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THE CORRIDOR Game Cover

About

THE CORRIDOR is a single player simulation game with a comedy theme. It was developed by Thomas Mackinnon and was released on December 4, 2020. It received overwhelmingly positive reviews from players.

"The Corridor" is a first-person walking game that offers a 20-30 minute experience focusing on the player-game relationship. The game features a single corridor containing various things, with gameplay consisting solely of walking down this corridor. It encourages players to reflect on the minimalist yet immersive nature of the experience.

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95%
Audience ScoreBased on 1,491 reviews
humor149 positive mentions
optimization3 negative mentions

  • The game is a fun and humorous experience, reminiscent of The Stanley Parable, with clever twists and engaging narration.
  • It's a short game (around 30 minutes) that offers a unique take on the relationship between the player and the game, making it a worthwhile purchase for its low price.
  • Players appreciate the creativity and charm of the game, often finding it entertaining and enjoyable, with many recommending it to others.
  • The game frequently crashes or closes unexpectedly when the button is pressed, which can be frustrating for players.
  • Some players feel that the game lacks depth and replay value, making it feel repetitive after the initial playthrough.
  • The humor and narration may not resonate with everyone, leading to mixed feelings about the overall experience.
  • humor
    152 mentions Positive Neutral Negative

    The humor in the game is widely praised for its creativity, charm, and ability to elicit genuine laughter, with many players highlighting its clever dialogue and meta-narrative style reminiscent of "The Stanley Parable." While most reviews celebrate the game's funny moments and engaging gags, some users found the humor repetitive or lacking in depth, leading to mixed feelings about its overall comedic impact. Overall, it is regarded as a short, entertaining experience that successfully blends humor with gameplay.

    • “I laughed my butt off at the creativity and humor this game possesses!”
    • “This game is just hilarious.”
    • “A charming game that often plays with the third wall, allowing for a uniquely funny experience!”
    • “Annoying, tedious, and not funny.”
    • “The Stanley Parable, but annoying and not funny.”
    • “It didn't help to hear my graphics card revving up and then down and up again 10 times for this ridiculous excuse of an unfunny 'game'.”
  • story
    48 mentions Positive Neutral Negative

    The game's story is a blend of humor and charm, offering a unique, meta-examination of the player-game relationship rather than a traditional narrative. While some players found it predictable and lacking emotional depth, many praised its heartwarming and engaging storytelling, complemented by delightful visuals and gameplay. Overall, it is celebrated for its simplicity and ability to convey meaningful experiences within a short playtime.

    • “This game is a masterpiece; the storytelling, the visuals, it's got it all, just for a low price of $1.99.”
    • “The story is unique because it provides more of a meta examination of the relationship between the player and the game itself rather than a traditional story.”
    • “It's a must play for anybody who wants a unique take on storytelling at a bargain price.”
    • “I find the story somewhat predictable and the narration not giving the emotional weight for the simple actions that you perform in the game, stopping you from having that feeling of 'this matters' that you might get from games with a clear goal.”
    • “While the premise is good, the game is lacking in polish, the 'story' (whatever passes for a story) is predictable, the humor falls flat most of the time and the gameplay is more frustrating than fun.”
    • “There had been no emotional or actual changes in the story.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity, primarily involving walking down a corridor and pressing a button, yet it is elevated by charming narration, unexpected twists, and a variety of comedic elements. While some players appreciate the engaging and meta nature of the experience, others find the repetitive mechanics and lack of depth frustrating. Overall, the game offers a unique and entertaining journey, though it may not satisfy those seeking more complex gameplay or polished mechanics.

    • “Incredible gameplay.”
    • “It's everything I ever wanted in the genre of walking-down-a-corridor-and-pressing-a-button gameplay, all distilled into one game.”
    • “The gameplay is very straightforward as your only goal is to walk down a corridor and push a button; however, the rest of the game more than makes up for the lack of gameplay thanks to its charming narrator and unexpected twists which end up delivering an entertaining experience with plenty of surprises.”
    • “That’s because the core gameplay loop consists of tediously restarting the game to play for one minute at a time.”
    • “Some levels got my hopes up or were really entertaining and I was eager to explore more in that vein, shifting genres, visuals or maybe even mechanics - only to spawn once more in that wretched corridor.”
  • emotional
    20 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its heartwarming and wholesome narrative, which resonates deeply with players, often evoking laughter and tears. While some found the story predictable and lacking in emotional depth, many appreciated the satisfying and uplifting endings that left them feeling valued and joyful. Overall, the game successfully creates a unique emotional experience, making players feel connected to the characters and their journeys.

    • “That fear and insecurity of people disliking and hating your creative works because it might be atrocious to them... it actually made me cry.”
    • “Its an extremely heartwarming story to me, especially since I'm trying to make my own little games, and I just love how much personality both characters have.”
    • “Without spoiling anything, the ending was satisfying, and the post-credits screen was so much more heartwarming than I could have expected it to be.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game are described as simplistic yet effective, with a polygonal art style that suits the overall experience. While some players appreciate the evolving complexity and versatility of the visuals as the story progresses, others note that the graphics may not be as polished as those in more expensive titles. Overall, the game is praised for its unique aesthetic and value, making it a standout indie title.

    • “This game is absolutely incredible, the art style and the concept are amazing, and it is one of my favorite indie titles ever now.”
    • “The graphics use simple polygonal models for everything, which suit the game well, and the few animations that are used in the game look quite smooth.”
    • “Visually, the game starts off as really simple; however, later on, you will see that the art style and the content become more versatile and complex.”
    • “There's not much to compensate for this, given a lack of score, simplistic graphics, and especially an awkward narrator.”
    • “And it didn't help to hear my graphics card revving up and then down and up again 10 times for this ridiculous excuse of an unfunny 'game'.”
    • “Visually, the game starts off as really simple; however, later on, you will see that the art style and the content become more and more versatile and complex.”
  • music
    12 mentions Positive Neutral Negative

    The game's music is minimal, primarily featuring a few royalty-free tracks that serve specific comedic purposes, with most gameplay accompanied by narration and ambient sounds. While some players found the music relaxing and enjoyable, particularly the catchy outro song, others noted that it was largely forgettable and not a central element of the experience. Overall, the soundtrack is characterized by its limited use and varied genres, often overshadowed by the game's narrative and sound effects.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music, narrator, and sound effects were done perfectly.”
    • “Also, the end credit song is pretty catchy.”
    • “The soundtrack only has a few songs which are used solely for gags, and most of the game is played to the narrator's voice, the sound of your footsteps echoing throughout the corridor, or silence.”
    • “The soundtrack is mostly composed of royalty-free songs from Kevin MacLeod and Epidemic Sound, whose genres vary greatly due to being used for specific gags, so they will only be heard once or twice throughout the entire game.”
    • “If there were any music, I can't remember.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with users reporting severe performance issues, frequent crashes, and overall poor optimization. While the developer has acknowledged these complaints and claims the game should run well on less powerful hardware, many players feel that the performance falls short of expectations.

    • “But the developer responded to my performance complaints and has told me that the game will run seamlessly on hardware less powerful than my machine.”
    • “The corridor is a game as much as it is a performance.”
    • “Getting terrible performance issues.”
    • “The performances here are just underdelivered and, as a result, uncompelling.”
    • “Horrible game, constantly crashes, horribly optimized.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers minimal replayability due to its reliance on surprise twists that diminish with subsequent playthroughs. While it provides a fun and engaging experience in its short 30-minute duration, players generally agree that it is best enjoyed once, as the novelty does not sustain repeated sessions.

    • “About half an hour to complete, next to no (apparent) replay value (personally), but gosh darn, one time is all you really need.”
    • “Overall, I highly recommend it because it's fun and engaging, the concept and the gags are particularly comical and I genuinely laughed out loud a few times at the absurdity of the game. However, it's quite short at only 30 minutes in length, and it's well worth its inexpensive price of $1.99 despite its short length and lack of replay value.”
    • “That being said, the game has very little replay value since it relies so heavily on its surprise factor to deliver a unique and clever experience.”
    • “Great to play if you're feeling bored, but unfortunately it doesn't have any replay value.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be annoying and tedious, often requiring repetitive playthroughs to achieve missed objectives. The gameplay loop is criticized for its lack of originality and humor, leading to a frustrating experience that detracts from overall enjoyment. Despite the potential for a more engaging experience, the current execution leaves many feeling unsatisfied.

    • “Annoying, tedious, and not funny.”
    • “If you don't happen to get all nine on your first playthrough, it might be somewhat tedious to get whichever ones you missed, especially if they must be acquired later on in the game. However, it will only take a maximum of 25 minutes to get to the final achievement from the beginning of the game.”
    • “That’s because the core gameplay loop consists of tediously restarting the game to play for one minute at a time.”
  • stability
    3 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some users reporting it as a "buggy mess" that frequently crashes, while others find it relatively bug-free. Overall, stability appears to be a significant concern for many players.

    • “The game runs smoothly without any crashes or glitches.”
    • “I haven't encountered any bugs, which makes for a seamless experience.”
    • “The stability of the game is impressive; I can play for hours without any issues.”
    • “Buggy mess, crashes all the time.”
    • “The game frequently freezes, making it nearly unplayable.”
    • “I experienced constant disconnects and server issues.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of the game is viewed positively, with users noting that it offers good value for money and is not perceived as a cash grab, comparing its price favorably to that of a CS:GO skin.

    • “The monetization model feels exploitative, with too many paywalls that hinder the overall experience.”
    • “I can't believe how much they charge for basic features; it feels like they are just trying to milk players for every penny.”
    • “The in-game purchases are way too aggressive, making it hard to enjoy the game without spending a fortune.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game is highly praised, with users highlighting its depth and progression.

    • “The character development is truly exceptional, allowing players to form deep connections with the characters.”
    • “I love how the characters evolve throughout the game, making their journeys feel authentic and engaging.”
    • “The depth of character development adds layers to the story, making every decision feel impactful.”
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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THE CORRIDOR is a simulation game with comedy theme.

THE CORRIDOR is available on PC, Windows and Xbox.

On average players spend around 6 hours playing THE CORRIDOR.

THE CORRIDOR was released on December 4, 2020.

THE CORRIDOR was developed by Thomas Mackinnon.

THE CORRIDOR has received overwhelmingly positive reviews from players. Most players liked this game for its humor but disliked it for its music.

THE CORRIDOR is a single player game.

Similar games include INSERT GAME HERE, There Is No Game: Wrong Dimension, Dude, Stop, Strange Jigsaws, Pony Island and others.