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Moral Dilemma: The Interview

Moral Dilemma: The Interview Game Cover
85%Game Brain Score
humor, story
music, grinding
85% User Score Based on 708 reviews

Platforms

PCWindows
Moral Dilemma: The Interview Game Cover

About

Moral Dilemma: The Interview is a single player action game. It was developed by Hectic and was released on January 31, 2025. It received positive reviews from players.

In "Moral Dilemma: The Interview," you navigate a surreal and unpredictable interview for the mysterious role of ‘Moral Dilemma Judge.’ Encounter bizarre scenarios, quirky characters like a talking printer, and challenging ethical puzzles that test your wit and decision-making. Prepare for a mind-bending experience where every choice matters.

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85%
Audience ScoreBased on 708 reviews
humor162 positive mentions
music3 negative mentions

  • Hilarious and absurd humor that keeps players engaged and entertained.
  • Great voice acting and clever writing that adds depth to the experience.
  • Fun mini-games and hidden secrets that encourage replayability.
  • Many achievements and content are locked behind a paywall, which can be frustrating.
  • Some players found the humor repetitive and not as impactful as intended.
  • The game can feel linear, with choices that don't significantly affect the outcome.
  • humor
    168 mentions Positive Neutral Negative

    The humor in "Moral Dilemma: The Interview" is a mixed bag, with many players finding it genuinely hilarious and reminiscent of "The Stanley Parable," while others criticize it for being forced or overly reliant on absurdity and randomness. The game features a variety of comedic styles, from dry wit to quirky gags, appealing to a specific demographic that enjoys offbeat humor. Overall, while some players appreciate the clever writing and engaging narration, others feel the humor can become stale or predictable over time.

    • “Genuinely hilarious game.”
    • “This game is hilarious, and for those who like attention to detail and enjoy the subtle humor, this is the game for you.”
    • “The dev clearly put a lot of thought into crafting funny and absurd situations, making it a laugh-out-loud experience at times.”
    • “Not funny or witty as it desperately tries to be.”
    • “This game is painfully unfunny.”
    • “Tries to be The Stanley Parable, but fails miserably; unfunny and a cash grab disguised as a 'free game', constantly begs you to buy the DLC.”
  • story
    59 mentions Positive Neutral Negative

    The game's story is a blend of humor and randomness, drawing inspiration from titles like "The Stanley Parable" while offering unique comedic writing and interactive elements that encourage exploration and experimentation. While some players appreciate the engaging dialogue and replayability, others find the plot lacking depth and coherence, with a mix of enjoyable side quests and frustrating gameplay elements. Overall, the narrative is characterized as chaotic and unhinged, appealing to those who enjoy quirky humor and unexpected twists, though it may not resonate with everyone.

    • “The overall storyline was really interesting, even if it had a lot of random elements thrown into it - but that’s what made the game so fun.”
    • “Every decision feels meaningful, with consequences that shape the story in surprising ways.”
    • “I really enjoyed playing and replaying it through, basically a free Stanley Parable, the story is good, narration is top notch, so many hilarious jokes, very interesting details and so much more.”
    • “Being honest, I really don't want to play through the main story again, just because of the dialogue.”
    • “But as the game goes on, it just feels like the dev team just put the entire script into ChatGPT with its seemingly random turns and directions the story takes.”
    • “Though for my taste, the player's actions and the story didn't feel meaningful to me, nor did I get attached to any of the characters.”
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players enjoying the polished mechanics and moral dilemmas, while others criticize it for being lackluster, repetitive, and heavily reliant on DLC for content. Many noted the game feels like a walking simulator with limited choices and occasional bugs, leading to a frustrating experience for some. Overall, it offers a unique narrative style reminiscent of games like "The Stanley Parable," but opinions vary widely on its execution and replayability.

    • “Really enjoyed it, nicely polished gameplay-wise.”
    • “I loved the gameplay, every now and then having moral dilemmas provided, showing what happens when you choose certain things, in its own little world.”
    • “The gameplay is a mix of puzzles, mini-games, and moral dilemmas that throw you into increasingly ridiculous situations.”
    • “The only downside is half of the actual gameplay and secrets are pay-to-play through the DLC.”
    • “Misleading advertised gameplay.”
    • “Problem is the gameplay... it is just straight up boring, the dialogue is monotone, the story was a hit and miss, and honestly it felt like a dilemma playing it.”
  • graphics
    18 mentions Positive Neutral Negative

    The game's graphics feature a unique and quirky cartoonish art style that stands out, appealing to a specific demographic with its humor. While some players appreciate the creative visuals, others feel the graphics could be improved and that the overall experience lacks depth, leading to a less memorable gameplay. Additionally, there are concerns about the use of AI-generated artwork for promotional materials, which seems unnecessary given the existing in-game assets.

    • “The art style is unique and quirky and stood out to me when I first came across this game.”
    • “From the cartoonish art style to the creative dilemmas, this game really delivered.”
    • “I like the art style and encourage everyone to try this out!”
    • “It doesn't make sense why the creator needed to use an AI-generated logo and Steam store page artwork when a logo for the game already exists within the pause menu.”
    • “Graphics are cartoonish and simplistic, which is fine.”
    • “If the game seems to run poorly, just lower the graphics.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it lacking and short, others appreciate the hidden secrets, humorous interactions, and additional content from DLC that enhance replay value. The anomaly corridor offers a mode for repeated play, and certain elements change upon replay, adding to the experience. Players can expect around 4-5 hours of entertainment, with potential for more if they explore all the secrets and interactions.

    • “This gives the game more replay value.”
    • “The game has great humor, a fun story, great replayability (with secrets), and best of all... it's free!”
    • “Lackluster gameplay and replayability.”
    • “[*][b][u]Replayability[/u][/b]: lowish”
    • “The game has enough replayability and secrets to discover to keep you entertained for about 4-5 hours (a couple more if you buy the DLC).”
  • music
    9 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players noting similarities to the soundtrack of "TSP," which they found unoriginal. However, many appreciate the simplicity and beauty of specific tracks, like the sword quiz's music, which has left a lasting impression. Overall, while there are concerns about originality, the main theme and certain features have been positively highlighted.

    • “It's such a simple yet beautiful soundtrack to listen to that I wish there was a video I could save somewhere so that I can play it as I go through my day.”
    • “The 'cat on my screen' feature is lovely though (should be a standard part of any modern UI), and so is the main theme (intro?) music.”
    • “At first I thought it was cool, but the way the author straight up copies some concepts from TSP is lame. Also, am I the only one who heard the TSP soundtrack here?”
    • “Maybe I'm mistaken, but I'm pretty sure the absolutely same OST was in TSP?”
    • “The sword quiz's music will forever be engraved in my brain.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is praised for its lovely vibes and fantastic writing, drawing comparisons to the Stanley Parable with its humorous and surreal tone. The calming yet detached narration enhances the experience, making the decision-based gameplay feel engaging and immersive. Overall, the combination of humor and atmosphere significantly complements the game's narrative.

    • “Lovely vibes, great atmosphere, fantastic writing.”
    • “An interesting take on 'decision-based gaming,' it's sort of a walking simulator where you follow the narrator, make decisions based on how you want to watch the story unfold, and along the way you get a good laugh from the dialogue and the atmosphere.”
    • “There’s a lot of humor in the dialogue, and the narrator, though a guiding voice, has a calming yet eerily detached tone that adds to the surreal atmosphere.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively time-consuming and tedious, often feeling locked into a predetermined experience rather than being able to make meaningful choices. The repetitive nature of grinding detracts from the enjoyment, leading to frustration with the game's quirky narration and gags.

    • “You'll need a second life for grinding.”
    • “The way it stops you from subverting expectations gets very tedious very quickly, and while you go in expecting choices to be made, you're pretty much locked into what the game wants you to experience, which is quirky narration and small gags.”
  • stability
    4 mentions Positive Neutral Negative

    The game has been reported to have several bugs and glitches that can disrupt gameplay, requiring full restarts without a checkpoint option. While some players appreciate the game's design and narrative, the instability and pacing issues detract from the overall experience, leaving uncertainty about whether certain glitches are intentional or not.

    • “I encountered several bugs/glitches that caused me to have to select the option to restart the game, and there's no 'restart from checkpoint' option (only a chapter select once you have beaten the game once), so it's a full restart of the entire game.”
    • “A bit buggy, some issues with pacing, and hasn't quite worked out the timing, which is important for a Stanley Parable style game to work, leaving some bits that are kind of a drag, and others where you aren't sure whether or not to continue from.”
    • “Seems pretty buggy.”
  • optimization
    3 mentions Positive Neutral Negative

    Players have noted that while the game's performance is generally strong, there are instances of choppiness and unoptimization, particularly on systems like Ubuntu Linux, even when hardware usage appears low.

    • “The main negative, something in the game seems unoptimized -- it gets choppy at times despite running Ubuntu Linux with low CPU usage and 40% usage on my GTX 1650.”
    • “The main negative is that something in the game seems unoptimized; it gets choppy at times despite running on Ubuntu Linux, with low CPU usage and NVIDIA-SMI showing only 40% usage on my GTX 1650.”
    • “The game suffers from significant optimization issues, leading to frequent frame drops and stuttering, even on high-end hardware.”
    • “I experience constant performance problems, as the game feels poorly optimized, causing lag and slowdowns during critical moments.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for being overly aggressive, with frequent advertisements and a reliance on in-game purchases, including a $5 DLC required to unlock achievements, which many players view as a cash grab. Overall, the game is perceived as prioritizing profit over player experience.

    • “I would swear that this game could be reduced to just a slideshow with good voice acting, just shoving advertisements in your face.”
    • “Tries to be The Stanley Parable, but fails miserably; unfunny and a cash grab disguised as a 'free game', constantly begs you to buy the DLC.”
    • “In-game purchases: one $5 DLC that you need to actually unlock the remaining achievements (which is shady).”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Moral Dilemma: The Interview is a action game.

Moral Dilemma: The Interview is available on PC and Windows.

On average players spend around 4 hours playing Moral Dilemma: The Interview.

Moral Dilemma: The Interview was released on January 31, 2025.

Moral Dilemma: The Interview was developed by Hectic.

Moral Dilemma: The Interview has received positive reviews from players. Most players liked this game for its humor but disliked it for its music.

Moral Dilemma: The Interview is a single player game.

Similar games include Dude, Stop, Toilet Chronicles, Jazzpunk, There Is No Game: Wrong Dimension, THE CORRIDOR and others.