- July 27, 2021
- Konstantin Koshutin
- 30h median play time
HighFleet
HighFleet has appealing vision, but breaks down due to opaque systems and lack of difficulty options.
Platforms
About
HighFleet is a single-player Science Fiction Action game with an intriguing story, stunning visuals, and a masterful soundtrack. As a commander, you'll engage in strategic combat with thousand-ton military ships, demanding careful exploration, resource management, and diplomacy. Despite some grinding, bugs, and humor, HighFleet offers a unique atmosphere and high replayability, with the potential for a greater destiny in a land full of mysterious prophecies.











gameplay
1,610 mentions Positive Neutral NegativeThe gameplay of *Highfleet* is characterized by its unique blend of strategic planning and tactical combat, offering a deep and immersive experience that rewards players who invest time in mastering its complex mechanics. While the game features a rich aesthetic and engaging world, many players find the steep learning curve and lack of clear tutorials challenging, often requiring external resources to fully grasp the intricacies of gameplay. Overall, the game is praised for its innovative mechanics and rewarding gameplay loop, but it can be frustrating due to its punishing difficulty and occasional bugs.
“The superb immersion and layered strategy creates always brings you back for another campaign, one of my all-time favorite games. I recently just finished the campaign after 317 hours of gameplay.”
“The gameplay is unique and immersive.”
“The strategic layers are deep; there's a real skill to the mechanics and active combat.”
“It is an understatement to say that Highfleet is a hard sell due to its pricing and self-justifying, esoteric gameplay where players must rely on experimenting with and reloading saves or if they choose difficulty modes above easy.”
“The presentation, worldbuilding, sound design, everything aesthetics wise about the game is absolutely immaculate, but the gameplay itself is counter to the name; it's less of a Highfleet and more of a Highoneship.”
“The gameplay itself is a real time with pause game of cat and mouse in which you need to manage your budget and the time you spend in a single location, and lead your fleet (which you can split into strike groups), interspersed with real time battles with Newtonian physics in which the ships in your group take turns fighting all of the enemy fleet at the same time.”