- March 8, 2018
- Carbon Studio
- 5h median play time
The Wizards
Making the most of the controllers and putting magic in your hands, it's hard not to feel very mystical with The Wizards.
Platforms
About
"The Wizards" is an Enhanced Edition of a VR action-adventure game that lets you cast elemental spells using hand gestures. With a new level, cutscenes, character customization, and improved performance, the game offers an immersive experience. Customize difficulty with Fate Cards and defeat enemies using tactics and combos for a challenging and magical adventure.
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- The spell casting mechanics are intuitive and immersive, making players feel like real wizards.
- The graphics and environments are impressive, especially considering the game's age, and they compare well to modern VR titles.
- The game offers a decent amount of content with various spells and levels, providing replayability through different difficulty modifiers.
- The game suffers from bugs and glitches, particularly with spell casting and movement mechanics, which can lead to frustrating gameplay experiences.
- The story is underdeveloped and lacks depth, making it hard for players to feel invested in the narrative.
- The game can feel repetitive, as many levels follow a similar structure of defeating waves of enemies without much variation.
gameplay
92 mentions Positive Neutral NegativeGameplay reviews highlight a mix of engaging mechanics and frustrating issues. While the spell-casting and motion mechanics are praised for their immersion and creativity, many players report janky controls, bugs, and repetitive enemy encounters that detract from the overall experience. The game offers a fun introduction to VR, but its execution often falls short, leading to a challenging yet sometimes tedious gameplay experience.
“The motion mechanics for the spells are really immersive, and can give the sense of actually fighting fantasy creatures with just your arsenal of spells.”
“The gameplay is great and I have not encountered any bugs or glitches so far.”
“The mechanics just feel right, and the locomotion with the teleportation limiting in battle gives a sense of urgency when you're being chased down by a horde of orcs (running backwards while casting fireball is a blast).”
“I understand they have to make the game challenging, but I was literally dying when the mechanics were falling apart...and when that happens the game loses its fun factor and becomes a slog when it punishes you.”
“No tutorial, throwing mechanics are so awful they instead send things where you look as you throw it, the hands are at a 40° angle with regards to my controller, I was hovering 60 cm off the ground until I set my height to 120 cm, menus gradually float towards the center of your vision, the first menu is more than three meters up in the sky.”
“The teleport mechanic to move you from point to point is impossible to use (one of the worst I've ever seen).”