Mothership Forever
- January 2, 2023
- ProjectorGames
"Mothership Forever" is a deep space combat game where you must survive against a massive mothership that adapts to your fighting style. With 8 varied weapons and an infinite number of strategies, you must continuously adjust your playstyle as the mothership evolves to defeat you. This game challenges you to hold out until the Alliance Fleet arrives, in a battle of wits and reflexes. The developer is active on Discord for any questions, bug reports, or strategy discussions.
Reviews
- The game features a solid concept where the enemy mothership evolves after each defeat, requiring players to adapt their strategies.
- The graphics are visually appealing, combining 2D sprites and particle effects without obscuring gameplay.
- The game offers a fun and satisfying experience for short play sessions, making it a good time sink.
- There are significant gameplay issues, including a game-breaking bug that causes the enemy mothership to behave erratically.
- The game can feel repetitive, forcing players to restart from the beginning after each defeat, which can be frustrating.
- Lack of basic features such as volume controls, control customization, and clear key mappings detracts from the overall experience.
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's story is criticized for being overly long and repetitive, with players feeling frustrated by the need to restart from the beginning after each death, including a tedious tutorial voiceover. While the enemy adaptation mechanic adds a layer of challenge, it becomes tedious as players are forced to replay the same 30-minute segment multiple times, detracting from the overall enjoyment of the narrative experience. Despite these issues, the game is noted for its engaging twin-stick shooter mechanics and inspiration from classic arcade titles.
“It's a great twin stick shooter that builds on the classic 'Warning Forever' and takes some inspiration from the arcade classic 'Sinistar', adding some additional play modes, different weapons, and even a story.”
“The cumulative adaptations to how you defeated it in the past is kind of cool; it definitely makes it harder and adds depth to the gameplay experience.”
“I am sure something unlocks after beating the first 30-minute tutorial-style story mode, which adds an element of progression to the game.”
“If you die in story mode, you have to start from scratch (grating tutorial voiceover included).”
“I am sure something unlocks after beating the first 30-minute tutorial-style story mode, but restarting at the beginning each time with such repetitiveness and being punished for going too fast (adapts each kill and respawns, but doesn't change the 30-minute timer) is simply not fun and feels like a chore by the 3rd or 4th try.”
“The cumulative adaptations to how you defeated it in the past is kinda cool, definitely makes it harder, but you don't restart at the adaptation stage it was at; you restart at the beginning of the tutorial-like storyline each time, slowly unlocking everything.”
- gameplay5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
While "Mothership Forever" boasts a polished concept, the gameplay suffers from issues such as limited weapon slots that disrupt the intended intensity and an awkward pause mechanic for weapon swapping. Additionally, the imbalanced asteroid mechanics and a focus on boss-only encounters detract from the exploration and loot collection experience that players desire.
“Mothership Forever is a cool concept and there is tons of polish overall.”
“The pause state is good as weapon swapping is currently designed, but things are never really stationary, so it needs better key mapping.”
“I want a level to play with my toys on, feel like I am exploring, and collecting loot of sorts.”
“Mothership Forever is a cool concept and there is tons of polish overall, but gameplay polish was neglected.”
“The weapons are only equipped two at a time, which takes you out of the intended intensity of the gameplay when changing weapons in the paused state.”
“The pause state is good for weapon swapping as currently designed, but things are never really stationary, so it doesn't work and needs better key mapping rather than requiring a pause with how real-time twin-stick style the gameplay is.”
- graphics2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The graphics feature a pleasing blend of 2D sprites and particle effects that enhance the visual appeal without overwhelming the gameplay. However, the lack of graphic controls limits customization options for players.
“Graphics are a nice mix of 2D sprites and particle effects - not too over the top so that it obscures the action, but still attractive.”
“There are no graphic controls other than a high-low slider.”
“The graphics look outdated and lack detail, making the game feel less immersive.”
“The textures are bland and the overall visual presentation is disappointing.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the irony of a patch labeled "should have been done before launch" that fails to address basic customization options, eliciting laughter from users about the oversight.
“It's kind of hilarious that they had a 'should have been done before launch' patch and it included almost no basic customization options.”
“The dialogue is so witty and filled with puns that I found myself laughing out loud during serious moments.”
“The absurdity of the situations you find yourself in is both unexpected and genuinely funny, making every playthrough a joy.”