- June 23, 2023
- Aslak
- 1h median play time
That Which Gave Chase
Platforms
About
In "That Which Gave Chase," become a sled dog musher navigating treacherous Arctic terrain to reunite a scientist with his abandoned expedition. This experimental, narrative-driven thriller blends first-person dog sledding with adventure and light horror elements, challenging you to maintain balance and keep your sled from tipping. With a 45-60 minute playtime, this story-focused game features physics-based gameplay,branching dialogue, and a haunting soundtrack.










- Incredible atmosphere that effectively creates a sense of dread and isolation in the arctic setting.
- Unique dog sledding mechanics add an engaging layer to the gameplay, enhancing the overall experience.
- The narrative is intriguing and open to interpretation, allowing players to piece together the story in their own way.
- The story can be confusing and disjointed, leaving players feeling lost and unsatisfied with the plot's resolution.
- Gameplay is quite linear and may feel repetitive, with limited mechanics beyond sledding.
- The game is short, lasting about an hour, which may not justify the price for some players.
story
88 mentions Positive Neutral NegativeThe game's story is characterized by its intriguing yet often confusing narrative, which some players found engaging while others struggled to follow. Many reviews highlight the non-linear and cryptic presentation, leaving much open to interpretation, which can enhance the atmosphere but may also frustrate those seeking clarity. Overall, while the story offers a unique experience with elements of horror and psychological tension, its vagueness and lack of resolution have drawn mixed reactions from players.
“The narrative presentation is enigmatic, but the story is essentially straightforward.”
“Although the story was cryptic, I felt that I understood just enough of the lore to piece everything together.”
“I don't want to get too much into the plot to avoid spoilers, but I personally really enjoyed the story; there is good mystery and it kept adding new layers to the narrative, getting deeper and darker, while maintaining that sense of being lost and isolated.”
“The issue is there is 0 plot payoff; the story leads nowhere.”
“Like genuinely, what did I just play? I'm so confused, and the story (or lack thereof) is not explained at all.”
“It's a bit too slow, which is not bad, but it also feels rushed and shallow. The creator probably thought that the game being vague about its plot was a strength, but honestly, it is the biggest weakness of the plot.”