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Mouthwashing

Mouthwashing is a masterclass in psychological horror, featuring phenomenal writing and striking imagery that is sure to leave you awed, inspired, and utterly terrified.
Mouthwashing Game Cover
93%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:grinding, replayability
96% User Score Based on 26,876 reviews
Critic Score 88%Based on 6 reviews

Platforms

PCSteam DeckWindows
Mouthwashing Game Cover

About Mouthwashing

Mouthwashing is a single player simulation game with horror, mystery, thriller and violence themes. It was developed by Wrong Organ and was released on September 26, 2024. It received positive reviews from critics and overwhelmingly positive reviews from players.

MOUTHWASHING IS A FIRST-PERSON HORROR GAME FOLLOWING THE DYING CREW OF A SHIPWRECKED SPACE FREIGHTER. Who could have known what good ol’ Captain Curly was capable of? Guess he thought his crew dying alongside him was only right. But some men can’t even kill themselves properly. Maimed, limbless and unable to speak, but alive, Curly is now at the mercy of the crew he has doomed to a slow death. D…

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Looking for games like Mouthwashing? Here are top simulation recommendations with a horror, mystery, thriller and violence focus, selected from player-similarity data — start with Mouthwashing, Slay the Princess or What Remains of Edith Finch.

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Reviews

96%Audience ScoreBased on 26,876 reviews
story3.9k positive mentions
grinding112 negative mentions

  • The game delivers a masterful psychological horror story with rich, emotionally resonant characters and haunting, thought-provoking narrative.
  • Its distinctive retro, low-poly PS1/PS2-inspired graphics combined with exceptional sound design and a haunting soundtrack create an immersive and unsettling atmosphere.
  • The gameplay mechanics, though simple, successfully enhance immersion and support the story without hindering the player experience.
  • Gameplay is often repetitive, tedious, and frustrating with poorly integrated minigame sections that disrupt pacing and reduce engagement.
  • The narrative can be confusing due to nonlinear storytelling and abrupt scene transitions, making it hard to follow at times.
  • The game is short with limited replayability and some pacing issues caused by excessive corridor walking, padding, and slow sequences.
  • story

    8,754 mentions Positive Neutral Negative
    45% positive mentions, 53% neutral mentions, 2% negative mentions

    "Mouthwashing" features a dark, psychological horror story told through nonlinear, fragmented storytelling that gradually unravels the traumatic events and complex relationships among a stranded spaceship crew. While some players find the plot gripping, layered, and emotionally impactful with strong characterization and symbolism, others view it as confusing or predictable, with certain sequences feeling disjointed or unnecessarily abstract. The narrative stands out as the game's central strength, praised for its immersive presentation and haunting atmosphere, though the lack of gameplay depth and short runtime may limit its appeal to those seeking more interactive experiences.

    • “Mouthwashing is a masterpiece of storytelling.”
    • “Masterful storytelling, incredible psychological horror and drama, I fully understand the hype now.”
    • “Mouthwashing is a story of dread.”
    • “The story itself is paper thin and tries to be a deep psychological drama about a group of people in isolation breaking down, but it manages to do this with zero tension.”
    • “Unfortunately, the game's story is told completely out of order which makes it very hard to follow what's going on.”
    • “The story points centering on the erratic behavior of the crew and their subsequent misery are delivered with a heavy-handedness that is not only juvenile but unbearably amateur.”
  • graphics

    2,073 mentions Positive Neutral Negative
    47% positive mentions, 52% neutral mentions, 1% negative mentions

    The graphics of the game are widely praised for their distinctive retro, low-poly, PS1/PS2-inspired aesthetic that perfectly complements its psychological horror theme and unsettling atmosphere. Despite simple visuals, the art style is lauded for its creativity, immersive composition, and effective use of grainy textures, dithering, and glitch effects that enhance the disturbing narrative and evoke a strong sense of dread and claustrophobia. While the gameplay is minimal and some find the style off-putting or straining on the eyes, the visuals, combined with exceptional sound design, form a core strength that deeply engages players and elevates the storytelling experience.

    • “The game features low-poly graphics that evoke a retro aesthetic while maintaining a distinct visual style.”
    • “Mouthwashing nails a really cool ps1-style aesthetic, with crunchy, low-res visuals that instantly set it apart.”
    • “The retro artstyle is gorgeous, the music is haunting and the story... the story quite literally destroys the soul.”
    • “The graphics, story, scares.”
    • “The graphics and gameplay didn’t click with me either.”
    • “The graphics are poor, there’s no voiceovers, and it’s hard to follow the story.”
  • gameplay

    1,688 mentions Positive Neutral Negative
    21% positive mentions, 70% neutral mentions, 9% negative mentions

    Gameplay in this game is predominantly a walking simulator focused on exploration, dialogue, and light puzzle-solving, with minimal and simple mechanics that serve primarily to advance the narrative. While praised for effectively blending story and gameplay to enhance immersion and emotional impact, many critics found the gameplay itself to be repetitive, tedious, and sometimes frustrating, with a few poorly integrated or confusing action sequences that disrupt pacing. Overall, the gameplay acts as a vessel for its strong psychological horror story and atmosphere but lacks depth, challenge, and replayability, making it more an interactive narrative experience than a gameplay-driven one.

    • “The gameplay is fairly straightforward, with clear tasks largely based around exploration, light puzzle-solving, occasional survival horror, or simply walking forward.”
    • “The gameplay mechanics serve their role perfectly, creating a sense of immersion without getting in the way of what truly matters: the unsettling, thought-provoking journey the narrative takes you on.”
    • “At its core, the gameplay is a walking simulator with light puzzle-solving and exploration mechanics, so anyone expecting intense survival-horror elements might find themselves disappointed.”
    • “The gameplay is awful and every minigame section is pure torture to get through, the only good one is the graveyard one.”
    • “The 5-10 minutes of gameplay that is found across the 2.5 hour experience is absolutely terrible, comprised of what seems to be the kind of gameplay segments that have never worked and always been terrible, now packaged in one place.”
    • “The gameplay sections are undeniably tedious and boring.”
  • atmosphere

    1,042 mentions Positive Neutral Negative
    56% positive mentions, 43% neutral mentions, 1% negative mentions

    The game delivers an exceptional and deeply immersive atmosphere characterized by oppressive dread, claustrophobic space horror, and unsettling psychological tension. Its lo-fi, retro-inspired visuals combined with masterful sound design and a haunting soundtrack create a uniquely eerie and intense experience. Players consistently praise how the atmosphere heightens the story's emotional weight, suspense, and horror, distinguishing it from typical jump-scare games and anchoring the narrative in a compelling, disturbing mood throughout.

    • “From the first segment, its meticulously crafted atmosphere wraps around you like a suffocating blanket, making every whispered noise and flickering light a source of genuine terror.”
    • “The atmosphere is suffocating in the best way possible—being stranded with the Tulpar’s crew feels like slowly unraveling inside a nightmare you can’t wake up from.”
    • “This is a beautifully made game, with amazing sound design and music, incredibly atmospheric visuals and most importantly, a deep and unique story that I will remember for the rest of my life.”
    • “A solid job at atmosphere can't save a game which, if it ditched the padding, could be a 20-30 minute short film, and in which the element of horror gets confused with "spooky" visuals and random stuff happening.”
    • “While not having the strongest gameplay, (it’s a walking simulator) i must say the atmosphere and uncomfortable dialogue are done very well to set the game’s tone.”
    • “Still, you're only getting probably about an hour and a half of actual story-telling, and another hour and a half of going down random hallways (which yes, i understand part of this was to demonstrate the degrading mental state of the player character but honestly they really overdo it) and completing boring puzzles that feel disconnected from everything else (why am I baking a cake???) it's not bad and i did still overall enjoy my time with it (story and atmosphere were nice) but it is lackluster for a *game* if that's what you're in the market for.”
  • emotional

    827 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a profoundly emotional and intense experience, evoking a wide spectrum of feelings including sadness, discomfort, dread, and heartbreak. Players frequently mention being deeply moved, often brought to tears by the well-crafted, psychologically complex narrative and richly developed characters. Its blend of psychological horror with emotional storytelling creates a powerful, unforgettable journey that leaves a lasting impact on many players.

    • “Mouthwashing is a short, unique, emotionally devastating game about five people trapped on a crashed spaceship.”
    • “This game made me feel things i've never felt before while playing a game.”
    • “It delivers a rich, emotionally resonant story filled with believable characters, natural dialogue, and relentless tension.”
    • “Very boring story written either by a bunch of teenagers or people from suburbia who don't know what struggle or difficulty is.”
    • “This is a slop with boring story and zero gameplay.”
    • “Buy at like 90% off, game is just a gimmick—a compilation of really short and some cool different gameplay features mashed into a single game with no replay value, not groundbreaking in any way, boring story with some cool effects and that's it, just a cool way to waste 2 hours.”
  • music

    677 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its haunting, atmospheric, and emotionally resonant soundtrack that perfectly complements the story and visuals. Reviewers highlight the soundtrack's ability to heighten suspense, evoke melancholy, and immerse players in the psychological horror experience, often calling it a standout element that elevates the overall game. While some note a lack of memorable standalone tracks or minimalistic approach in parts, the consensus is that the music and sound design are impeccably crafted and integral to the game's powerful atmosphere and storytelling.

    • “The soundtrack is absolutely one of the best I've ever heard in any game in my entire life; combined with the audio design, it greatly enhances the experience.”
    • “The music and sound design are nothing short of exceptional, perfectly capturing the atmosphere and emotion of every moment.”
    • “The music is phenomenal; it sets the tone perfectly, with beautifully composed tracks that create a haunting and immersive environment.”
    • “There are a handful of scenes where the immersion of walking in FPS helps but they are few and far between — too many of the "creepy" scenes are basically on rails and you do little more than hold the W-key to make your character walk forward as creepy music plays the video glitches out.”
    • “This is listed as psychological horror but you won't really run into much of that until fairly late in the game, unless you count the seemingly random "psychotic-break interludes with creepy music."”
    • “It was good from the beginning to the middle, but toward the end especially the ending, it felt disappointed like it didn't hit right or feel satisfied. Overall a 7.5/10. The music is bad, but the art carries this one heavily.”
  • humor

    177 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game employs a distinctive dark and surreal humor that contrasts its heavy, disturbing themes, often eliciting laughter through absurdity, quirky characters, and ironic moments. While some find the humor cleverly integrated and a compelling counterbalance to the horror, others feel certain comedic elements can feel misplaced or undermine emotional intensity. Overall, its humor ranges from darkly funny and poignant to absurd and goofy, contributing significantly to the game's unique tone and player engagement.

    • “A unique and humorous take on personal hygiene!”
    • “Mouthwashing is like diving into a surreal fever dream filled with existential horror, gore, and dark humor.”
    • “One moment you’ll be laughing hard at the quotable lines of how slowly dying is slightly worse than not getting paid, the next you’ll be getting a tear-inducing monologue of the glories of living a life in the present no matter how threatening and tumultuous that present might be.”
  • grinding

    126 mentions Positive Neutral Negative
    0% positive mentions, 11% neutral mentions, 89% negative mentions

    The "grinding" aspect in the game is widely regarded as tedious and disrupts the pacing, particularly during puzzle, stealth, and chase sequences. While some players appreciate the story and visuals, many find these gameplay segments frustrating, repetitive, and unnecessarily drawn out, dampening the overall experience.

    • “The ultimate buildup of this game is a tedious minigame which involves cutting off a stumpy limb of a quadruple amputee and then feeding it to him. The rest of the game feels constructed backwards from that idea, lacking player agency and interactivity.”
    • “What feels like maybe 45 minutes of actual story across the whole game is padded late game by overuse of infinite corridors and a tedious stealth section that goes on for far too long.”
    • “The gameplay sections are undeniably tedious and boring, detracting from the otherwise strong narrative and visuals.”
  • replayability

    104 mentions Positive Neutral Negative
    15% positive mentions, 57% neutral mentions, 28% negative mentions

    The game offers a compelling and well-crafted narrative but is notably short (around 2–3 hours) with minimal gameplay depth, resulting in low replayability for most players. Replay value primarily exists for achievement hunters or those eager to uncover hidden story details and secrets. Overall, while the story and atmosphere encourage some limited replays, the linear design and lack of varied content mean it is generally a one-time experience.

    • “What I really love is how replayable it is.”
    • “Lots of replayability, and worth every penny!”
    • “Great replay value as well, if you haven't already been spoiled, there will guaranteed be things you missed on the first go-through.”
    • “After playing 5.2 hours (around 2h of real gameplay) I can say I paid 6 euros just to have a completed game in my inventory, since there is no replayability whatsoever.”
    • “There's no real replay value unless you're an achievement hunter, and only runs about two hours long unfortunately.”
    • “Also, while I rarely complain about game length - God knows I'd buy an expertly-crafted score attack game that's short if I could then spend a lot of time mastering it - this is a 2~3 hour walking sim with zero replay value, and probably half of that time is spent walking down corridors!”
  • character development

    97 mentions Positive Neutral Negative
    43% positive mentions, 54% neutral mentions, 3% negative mentions

    The game features exceptional and stylistically strong character designs that visually capture each persona, often praised for their emotional depth and thoughtful execution. Reviews highlight that character development ranges from impactful and intricately woven in the narrative to somewhat shallow or underdeveloped for some characters, leading to mixed feelings about emotional connection and story immersion. Overall, while some players find the character development profound and integral to the psychological horror experience, others feel it could benefit from more depth, longer playtime, or additional exposition to fully realize the characters' backstories and growth.

    • “The character development is amazing and it really makes you think deeply about the plot and everything that happened with the Tulpar crew.”
    • “As short as this game is, it’s completely dense in character development and storytelling.”
    • “Great character development done through fantastic writing giving emotional depth and shown with a compelling art style that makes room for visually striking gameplay and scenes.”
    • “Most characters are more functions than anything, which is okay for Curly because he's mostly mute but everyone else kind of just repeats their thing (including poor, poor Daisuke, somehow a naïf to the end). Swansea might be the only one here who's got anything to him beneath what you'll get from initial impressions, but his final speech about how being a drunkard was more fulfilling than raising his kids was, to put it bluntly, silly.”
    • “The game had potential with its PS1 atmosphere, but just had a shallow story, absent character development, and very drawn out "I'm 13 and this is deep" moments which made it hard to get past the 2 hour play time I felt.”
    • “Not to mention that they bring very little to nothing to the actual story, that is plain simple, nor any character development.”
  • stability

    42 mentions Positive Neutral Negative
    7% positive mentions, 0% neutral mentions, 93% negative mentions

    The game intentionally incorporates audio and visual glitches, freezes, and abrupt transitions to enhance its eerie atmosphere and psychological horror, creating a unique and immersive experience. Stability-wise, it runs smoothly without genuine crashes or performance issues, though some achievements are buggy and may require multiple attempts or game restarts to unlock. Overall, these intentional glitches serve the narrative well without compromising gameplay stability.

    • “Amazing runs great on Steam Deck.”
    • “The graphics and art style look pleasing, and it runs great while at it (which is surprising in the current year somehow).”
    • “It runs great, has no apparent technical issues, and you can finish the story in just a couple hours.”
    • “The stream-of-consciousness narrative technique is novel, but the game's scene transitions are strange and abrupt, and the deliberate sound effects and screen freezes often make it difficult for players to tell whether the game is unresponsive or if the plot is just advancing.”
    • “Lastly, I would like to mention that the game is an absolute hell to achievement hunt for: it requires the unfinished and buggy developer menu, the achievements can't be solved without online help and sometimes they don't even trigger when you complete them; it's a mess.”
    • “A little short, and the sudden freezes to load the next chapter do not look good at all.”
  • optimization

    19 mentions Positive Neutral Negative
    47% positive mentions, 37% neutral mentions, 16% negative mentions

    Optimization is generally solid, with smooth gameplay and good performance on a range of devices, though occasional stuttering and dips appear, especially in demanding sections. While some users note minor issues and slightly poor optimization in parts, these do not significantly impact the overall experience. The game's unique visual style intentionally affects performance and atmosphere, contributing to its distinct and immersive feel.

    • “Performance was solid throughout and didn't run into any bugs or glitches.”
    • “Overall gameplay is nice, everything feels right, controls are not clunky, no performance issues, everything just works.”
    • “The performance is good as expected from the graphics. Despite the recommended system requirements requiring a GTX 1050, I ran it perfectly fine at 200 FPS with occasional drops to 50-75 using a GeForce MX330.”
    • “Aside from some slightly poor optimization and performance dips, especially in the horse monster section, Mouthwashing is an absolutely phenomenal experience that everyone should play.”
    • “I'm not sure if it's an optimization issue or what, but worth noting, and I hope updates are able to alleviate this somewhat.”
    • “The game isn't optimized for it and will blind you with a horrible flashing rainbow light.”
  • monetization

    15 mentions Positive Neutral Negative
    13% positive mentions, 14% neutral mentions, 73% negative mentions

    The game's monetization is praised for avoiding typical pitfalls like excessive microtransactions and cash-grab tactics, offering a fair and distinct experience instead. However, some users criticize the advertising approach as insensitive and overused, which detracts from the game's themes and may discourage engagement. Overall, the monetization is seen as balanced and respectful compared to many AAA titles.

    • “This game shows how you do not need 200 hours of playtime, microtransactions, AAA graphics, or companies like Sweet Baby Inc.”
    • “My god, this was better than any AAA title (with loads of microtransactions) that I've played in a long, long time.”
    • “I've been disgusted by the devs, the marketing team, the fanbase, and critical reflex's treatment of the game's subject material and themes while advertising it.”
    • “This kind of insensitive advertising is so rampant and normalized across Steam and the official social media that I just genuinely don't want to open the game.”
    • “Coming from the entertainment background myself, I see the steady decline into unfulfilling, cash grab narratives more and more.”
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Play Times

3h Median play time
5h Average play time
2-4h Spent by most gamers
*Based on 98 analyzed playthroughs
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Frequently Asked Questions

Mouthwashing is a simulation game with horror, mystery, thriller and violence themes. Common tags for Mouthwashing include first-person, indie, trading, surreal, psychological and others.

Mouthwashing is available on PC, Steam Deck and Windows.

On average players spend around 5 hours playing Mouthwashing.

Mouthwashing was released on September 26, 2024.

Mouthwashing was developed by Wrong Organ.

Mouthwashing has received positive reviews from players and positive reviews from critics. Most players liked Mouthwashing for its story but disliked it for its grinding.

Mouthwashing is a single player game.

Similar games include Mouthwashing, Slay the Princess, What Remains of Edith Finch, Until Then, DISTRAINT and others.