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Superliminal

Logical puzzle solving won’t help in a world where bizarre imagination prevails.
Superliminal Game Cover
83%Game Brain Score
gameplay, story
stability, grinding
94% User Score Based on 16,880 reviews
Critic Score 73%Based on 31 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletXbox Game PassCloudMac OSPhoneXbox OneiPadMobile Platform
Superliminal Game Cover

About

Superliminal is a single player and multiplayer casual platformer game with horror, mystery, thriller and comedy themes. It was developed by Pillow Castle and was released on November 5, 2020. It received mostly positive reviews from critics and very positive reviews from players.

Mind-bending Optical Puzzles

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94%
Audience ScoreBased on 16,880 reviews
gameplay960 positive mentions
stability70 negative mentions

  • Innovative and unique core mechanic involving forced perspective to manipulate object sizes, creating creative and mind-bending puzzles.
  • Strong emotional and introspective narrative that blends well with gameplay, delivering a memorable and thought-provoking experience.
  • Distinctive surreal and minimalist art style paired with a calming, immersive soundtrack that enhances the dreamlike atmosphere.
  • Gameplay is short, sometimes repetitive, and underutilizes introduced mechanics, making parts feel simplistic or like a walking simulator.
  • Notable technical issues including bugs, occasional freezing, graphical glitches, and unstable multiplayer performance.
  • Limited replayability from the main story due to linear puzzles and short length; some find grinding and collectible hunts tedious.
  • gameplay
    2,651 mentions Positive Neutral Negative

    Superliminal's gameplay is widely praised for its innovative and unique core mechanic that manipulates objects' size through forced perspective, creating mind-bending and creative puzzles that keep players engaged. However, many reviews note that while the game introduces several new mechanics, these are often underexplored, with the gameplay feeling short (around 2-3 hours) and sometimes repetitive or overly simple compared to inspirations like Portal. The game balances clever puzzle design with a strong narrative and atmospheric presentation, though some players find the later sections less interactive and more like walking simulators, leaving a desire for deeper mechanic integration and longer playtime.

    • “The core mechanic of the game is simple yet it's one of the most ingenious mechanics ever.”
    • “The game's core mechanic revolves around forced perspective: objects change size depending on how you view them, which you use to solve inventive and increasingly complex puzzles.”
    • “The gameplay revolves around manipulating objects and environments through forced perspective.”
    • “Unfortunately, this game introduces and then drops mechanics from one stage to the next, making this feel more like a tech demo than a completed game.”
    • “Rather than introduce a new mechanic and later combine it with previous mechanics to build increasingly complex puzzles, each chapter of superliminal introduces a new mechanic—or, in some cases, just a "theme"—that is explored almost exclusively within that chapter.”
    • “A few hours into the game, where most puzzle games would begin to weave together multiple mechanics that have been introduced in the previous challenges, superliminal instead abruptly transforms into a pretentious walking simulator with almost no more "gameplay" to speak of.”
  • story
    1,920 mentions Positive Neutral Negative

    Superliminal features a short but impactful story centered on a dream therapy experiment that uses perspective-shifting puzzles to convey themes of self-awareness and thinking outside the box. While the narrative is often compared to Portal and The Stanley Parable and praised for its emotional and thought-provoking ending, some find it simplistic, occasionally confusing, or somewhat underdeveloped. Overall, the story complements the unique gameplay effectively, delivering a meaningful message despite its brevity.

    • “I won't spoil anything but this game is both gameplay wise as well as story wise one of the most unique games to play, the ending literally had me in tears.”
    • “Narratively, Superliminal wraps its puzzles in a subtle, dream-inspired story that explores themes of control, self-awareness, and the subconscious mind. This melding of story and gameplay creates an atmosphere that is simultaneously relaxing and unsettling, adding emotional depth to what could otherwise be a purely mechanical experience. Whether you are a fan of puzzles, visual art, or psychological storytelling, Superliminal offers a thoughtful, engaging, and often mind-bending experience that stays with you long after the credits roll.”
    • “The story unfolds through voiceovers revealing insights into the nature of reality, perception, and the subconscious mind. The game's ending is particularly well done, offering a satisfying conclusion that ties together various threads of the story. It's a beautiful first-person puzzle game that combines unique mechanics and a fun story, with an overall theme and meaning behind the story leaving players feeling really good upon completion.”
    • “The story is extremely confusing and incoherent.”
    • “The plot is non-existent and quite often you're not sure why do you need to continue playing at all.”
    • “The story telling is really bad I have no idea if there even is a story...”
  • music
    813 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming, atmospheric, and immersive qualities, often described as soothing jazz and piano-based tracks that perfectly complement the surreal, dreamlike environments and mind-bending puzzles. Many players found the soundtrack to be a highlight, with some purchasing it separately and mentioning its emotional impact and replay value. While a few found the music repetitive or elevator-like, overall it significantly enhances the game's mood, pacing, and thematic depth.

    • “The soundtrack is phenomenal and really can set the vibe.”
    • “I purchased the soundtrack on Bandcamp immediately after I beat the campaign.”
    • “The soundtrack complements the experience well.”
    • “The music gave me a headache (it's basically constant elevator music) and since I usually play with music on in these types of games, I refused to turn it down but it just got so bad that I had to turn it off and use my own Spotify playlist.”
    • “Being stuck in an area for a while trying to solve a puzzle with that hotel lobby music, while it fits the aesthetic of the game, it is beyond annoying to listen to.”
    • “The soundtrack is mediocre, but listening to the same track repeated over and over gets really tiresome.”
  • graphics
    640 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, surreal, and minimalist art style that effectively conveys its dreamlike atmosphere and enhances puzzle mechanics, with vibrant colors and liminal space aesthetics standing out. While not cutting-edge or highly detailed, the visuals are polished, well-optimized, and create a captivating and immersive experience. Some users note minor technical issues, occasional graphical glitches, or occasional nausea due to disorienting effects, but overall, the graphics significantly contribute to the game's artistic and thematic impact.

    • “The game's graphics are stunning, with a clean and minimalist aesthetic that perfectly captures the game's surreal and dreamlike atmosphere.”
    • “The art style is super interesting and unique, and both the illusions and the mechanics are absolutely awesome.”
    • “The graphics are amazing, creative use of liminal spaces, and gets you to think outside the box with its logic puzzles.”
    • “One thing that is regrettable with the graphics is that some textures in the game are too low resolution and don't look great on modern HD monitors; it's often hard to read text on blurry textures.”
    • “The graphics are rather poor and repetitive.”
    • “On several occasions I ended up falling through the level or rendering it unsolvable, and when I used the "reset from checkpoint" feature, it had 50/50 odds of corrupting the graphics and leaving bits of the previous screen overlaid so I couldn't see anything.”
  • humor
    429 mentions Positive Neutral Negative

    The game's humor is often described as clever, quirky, and reminiscent of Portal and The Stanley Parable, featuring witty narration, surprising moments, and visual comedy that elicit genuine laughs. While many find the humor enjoyable, subtle, and well-integrated with the puzzles and story, others feel it tries too hard, occasionally falls flat, or lacks the sharpness and consistency of its inspirations. Overall, humor is an important aspect that adds charm and levity to the creative, mind-bending puzzle experience.

    • “I often found myself laughing out loud and grinning when things weren't quite what they seemed.”
    • “The game keeps surprising me, it’s funny, the concept is very unique and I enjoyed playing it.”
    • “Most of the enjoyment of this game relies on its ability to subvert your expectations in some of the most goofy and hilarious ways possible, all while expertly implementing puzzles that emphasize first-time enjoyment over difficulty.”
    • “Superliminal is a puzzle game with one or two puzzles that it repeats endlessly and a really, really unfunny narrator character with a funny catchphrase.”
    • “Some humor, but it's funny.”
  • emotional
    325 mentions Positive Neutral Negative

    The game delivers a surprisingly profound emotional experience, blending clever puzzles with a heartwarming, introspective narrative that often moves players to tears. Its unique mix of humor, surreal atmosphere, and a wholesome, thoughtful ending creates a memorable journey that resonates deeply and inspires reflection. While some found parts unsettling or dizzying, the overall emotional impact and uplifting message have been widely praised.

    • “It’s a rare experience that feels both deeply clever and genuinely emotional, weaving inventive puzzles with a thoughtful, introspective narrative.”
    • “This game made me feel every emotion in the span of two hours.”
    • “Truly a stunning and emotional puzzle masterpiece of mind bending scope.”
  • atmosphere
    310 mentions Positive Neutral Negative

    The game offers a uniquely surreal and dreamlike atmosphere, blending elements of whimsy, eeriness, and calmness, often compared to Portal and The Stanley Parable but with its own distinct charm. Its minimalist, sometimes unsettling environments are complemented by an excellent, soothing soundtrack and narrative tone that enhances immersion, though some find the atmosphere uneven or repetitive over time. Overall, the game's atmosphere is widely praised for its creativity and ability to evoke a captivating, thought-provoking mood that enriches the puzzle experience.

    • “Phenomenal game that's simultaneously comforting and subtly eerie, maintaining an intriguing atmosphere from start to finish.”
    • “This melding of story and gameplay creates an atmosphere that is simultaneously relaxing and unsettling, adding emotional depth to what could otherwise be a purely mechanical experience. The sound design complements this perfectly — subtle ambient noises and a sparse, atmospheric soundtrack immerse you without distraction, reinforcing the introspective mood.”
    • “The environments shift seamlessly between playful and unsettling, creating an atmosphere that’s both whimsical and eerie.”
    • “The atmosphere feels bland, and there is almost no scenario either.”
    • “There will be many moments of boredom as you're asked to walk around repeatedly while there's something of an attempt to build atmosphere, and these moments genuinely just feel a bit like filler.”
    • “After a fairly strong introduction the mid portion has very little plot advancement and is essentially just a series of unrelated levels, including one long section with no puzzles that tries to evoke a horror atmosphere but only succeeded in boring me because there was no sense of threat.”
  • replayability
    212 mentions Positive Neutral Negative

    Replayability in this puzzle game is generally limited due to its short length (around 2-4 hours) and linear, mostly single-solution puzzles, making it less engaging for multiple playthroughs. However, several reviewers note that challenge modes, collectibles, speedrunning, developer commentary, multiplayer, and especially user-generated content through a level editor and workshop add meaningful replay value for completionists and fans. Overall, the game's replayability appeals mainly to dedicated players interested in extra challenges and community content rather than casual players expecting extensive replay from the main story.

    • “The game offers a great amount of replayability with collectibles, challenge modes, and user-generated content allowing players to build their own levels.”
    • “There's a lot of extras to go for in subsequent playthroughs as well as challenge mode, multiplayer, and a handful of other features that enhance replayability.”
    • “Integration with Steam Workshop and community content adds significant replayability with new maps and endless player creations.”
    • “The game is relatively short, with most players finishing it in just a few hours, and while it offers a memorable experience, it lacks significant replayability beyond revisiting favorite puzzles or exploring different solutions.”
    • “Also this game is way too short and for the life of me I cannot see any replay value in it; the gameplay is not interesting enough to warrant another playthrough and when the puzzles are this shallow and uninteresting, the game just doesn't work in terms of being fun.”
    • “It's a very short (3 hours or less) and linear game, and the puzzles are not that hard, so it has not so much replayability.”
  • stability
    79 mentions Positive Neutral Negative

    The game is notably buggy, with frequent glitches, physics issues, and co-op instability, leading to occasional freezing, clipping, and falling through the world. While these bugs can be frustrating and sometimes game-breaking, many players still found the experience fun and unique, with checkpoints mitigating some inconvenience. Overall, stability is a mixed aspect, often detracting from immersion but rarely making the game completely unplayable.

    • “It is technically very impressive; not only are the non-euclidean mechanics implemented flawlessly, the whole experience was bug free and performed well throughout its short duration, often leaving me questioning how they pulled off some of the crazier mechanics.”
    • “The game is extremely polished and bug free; do not expect to exploit or glitch your way past any gamespaces.”
    • “Very well made with great physics, no glitches at all.”
    • “I have discovered such gamebreaking glitches, I managed to teleport into other levels, put portals inside of each other causing a paradox, and becoming so small the game struggles to render me.”
    • “While the game is really fun, constant freezes on moving from one area to another were not enjoyable.”
    • “Multiplayer is so unbearably buggy it makes Cyberpunk 2077 on release look polished.”
  • grinding
    76 mentions Positive Neutral Negative

    Grinding in this game is frequently described as tedious and repetitive, especially when pursuing 100% completion or achievements, with some puzzles feeling more like grind than clever challenges. While the core gameplay and initial experience are praised as fun and engaging, many players find the later sections and collectible hunts increasingly monotonous and frustrating. However, a few note that despite the grind, the game remains enjoyable and rewarding overall.

    • “Even the 100% playthrough was great and not too tedious (managed to do the 30 minute speedrun 2nd try).”
    • “A bit grindy sometimes.”
    • “No grinding at all.”
    • “Some puzzles feel more tedious than clever, making the experience less engaging.”
    • “The game becomes repetitive and tedious, often forcing you to replay similar scenarios and puzzles multiple times.”
    • “The game's physics and controls can lead to frustrating, tedious moments where orientation and positioning become pixel-perfect tasks, especially with a controller.”
  • optimization
    47 mentions Positive Neutral Negative

    Optimization reviews are mixed, with many praising the game’s generally smooth performance and efficient use of resources across platforms, including strong Linux support. However, some users report occasional stuttering, frame drops on certain levels, and less-than-ideal optimization on PC, especially on lower-end hardware. Overall, the game runs well when settings are properly adjusted, though a few performance issues persist for some players.

    • “It is a very optimized game, you can hardly find any bugs and I really recommend playing it.”
    • “There are no weird compromises such as on optimization (it is extremely well optimized, well done!!!), and it even supports Linux natively.”
    • “Considering it's their first release, it's quite incredible to see they optimized such a visually complex game to run at 170 fps on an RTX 2080 on ultra at 5x x 1440.”
    • “But no, it's littered with poor optimization, awful physics and bugs.”
    • “I first played it on Xbox Series S via Game Pass, and although the wow factor was there, unfortunately there were many moments where the performance would tank for no apparent reason; punching the immersion in the gut every time it happens.”
    • “Whether I had settings on high or low, I was getting a great FPS, yet I still dealt with horrible stuttering - to the point where the combination of the mind boggling puzzles and the horrible stuttering made my head want to die.”
  • monetization
    11 mentions Positive Neutral Negative

    Monetization in the game is largely seen as a cash grab, with multiple mentions of microtransactions and concerns over the use of repetitive, simple challenges that detract from gameplay value. Despite an intriguing concept and advertising, players feel the game overhypes its puzzle elements while relying heavily on in-game purchases.

    • “In reality, it's more of a simple cash grab with bad mechanics, bad gameplay, and bad level designs.”
    • “Microtransactions - in-game purchases.”
    • “Microtransactions - in-game purchases.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is criticized for being insufficient and undermining the emotional impact of the ending, resulting in a weak and unearned narrative experience.

    • “It lacks the world-building or character development necessary to earn an emotional ending, so it comes off as being contrived for the sake of it.”
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3h Median play time
7h Average play time
3h Main story
10h Completionist
2-5h Spent by most gamers
*Based on 120 analyzed playthroughs
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Superliminal is a casual platformer game with horror, mystery, thriller and comedy themes.

Superliminal is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 3 hours, while the entire game is estimated to take about 10 hours to finish. On average players spend around 7 hours playing Superliminal.

Superliminal was released on November 5, 2020.

Superliminal was developed by Pillow Castle.

Superliminal has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Superliminal for its gameplay but disliked it for its stability.

Superliminal is a single player game with multiplayer and local co-op support.

Similar games include The Escape Artist, Viewfinder, Antichamber, Manifold Garden, The Pedestrian and others.