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THE CORRIDOR

The Corridor has a corridor as advertised and a bonus button, too. Pressing the button makes weird fun happen in a perfectly concise experience.
THE CORRIDOR Game Cover
93%Game Brain Score
humor, story
optimization, grinding
94% User Score Based on 2,413 reviews
Critic Score 90%Based on 1 reviews

Platforms

PCXboxWindows
THE CORRIDOR Game Cover

About

THE CORRIDOR is a single player simulation game with a comedy theme. It was developed by Thomas Mackinnon and was released on December 4, 2020. It received positive reviews from critics and very positive reviews from players.

THE CORRIDOR is a 20-30 minute experience about the relationship between player and game.

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94%
Audience ScoreBased on 2,413 reviews
humor262 positive mentions
grinding9 negative mentions

  • Clever and creative meta-narrative game with humor and various surprises.
  • Short, engaging, and emotionally touching experience that resonates with players.
  • Well worth the low price; offers unique fourth wall breaks and witty narration.
  • The game is very short with limited gameplay and replay value.
  • Repeated forced closing of the game after pressing the button can be annoying.
  • Some players find the narration lifeless or the humor forced compared to similar titles.
  • humor
    268 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever, meta, and self-aware style, often likened to The Stanley Parable with sharp wit and surprising moments that provoke genuine laughter. While many find it funny, inventive, and a delightful short experience filled with playful commentary on gaming tropes, some players feel the humor falls flat or grows repetitive. Overall, the game's humor stands out as a key strength, offering a quirky, entertaining, and occasionally thought-provoking comedic journey.

    • “The humor leans heavily into self-awareness: the narrator mocks your curiosity, questions your stubbornness, and openly calls out the artificial nature of game logic.”
    • “Despite its small scope, it delivers a fantastic yet frivolous meta experience thanks to its witty concept, funny gags, unpredictable twists, and whimsical narrator (as well as some more thought-provoking themes), and is definitely worth the 30 minutes of your time that one playthrough will take to complete.”
    • “The corridor is a compact but surprisingly inventive meta-game created by Thomas Mackinnon, one that transforms a single hallway into an arena for humor, subversion, and playful commentary on the nature of video games themselves.”
    • “Dull, unoriginal, and unfunny.”
    • “Not funny, not original, just mind-numbingly tedious and boring.”
    • “Annoying, tedious, and not funny.”
  • story
    94 mentions Positive Neutral Negative

    The story is short but impactful, offering a unique, meta narrative that humorously explores the relationship between player and game. While some find it simplistic or predictable, many praise its cleverness, emotional depth, and charming humor, making it a memorable and enjoyable experience despite its brief runtime.

    • “The metaness and the story is entertaining, while the dialogue and secrets are charming and hilarious.”
    • “Amazing game, fresh concepts and story that goes deeper than expected!”
    • “The corridor is a surreal simulator game with pleasant level design, fantastic audio work, and a short but satisfying story that draws its conclusion at just the right moment.”
    • “Players expecting a deeper mechanical system, a branching narrative, or a full-length story will find its 20–30 minute runtime undeniably slight.”
    • “More could've been done with this concept to achieve that - and I don't necessarily mean more mechanics or a longer game, but a more in-depth story/narration instead of just fairly surface-level fourth wall breaking.”
    • “I find the story somewhat predictable and the narration not giving the emotional weight for the simple actions that you perform in the game, stopping you from having that feeling of "this matters" that you might get from games with a clear goal.”
  • gameplay
    85 mentions Positive Neutral Negative

    The gameplay is minimalistic and centered around the unique mechanic of walking down a corridor and pressing a button that causes the game to close, creating a meta, fourth-wall-breaking experience. While some find it clever, amusing, and thought-provoking with charming narration and surprising twists, others find it repetitive, simplistic, and lacking depth or traditional engagement. Overall, the gameplay's strength lies in its conceptual innovation and player-developer interaction rather than complex mechanics or extended playtime.

    • “A clever game that constantly plays tricks on the player and experiments with game design and mechanics.”
    • “The core mechanic of the button hard exiting the game is unsettling because my lizard brain is trained to be scared of hard crashes, but it makes for an interesting experience.”
    • “The gameplay is very straightforward as your only goal is to walk down a corridor and push a button; however, the rest of the game more than makes up for the lack of gameplay thanks to its charming narrator and unexpected twists which end up delivering an entertaining experience with plenty of surprises.”
    • “Players expecting a deeper mechanical system, a branching narrative, or a full-length story will find its 20–30 minute runtime undeniably slight.”
    • “The player almost entirely lacks agency (and where that agency does exist, it's sometimes unintuitive and in the form of wait mechanics without any indication to show that they exist), and that's largely why it's a less enjoyable experience than the often-compared Stanley Parable or Beginner's Guide.”
    • “That’s because the core gameplay loop consists of tediously restarting the game to play for one minute at a time.”
  • emotional
    39 mentions Positive Neutral Negative

    The game delivers a surprisingly heartfelt and emotionally resonant experience in a concise format, often inducing laughter, tears, and introspection. While some find the emotional impact limited by its brevity or tone, many praise its warmth, thought-provoking narrative, and ability to connect personally, making it a memorable and touching journey. Overall, it stands out as a unique, emotionally immersive walking simulator with a heartwarming conclusion.

    • “If you wish to try The Corridor I would request you wait until the end of your lifetime, as playing it beforehand would sully every other experience after, for nothing could take me along the emotional journey that was The Corridor.”
    • “The Corridor is an exceptional walking simulator that immerses players in a thought-provoking and emotionally captivating experience.”
    • “It invites players on a deeply personal and contemplative journey, encouraging introspection and emotional engagement.”
  • graphics
    37 mentions Positive Neutral Negative

    The game's graphics are generally simple and minimalist, often described as basic or polygonal, yet they effectively complement the gameplay and narrative themes. While not visually striking or resource-efficient—sometimes causing high GPU usage—the art style evolves throughout the game, offering a unique, immersive, and creative aesthetic that many players find charming and engaging. Overall, the graphics serve the experience well without aiming to be a visual showcase.

    • “The visuals are stunning in their simplicity, with striking lighting and meticulously crafted environments that create an evocative and immersive atmosphere.”
    • “A fantastic, creative, innovative game that rivals the Stanley Parable, The Beginner's Guide, and Superliminal; it not only has enjoyable puzzles to solve but constantly changes the aesthetic to keep things fresh.”
    • “Visually the game starts off as really simple, however later on you will see that the art style and the content become more and more versatile and complex.”
    • “This game doesn't even feature any way to turn down the graphics quality (I mean, what else could you turn down if the default graphics are already pretty basic lol).”
    • “Conclusion: 7.5/10 great short game, it's just weirdly not optimized considering the graphics, especially if you're on a potato rig like me (screams in iGPU agony).”
    • “And it didn't help to hear my graphics card revving up and then down and up again 10 times for this ridiculous excuse of an unfunny game.”
  • music
    18 mentions Positive Neutral Negative

    The game's music is minimalistic and mostly consists of a few royalty-free tracks used sparingly for comedic effect, with much of the audio focused on narration and ambient sounds. However, the closing credits and outro songs are widely praised for being catchy and memorable, effectively complementing the contemplative and immersive atmosphere.

    • “The character development is just unmatched, the music from another world and the graphics are pure realism.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The minimalistic yet evocative soundtrack perfectly complements the contemplative atmosphere, drawing players further into the depths of the narrative.”
    • “The soundtrack only has a few songs which are used solely for gags, and most of the game is played to the narrator's voice, the sound of your footsteps echoing throughout the corridor, or silence.”
    • “The soundtrack is mostly composed of royalty-free songs from Kevin MacLeod and Epidemic Sound, whose genres vary greatly due to being used for specific gags, so they will only be heard once or twice throughout the entire game.”
    • “If there were any music, I can't remember.”
  • optimization
    15 mentions Positive Neutral Negative

    Optimization reviews for the game are mixed, with some users experiencing significant performance issues and crashes, especially on lower-end or integrated GPU systems, while others praise its optimization and smooth performance. The developer has acknowledged complaints and claims the game should run well on less powerful hardware. Overall, optimization remains a polarizing aspect, varying widely across different setups.

    • “But the developer responded to my performance complaints and told me that the game will run seamlessly on hardware less powerful than my machine.”
    • “This is probably the most optimized game I have ever seen (CD Projekt Red, take notes).”
    • “This game is certainly the most amazing game I have ever played, so much so that my Razer Central optimization software decided to uninstall itself!”
    • “But strangely the performance tanks on my iGPU laptop to around 20 fps. I've played other recent games with a similar stylistic style but richer graphics, and those ran fine on medium settings.”
    • “Conclusion: 7.5/10 great short game, but it's weirdly not optimized considering the graphics, especially if you're on a low-end 'potato' rig like me (screams in iGPU agony).”
    • “Horrible game, constantly crashes, horribly optimized.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in this game is widely regarded as tedious, repetitive, and unenjoyable, with many players finding the process irritating and lacking engagement. Although the time required to complete grinding-related tasks is relatively short, the repetitive nature of restarting and redoing content diminishes the overall experience.

    • “You'll need a second life for grinding.”
    • “If you don't happen to get all nine on your first playthrough, it might be somewhat tedious to get whichever ones you missed, especially if they must be acquired later in the game, but it will only take a maximum of 25 minutes to get to the final achievement from the beginning of the game.”
    • “The core gameplay loop consists of tediously restarting the game to play for one minute at a time.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers an enjoyable and humorous experience with clever twists, but its heavy reliance on surprise elements results in very limited replayability. Most players find it worth the low price for a single, engaging playthrough, though repeated plays lack the same impact.

    • “Not even Minecraft can offer as much replay value as this game can.”
    • “About half an hour to complete, next to no (apparent) replay value (personally), but gosh darn, one time is all you really need.”
    • “I'll say there isn't much replay value after you get the achievements because of how the game is structured, but it's pretty good overall and worth the $3 or so I spent on it.”
    • “That being said, the game has very little replay value since it relies so heavily on its surprise factor to deliver a unique and clever experience.”
    • “Great to play if you're feeling bored, but unfortunately it doesn't have any replay value.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its eerie, immersive quality, enhanced by striking visuals, meticulous environment design, and a minimalistic soundtrack that deepens the narrative experience. This combination creates a compelling and contemplative mood that keeps players engaged throughout.

    • “The visuals are stunning in their simplicity, with striking lighting and meticulously crafted environments that create an evocative and immersive atmosphere.”
    • “The minimalistic yet evocative soundtrack perfectly complements the contemplative atmosphere, drawing players further into the depths of the narrative.”
    • “The eerie atmosphere and challenging gameplay kept me on the edge of my seat.”
  • character development
    2 mentions Positive Neutral Negative

    The character development is widely praised for being exceptional and immersive, contributing significantly to the overall experience alongside impressive music and realistic graphics.

    • “The character development is just unmatched, with music from another world and graphics that are pure realism.”
    • “Great character development.”
  • stability
    2 mentions Positive Neutral Negative

    The game is highly unstable, frequently crashing and plagued by numerous bugs, resulting in a frustrating experience for players.

    • “Buggy mess, crashes all the time.”
  • monetization
    1 mentions Positive Neutral Negative

    Users appreciate the game's fair monetization, viewing it as good value for money without feeling like a cash grab, especially given its low price compared to other in-game purchases.

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12h Median play time
10h Average play time
6-14h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

THE CORRIDOR is a simulation game with comedy theme.

THE CORRIDOR is available on PC, Windows and Xbox.

On average players spend around 10 hours playing THE CORRIDOR.

THE CORRIDOR was released on December 4, 2020.

THE CORRIDOR was developed by Thomas Mackinnon.

THE CORRIDOR has received positive reviews from players and positive reviews from critics. Most players liked this game for its humor but disliked it for its optimization.

THE CORRIDOR is a single player game.

Similar games include INSERT GAME HERE, There Is No Game: Wrong Dimension, Pony Island, The Looker, Strange Jigsaws and others.