Mothership Forever
- January 2, 2023
- ProjectorGames
"Mothership Forever" is a deep space combat game where you must survive against a massive mothership that adapts to your fighting style. With 8 varied weapons and an infinite number of strategies, you must continuously adjust your playstyle as the mothership evolves to defeat you. This game challenges you to hold out until the Alliance Fleet arrives, in a battle of wits and reflexes. The developer is active on Discord for any questions, bug reports, or strategy discussions.
Reviews
- The game features a solid concept where the enemy mothership evolves after each defeat, requiring players to adapt their strategies.
- The graphics are visually appealing, combining 2D sprites and particle effects without obscuring gameplay.
- The game offers a fun and satisfying experience for short play sessions, making it a great time sink.
- There are significant gameplay issues, including a game-breaking bug that causes the enemy mothership to behave erratically.
- The game lacks essential features such as volume controls, control customization, and a proper tutorial, leading to a frustrating user experience.
- The repetitive nature of the gameplay, where players must restart from the beginning after each defeat, can feel tedious and unengaging.
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story mode is criticized for its length and repetitiveness, with players feeling that the 30-minute tutorial-like experience becomes tedious after multiple attempts. While the enemy adaptation mechanic adds a layer of challenge, the requirement to restart from the beginning each time, along with a frustrating tutorial voiceover, detracts from the overall enjoyment. Despite these issues, the game is recognized for its engaging twin-stick shooter mechanics and inspiration from classic arcade titles.
“It's a great twin stick shooter that builds on the classic 'Warning Forever' and takes some inspiration from the arcade classic 'Sinistar', adding some additional play modes, different weapons, and even a story.”
“The cumulative adaptations to how you defeated it in the past is kind of cool; it definitely makes it harder, but you don't restart at the adaptation stage it was at, you restart at the beginning of the tutorial-like storyline each time, slowly unlocking everything.”
“I am sure something unlocks after beating the first 30-minute tutorial-style story mode, but restarting at the beginning each time with such repetitiveness and being punished for going too fast is simply not fun and feels like a chore by the 3rd or 4th try.”
“If you die in story mode, you have to start from scratch (grating tutorial voiceover included).”
“The cumulative adaptations to how you defeated it in the past is kinda cool, definitely makes it harder, but you don't restart at the adaptation stage it was at; you restart at the beginning of the tutorial-like storyline each time, slowly unlocking everything.”
“I am sure something unlocks after beating the first 30-minute tutorial-style story mode, but restarting at the beginning each time with such repetitiveness and being punished for going too fast (adapts each kill and respawns, but doesn't change the 30-minute timer) is simply not fun and feels like a chore by the 3rd or 4th try.”
- gameplay10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The gameplay in Mothership Forever is hindered by a lack of polish, particularly in weapon management, which requires pausing the action to swap between only two equipped weapons, disrupting the intended intensity of the experience. Additionally, the imbalance in asteroid mechanics and a focus on boss-only encounters detract from the exploration and loot-collecting aspects that players desire. Overall, while the concept is intriguing, the execution leaves much to be desired.
“Mothership Forever is a cool concept and there is tons of polish overall.”
“Boss-only mechanics are not a huge fun factor as I want a level to play with my toys on, feel like I am exploring, and collecting loot of sorts.”
“Mothership Forever is a cool concept and there is tons of polish overall, but gameplay polish was neglected.”
“The weapons are only 2 equipped at a time and it takes you out of the intended intensity of the gameplay when changing weapons in the paused state.”
“The pause state is good as weapon swapping is currently designed, but things are never really stationary, so it doesn't work and needs better key mapping rather than requiring a pause with how real-time twin-stick style the gameplay is.”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics feature a visually appealing blend of 2D sprites and particle effects that enhance the gameplay without overwhelming it. However, customization options are limited to a simple high-low slider for graphic settings.
“Graphics are a nice mix of 2D sprites and particle effects - not too over the top so that it obscures the action - but still attractive.”
“There are no graphic controls other than a high-low slider.”
“The graphics options are extremely limited, with only a high-low slider available.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often derived from the irony of a "should have been done before launch" patch that fails to address basic customization options, leading to a sense of absurdity among players. This self-aware commentary on the game's development process adds a layer of comedic relief.
“It's kinda hilarious that they had a 'should have been done before launch' patch and it included like no basic customization options.”