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Moral Dilemma: The Interview

Moral Dilemma: The Interview Game Cover
85%Game Brain Score
humor, story
music, grinding
85% User Score Based on 811 reviews

Platforms

PCWindows
Moral Dilemma: The Interview Game Cover

About

Moral Dilemma: The Interview is a single player casual simulation game with horror, mystery and comedy themes. It was developed by Hectic and was released on January 31, 2025. It received positive reviews from players.

It’s the day of your big interview! The position? ‘Moral Dilemma Judge’—whatever that means. But something about this office feels... off. Maybe it’s the talking printer. Or the anomaly corridor that changes every time you enter. Or the narrator who keeps throwing you into ridiculous life-or-death situations. No, no—it’s probably just your imagination. Must be pre-interview nerves. Good luck ou…

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85%
Audience ScoreBased on 811 reviews
humor177 positive mentions
music3 negative mentions

  • Humorous and clever writing with a quirky narrator that many find funny and entertaining.
  • Good amount of content for a free game with many Easter eggs, secrets, and achievements, encouraging exploration and replayability.
  • Strong inspiration from The Stanley Parable with unique twists; well-received for its narrative style and offbeat humor.
  • Significant portion of the content, including many achievements, is locked behind paid DLC, frustrating completionists.
  • The game's choices are largely superficial with little impact on the story, leading to a linear experience that disappoints some players.
  • Technical issues such as bugs, glitches, lack of invert mouse option, and occasional performance problems detract from gameplay.
  • humor
    184 mentions Positive Neutral Negative

    The humor in *Moral Dilemma: The Interview* is generally praised for its quirky, absurd, and often fourth-wall-breaking style reminiscent of *The Stanley Parable*, blending dry, sarcastic, and offbeat jokes. While many find the game funny and charming with clever dialogue and interactive laughs, some players feel the humor can be hit-or-miss, overly random, or forced, occasionally becoming stale or unfunny. Overall, it is considered a fun and witty experience, especially for fans of narrative-driven games with playful, meta humor.

    • “The voiceover is absolutely hilarious, and I'm pretty sure I've only scratched the surface of all the possible endings.”
    • “*Moral Dilemma: The Interview* is a delightful, fourth-wall-breaking narrative adventure that combines quirky humor, mind-bending puzzles, and bizarre characters in a unique interview scenario.”
    • “The dev clearly put a lot of thought into crafting funny and absurd situations, making it a laugh-out-loud experience at times.”
    • “This game is painfully unfunny.”
    • “Tries to be The Stanley Parable, but fails miserably; unfunny and a cash grab disguised as a 'free game', constantly begging you to buy the DLC.”
    • “Didn’t want to write this, but I feel like I’ve wasted almost two hours of my time on an 'I wanna be The Stanley Parable but I’m lazy, greedy, and unfunny.'”
  • story
    67 mentions Positive Neutral Negative

    The story is praised for its humor, witty dialogue, and numerous Easter eggs, offering an engaging and quirky experience reminiscent of games like The Stanley Parable. While many appreciate the comedic writing and replayability with multiple endings and secrets, some feel the narrative lacks meaningful player choice and can feel disjointed or repetitive. Overall, it provides a fun, interactive story with a unique style, though its depth and coherence may vary for different players.

    • “The game has a good storyline with funny moments and even has some side games that are fun as well.”
    • “I really enjoyed playing and replaying it through, basically a free Stanley Parable; the story is good, narration is top notch, so many hilarious jokes, very interesting details and so much more.”
    • “Every decision feels meaningful, with consequences that shape the story in surprising ways.”
    • “There are no choices; whatever you choose leads you back to the same storyline.”
    • “I was expecting a series of moral dilemmas during the interview to determine the candidate's judgmental capability, so it was a let-down that I can only find some of them after finishing the main storyline, not inside the storyline.”
    • “But as the game goes on, it just feels like the dev (team?) put the entire script into ChatGPT with its seemingly random turns and directions the story takes.”
  • gameplay
    29 mentions Positive Neutral Negative

    Gameplay offers an engaging mix of first-person exploration, puzzle-solving, moral choices, and mini-games, with a narrative style reminiscent of The Stanley Parable. While some appreciate its humor, unique atmosphere, and polished mechanics, others find it limited, overly reliant on choice menus, and occasionally hindered by bugs and DLC paywalls. Overall, gameplay is enjoyable but may feel shallow or repetitive to some players.

    • “The gameplay is a mix of puzzles, mini-games, and moral dilemmas that throw you into increasingly ridiculous situations.”
    • “I loved the gameplay, every now and then having moral dilemmas provided, showing what happens when you choose certain things, in its own little world.”
    • “The narrative fits well in the gameplay, with there being an overarching narrator who controls the situation, akin to GLaDOS from Portal.”
    • “The only downside is half of the actual gameplay and secrets are pay-to-play through the DLC.”
    • “Problem is the gameplay... it is just straight up boring, the dialogue is monotone, the story was a hit and miss, and honestly it felt like a dilemma playing it.”
    • “Gameplay is essentially just a walking simulator with few choices for actions and a couple mini-games.”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics feature a unique, cartoonish, and simplistic art style that some find quirky and appealing, though others wish for higher quality visuals. While the style supports the game's humor and story, the use of AI-generated elements in some branding feels inconsistent. Overall, the graphics contribute to a distinctive atmosphere but may not stand out strongly for all players.

    • “This game has a unique art style, great humor, and a fun, interactive story about getting a job at a workplace that turns into a story about righting a wrong involving murder.”
    • “The art style is unique and quirky and stood out to me when I first came across this game.”
    • “From the cartoonish art style to the creative dilemmas, this game really delivered.”
    • “It doesn't make sense why the creator needed to use an AI-generated logo and Steam store page artwork, when a logo for the game already exists within the pause menu.”
    • “If the game seems to run poorly, just lower the graphics.”
    • “Graphics are cartoonish and simplistic, which is fine.”
  • replayability
    11 mentions Positive Neutral Negative

    Replayability in the game is generally seen as moderate, with some users finding it limited while others appreciate the hidden secrets, additional DLC content, and unique interactions that encourage multiple playthroughs. The game's humor, story, and special features like secret skips add to its replay value, making it engaging despite its relatively short length.

    • “The game has great humor, a fun story, great replayability (with secrets), and best of all... it's free!”
    • “Personally, I think that the DLC is well worth the price to support the devs and complete the achievements, and I think that there is a lot of replayability both with or without the DLC.”
    • “Lackluster gameplay and replayability.”
    • “[b][u]Replayability[/u][/b]: lowish”
    • “The game has enough replayability and secrets to discover to keep you entertained for about 4-5 hours (a couple more if you buy the DLC).”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is praised for being simple, beautiful, and memorable, with some users finding the main theme and "cat on my screen" feature particularly charming. However, there are criticisms regarding its similarity to the soundtrack of another game, TSP, which some players find disappointing.

    • “It's such a simple yet beautiful soundtrack to listen to that I wish there was a video I could save somewhere to play throughout my day.”
    • “The 'cat on my screen' feature is lovely, and so is the main theme (intro) music.”
    • “At first, I thought that it's cool, but the way the author straight up copies some concepts from TSP is lame. Also, am I the only one who heard the TSP soundtrack here?”
    • “Maybe I'm mistaking it, but I'm pretty sure the absolutely same OST was in TSP.”
    • “The sword quiz's music will forever be engraved in my brain.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere is widely praised for its stunning, surreal, and calming qualities, enhanced by clever humor and a distinctive narrator. It effectively complements the engaging storyline and decision-based gameplay, creating a unique and immersive experience similar to games like The Stanley Parable.

    • “Lovely vibes, great atmosphere, fantastic writing.”
    • “There’s a lot of humor in the dialogue, and the narrator, though a guiding voice, has a calming yet eerily detached tone that adds to the surreal atmosphere.”
    • “Storyline was great, atmosphere was stunning, gameplay was amazing and there's so many choices to make!”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in the game is notably tedious and limiting, requiring repetitive effort that can feel like a waste of time. Players often find themselves constrained by the game's design, with little meaningful choice beyond enduring the grind to progress.

    • “You'll need a second life for grinding.”
  • stability
    4 mentions Positive Neutral Negative

    The game experiences several bugs and glitches that sometimes require a full restart due to the lack of checkpoint options, affecting pacing and timing crucial for gameplay. While these issues can be frustrating, some players find the glitches add to the experience, though overall stability remains inconsistent.

    • “I encountered several bugs and glitches that caused me to have to restart the game, and there's no 'restart from checkpoint' option (only a chapter select once you have beaten the game), so it's a full restart of the entire game.”
    • “A bit buggy, some issues with pacing, and hasn't quite worked out the timing which is important for a Stanley Parable style game to work, leaving some bits which are kind of a drag, and others where you aren't sure whether or not to continue.”
    • “Seems pretty buggy.”
  • monetization
    3 mentions Positive Neutral Negative

    The game's monetization is heavily criticized for aggressive in-game purchases and frequent ads, making it feel like a cash grab rather than a genuine experience. Required DLC for unlocking achievements adds a questionable layer to its paywall.

    • “Tries to be The Stanley Parable, but fails miserably, unfunny and a cash grab disguised as a 'free game', constantly begs you to buy the DLC.”
    • “In-game purchases: one $5 DLC that you need to actually unlock the remaining achievements (which is shady).”
    • “I would swear that this game could be reduced to just a slideshow with good VA just shoving advertisements in your face.”
  • optimization
    2 mentions Positive Neutral Negative

    The game’s optimization is somewhat lacking, as users report occasional choppiness despite low CPU and moderate GPU usage, indicating potential inefficiencies in resource management.

    • “The main negative, something in the game seems unoptimized -- it gets choppy at times despite me running Ubuntu Linux. Top shows low CPU usage, and nvidia-smi shows 40% usage on my GTX 1650.”
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4h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Moral Dilemma: The Interview is a casual simulation game with horror, mystery and comedy themes.

Moral Dilemma: The Interview is available on PC and Windows.

On average players spend around 3 hours playing Moral Dilemma: The Interview.

Moral Dilemma: The Interview was released on January 31, 2025.

Moral Dilemma: The Interview was developed by Hectic.

Moral Dilemma: The Interview has received positive reviews from players. Most players liked this game for its humor but disliked it for its music.

Moral Dilemma: The Interview is a single player game.

Similar games include Toilet Chronicles, Jazzpunk, Dude, Stop, THE CORRIDOR, Virtual Virtual Reality and others.