It's an interesting game, with some cool mechanics and story.”
    • “The best way to fix this would be to have some gauge, for example 'chapter name' 3 of 10 between levels. Chapter names will also give more context to the player about the story.”
    • “The storytelling in the intro was challenging for me since the voice was moving from left to right like a binaural beat, which made it hard to concentrate on the story.”
    • “The storytelling in the intro hurt my head since the voice was going from left to right like a binaural beat, which made it hard to concentrate on the story.”
    • “The best way to fix this would be to have some gauge, for example 'Chapter Name' 3 of 10 between levels. Chapter names would also give more context to the player about the story.”
    • “The storytelling in the intro hurt my head since the voice was going from left to right like a binaural beat, which made it hard to concentrate on the story.”
  • humor2 mentions

    The humor in the game primarily stems from the clunky VR mechanics, where players find amusement in the erratic movement and the awkward angles of objects they hold, such as the staff. This unintentional comedy adds a lighthearted element to the gameplay experience.

  • stability2 mentions

    The game has been criticized for its lack of stability, with multiple users reporting significant bugs that affect gameplay.

    • “The game is very buggy.”
    • “The game is very buggy.”
    • “The game is very buggy.”
  • optimization2 mentions

    The game is noted for its high level of optimization and polish, impressing players despite being in early access.

    • “It's still a highly optimized and polished game, even if it's early access.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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