- December 14, 2015
- SVG
MonsterLand
Platforms
About
Monsterland is a 2D, ASCII-depicted game inspired by Doom, with a 3-hour long story mode. As Dr.Green, you'll battle bloodthirsty monsters and few friendly characters to carve your way out of a dysfunctional Earth colony, while seeking your missing daughter. The game features save/load options, an in-game map, and scripted sequences relaying its epic narrative.
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- The gameplay is engaging and reminiscent of classic shooters like Doom, providing a fun and fast-paced experience.
- The game has a surprising amount of atmosphere and charm, enhanced by sound effects and a decent story.
- Despite its ASCII graphics, the game encourages imagination and offers interesting level design with exploration elements.
- The ASCII graphics are considered lazy and detract from the overall gaming experience, making it hard for some players to immerse themselves.
- The game lacks basic quality-of-life features and technical options, such as resolution settings and controller support.
- Player engagement is extremely low, with a peak player count of only 5, indicating a lack of interest and support from the gaming community.
- graphics21 mentions Positive Neutral Negative
The graphics of the game have received largely negative feedback, with many players criticizing the use of ASCII art and minimalistic design as lazy and unappealing. While some appreciate the nostalgic value and atmospheric depth, the lack of visual clarity often hinders gameplay and navigation. Overall, the consensus is that the graphics detract significantly from the experience, overshadowing the game's potential strengths in story and gameplay.
“It's heavy on the atmosphere, despite being just ASCII graphics.”
“Don't let the graphics fool you, this is actually a pretty well designed shooter similar to horror shooters like Dead Space or Doom but remarkably only uses letters as the graphic detail of everything in the game.”
“Fun top-down shooter that is very similar to Doom in setting and selection of guns, but with something more of a story and well done ASCII graphics.”
“But first, obviously because the developers didn't bother with any graphics, you have to use your imagination to play this one, and that's also a problem.”
“Not doing the job properly and using ASCII art or pixel graphics, phoning the graphics in like this, is not 'clever' or 'innovative', it's lazy.”
“There's no option to change the resolution and no useful graphics tweaks.”