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It came from space and ate our brains

It came from space and ate our brains Game Cover
77%Game Brain Score
graphics, gameplay
replayability, story
78% User Score Based on 319 reviews
Critic Score 70%Based on 1 reviews

Platforms

Nintendo SwitchPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
It came from space and ate our brains Game Cover

About

It came from space and ate our brains is a single player and multiplayer casual shooter game with a science fiction theme. It was developed by Triangle Studios and was released on March 19, 2015. It received mostly positive reviews from both critics and players.

"It Came From Space, and Ate Our Brains" is a top-down zombie shooter where players fend off endless waves of undead using a variety of weapons. The full version offers more levels, diverse armaments, a cooperative multiplayer mode, and care packages to aid survival. It’s a fast-paced, action-packed experience focused on intense, cooperative zombie combat.

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78%
Audience ScoreBased on 319 reviews
graphics28 positive mentions
story3 negative mentions

  • The game features vibrant, cartoonish visuals and a fun, engaging atmosphere that enhances the gameplay experience.
  • The cooperative mode allows for exciting multiplayer gameplay, making it a great choice for playing with friends.
  • The variety of weapons and upgrades adds depth to the gameplay, allowing players to experiment with different strategies.
  • The game suffers from repetitive gameplay, with limited enemy variety and a lack of meaningful progression.
  • The multiplayer functionality is currently broken, making it difficult to enjoy the game with friends online.
  • Some gameplay mechanics, such as hit detection and weapon balancing, can be frustrating and detract from the overall experience.
  • graphics
    73 mentions Positive Neutral Negative

    The graphics of the game are characterized by a vibrant, cartoonish aesthetic that blends minimalist art styles with blocky 3D visuals, creating a unique and engaging atmosphere. While some players appreciate the charming art and effective use of color, others note that the character models and certain graphical elements lack polish. Overall, the visuals are generally well-received for their creativity and ability to enhance gameplay, despite some criticisms regarding quality and repetitiveness.

    • “With its vibrant, cartoonish visuals and frantic gameplay, it offers a fun and engaging experience.”
    • “The vibrant art style is nice and the setting works well for the game.”
    • “Graphically, the game is of the '3D-block' style, so common amongst modern indie games, but the color palette used, and the fluid animations, provide for a fairly unique and pleasing aesthetic.”
    • “This is all, of course, from a simple top-down perspective and done in a minimalist art style that sits somewhere between awkwardly endearing and seizure-inducing.”
    • “While the lighting effects are good and the game has a little polish, the graphics are still quite low quality.”
    • “The graphics are a little dull and the lighting can be hard on the eyes but overall, we had fun, which is why we buy these games in the first place.”
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay is characterized by its vibrant visuals and solid mechanics, offering a fun yet repetitive experience as players face waves of enemies in a horde shooter format. While the controls are smooth and co-op support is appreciated, many reviewers noted a lack of depth and variety in gameplay, leading to a sense of monotony over time. Overall, the game is mechanically sound but may not hold long-term engagement due to its simplistic design and uninspired enemy encounters.

    • “With its vibrant, cartoonish visuals and frantic gameplay, it offers a fun and engaging experience.”
    • “The game has an overall Steam rating of 'very positive', with reviewers often praising its fluid gameplay, tight controls, variety of weapons, and the co-op mode (both local split-screen and online).”
    • “It is a simple top-down horde shooter, but the solid dynamic gameplay makes it special.”
    • “I finished the campaign without too much difficulty, but I had to abuse the pistol mechanic of recoil by shooting while walking backwards. The campaign itself is about shooting hordes of enemies that don't stop spawning close to you, including the bosses who are just horde spawners.”
    • “The gameplay loop gets old rather quickly.”
    • “The game is a very boring wave shooter without any really redeeming features to engage the player.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, blending eerie tones with techno and retro influences that enhance the gameplay experience. While many players appreciate the soundtrack's ability to complement the game's visuals and action, some feel that certain tracks may not match the intensity of the gameplay. Overall, the music is considered a strong aspect, contributing significantly to the game's immersive environment.

    • “I love the music used here, some nice ambient techno-like themes that help paint the amount of dread you're surrounded by.”
    • “While all this is going on, the music is oscillating between eerie tones and a maddening techno remix of cheesy 80's alien horror B-movie tunes, which adds a nice layer to it.”
    • “The music is a decent drum and bass track, but I feel like it is a bit too slow to really capture the frantic action that is happening on the screen, especially when playing on insane.”
    • “The sound effects, although fairly rudimentary, are sufficient for this style of game, while the music is very much suited to the atmosphere, with a rocking techno track, just dark enough to fit in with the eerie environment.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its effective use of darkness, vivid colors, and striking lighting effects that enhance the sense of mystery and fear. The combination of a fitting atmospheric soundtrack, distinct sound effects, and minimalist graphics contributes to a unique and immersive experience. Overall, players appreciate the game's ability to create a captivating and eerie environment that complements its gameplay.

    • “But with this game, the lighting creates an amazing atmosphere of mystery and fear.”
    • “All this is in a wonderful minimalist angular setting - the idea of creating a world in which all is one color and only the pink aliens - or rather their jaws, because they glow so much that you can see them even in the darkness - creates a great atmosphere.”
    • “The sound effects, although fairly rudimentary, are sufficient for this style of game, while the music is very much suited to the atmosphere, with a rocking techno track, just dark enough to fit in with the eerie environment.”
    • “The game is an isometric shooter that tries to introduce an atmosphere of horror.”
    • “From the artistic choice in the graphical department, to the atmosphere that is built up with minimal information showing, to the lighting effects juxtaposing the dark environment to highlight important details.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game offers significant replayability due to its multiple difficulty levels, a variety of maps, and diverse weapons and upgrades. Players appreciate the competitive elements and multiplayer options, which enhance the fun, though some feel that additional game modes could further improve replay value. While many reviews highlight the game's replayability as a strong point, a few note that it may become repetitive over time.

    • “Multiple difficulties, plenty of maps, lots of replayability, and achievements to gain.”
    • “Really great fun with four players, and it does have a lot of replay value.”
    • “With six different guns, all with four different upgrades, leaderboards, multiplayer, and six different maps, 'It Came From Space and Ate Our Brains' has tons of replay value.”
    • “Replayability - 5/10”
    • “Same goes for replayability; it just doesn't get anywhere else after a while, and I'd much welcome an addition of different game modes, or even the possibility of new strategies.”
    • “The replayability of the game is largely thanks to the variety of weapons and upgrades.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is largely criticized for its lack of depth and engagement, with many players noting the absence of a compelling narrative or objectives to motivate their missions. The repetitive gameplay and weak weapon mechanics further detract from the experience, culminating in a disappointing ending that offers no resolution or context. Overall, the storyline is deemed minimal and uninteresting, earning a low rating from users.

    • “I played just under an hour of the campaign with my girlfriend and got through roughly 1/3rd of the game's missions.”
    • “Unfortunately, after every mission, you start again from scratch and have weapons that feel very weak.”
    • “No complicated plot or objectives.”
    • “The fact there was no story to tell me why I was visiting the various locations and fighting back made it hard to push through the whole game: the ending was also sorely disappointing with no cutscene or text to explain if I won or anything, just a meager 'back to main menu' prompt.”
  • humor
    3 mentions Positive Neutral Negative

    The game effectively combines action and humor, providing a hilariously fun experience that keeps players engaged. The increasing difficulty and amusing achievements enhance the overall enjoyment, making it a standout in its genre.

    • “This game is a delightful mix of action and humor.”
    • “Let's not forget to mention how hilariously fun this can get.”
    • “The increasing difficulty of the game with changing levels is keeping everyone awake, and a bunch of funny achievements only make it better.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally well-received, with players noting that it runs smoothly on good hardware without significant frame rate drops or stuttering, which is a common issue in many indie titles. However, some users feel that it lacks optimization in certain areas, suggesting room for improvement.

    • “With the level completed, you are presented with a summary of your performance, such as kills, deaths, and favorite weapon, along with your score and the option to proceed to the next level, where the action starts over again in a new setting.”
    • “Poorly optimized, no, it isn't optimized at all.”
    • “It feels nice when playing for those few minutes, and unlike a ton of other indie games, this one isn't so poorly optimized that you're getting 30fps or heavy stuttering on good hardware.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is mixed; while some users report smooth performance across various systems, others experience significant bugs in multiplayer and issues with clipping and hitbox accuracy. Overall, players may encounter frustrating stability problems despite some positive experiences.

    • “This game runs great; I'm sure you won't have any problems on any system.”
    • “The stability of this game is impressive, providing a smooth experience throughout.”
    • “I've encountered no crashes or bugs, making for a very stable gameplay experience.”
    • “Multiplayer is buggy in every way.”
    • “There is some clipping in the game for your hands and guns, and the hitbox for guns and solid objects is buggy.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and uninspired, leading to a frustrating experience that detracts from the overall enjoyment of the mechanically sound twin-stick shooter.

    • “Overall, it's a mechanically functional twin-stick shooter with some really poor, uninspired, and tedious design choices.”
    • “This quickly results in a tedious gaming experience.”
  • emotional
    1 mentions Positive Neutral Negative

    The game excels in emotional design, creating a deeply engaging user experience that resonates with players, making it one of the most impactful games in recent memory.

    • “You have nailed emotional design, accessibility, and the user experience more than any game I have played in a very long time.”
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40h Median play time
28h Average play time
4h Main story
42h Completionist
3-52h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

It came from space and ate our brains is a casual shooter game with science fiction theme.

It came from space and ate our brains is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 42 hours to finish. On average players spend around 28 hours playing It came from space and ate our brains.

It came from space and ate our brains was released on March 19, 2015.

It came from space and ate our brains was developed by Triangle Studios.

It came from space and ate our brains has received mostly positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its replayability.

It came from space and ate our brains is a single player game with multiplayer and local co-op support.

Similar games include Over 9000 Zombies!, Nation Red, Vampire Hunters, UNLOVED, Assault Android Cactus and others.