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It came from space and ate our brains Game Cover

About

"It Came From Space and Ate Our Brains" is a local co-op game for up to four players where you must defend against an alien invasion. With Steam Remote Play Together, you can play the game online with friends. The game also offers a classic version with online co-op, which can be accessed through the game's properties in Steam. Players can chat with each other through the Discord platform.

It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
It came from space and ate our brains screenshot
+5

94%
Audience ScoreBased on 318 reviews
graphics28 positive mentions
optimization2 negative mentions

  • The game features vibrant, cartoonish visuals and a fun mix of action and humor, making it an engaging experience.
  • Cooperative mode enhances the gameplay, making it a great choice for playing with friends.
  • The weapon upgrade system and variety of enemies keep the gameplay interesting, especially in multiplayer.
  • The game can feel repetitive quickly, with limited content and no real goals to achieve.
  • Single-player mode lacks depth and can be frustrating due to enemy spawn mechanics and difficulty balancing.
  • The removal of online multiplayer has disappointed many players, limiting the game's replayability.
  • graphics
    70 mentions Positive Neutral Negative

    The game's graphics are characterized by a vibrant, cartoonish art style that enhances its engaging gameplay, though opinions vary on the quality of character models and animations. While some players appreciate the minimalist and blocky design, noting its unique aesthetic and effective use of color and lighting, others criticize the graphics as low quality or repetitive. Overall, the visuals contribute positively to the game's atmosphere, making it enjoyable despite some technical shortcomings.

    • “The vibrant art style is nice and the setting works well for the game.”
    • “Graphically, the game is of the '3D-block' style, so common amongst modern indie games, but the color palette used and the fluid animations provide for a fairly unique and pleasing aesthetic.”
    • “The graphics are amazing and the game just seems to run really smoothly.”
    • “While the lighting effects are good and the game has a little polish, the graphics are still quite low quality.”
    • “Graphically, the game is of the '3D-block' style, so common amongst modern indie games, but the character model is pretty badly designed and animated, and the weapons range from interesting to very bland.”
    • “The graphics are a little dull and the lighting can be hard on the eyes, but overall, we had fun, which is why we buy these games in the first place.”
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay is characterized by its vibrant visuals and straightforward mechanics, offering a fun yet repetitive experience reminiscent of classic horde shooters. While many players appreciate the solid controls and co-op support, criticisms arise regarding the lack of variety in enemies and weapons, leading to a gameplay loop that can feel tedious over time. Overall, it provides an engaging arcade-style experience, but may not hold long-term appeal for all players.

    • “With its vibrant, cartoonish visuals and frantic gameplay, it offers a fun and engaging experience.”
    • “The game has an overall Steam rating of 'very positive', with reviewers often praising its fluid gameplay, tight controls, variety of weapons, and the co-op mode (both local split-screen and online).”
    • “It is a simple top-down horde shooter, but the solid dynamic gameplay makes it special.”
    • “I finished the campaign without too much difficulty, but I had to abuse the pistol mechanic of recoil by shooting while walking backwards. The campaign itself is about shooting hordes of enemies that don't stop spawning close to you, including the bosses who are just horde spawners.”
    • “The gameplay loop gets old rather quickly.”
    • “The game is a very boring wave shooter without any really redeeming features to engage the player.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality, blending eerie tones with techno and retro influences that enhance the gameplay experience. While some players appreciate the vibrant and fitting soundtracks, others feel that certain tracks may not match the game's frantic pace. Overall, the soundtrack is considered a strong aspect, contributing positively to the game's aesthetic and immersion.

    • “It came from space is a no-nonsense twin-stick shooter, with beautiful subtle colors and an electro soundtrack; the game's aesthetics really do stand out.”
    • “While all this is going on, the music is oscillating between eerie tones and a maddening techno remix of cheesy 80's alien horror B-movie tunes, which adds a nice layer to it.”
    • “The music is a decent drum and bass track, but I feel like it is a bit too slow to really capture the frantic action that is happening on the screen, especially when playing on insane.”
    • “The sound effects, although fairly rudimentary, are sufficient for this style of game, while the music is very much suited to the atmosphere, with a rocking techno track, just dark enough to fit in with the eerie environment.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a striking contrast of darkness and vivid colors, enhanced by effective lighting and minimalist design that evoke mystery and fear. The sound design, while basic, complements the eerie environment with a fitting techno soundtrack and distinct audio cues. Overall, the combination of graphical choices and sound elements creates a captivating and immersive experience.

    • “But with this game, the lighting creates an amazing atmosphere of mystery and fear.”
    • “All this is in a wonderful minimalist angular setting - the idea of creating a world in which all is one color and only the pink aliens - or rather their jaws, because they glow so much that you can see them even in the darkness - creates a great atmosphere.”
    • “The sound effects, although fairly rudimentary, are sufficient for this style of game, while the music is very much suited to the atmosphere, with a rocking techno track, just dark enough to fit in with the eerie environment.”
    • “The game is an isometric shooter that tries to introduce an atmosphere of horror.”
    • “From the artistic choice in the graphical department, to the atmosphere that is built up with minimal information showing, to the lighting effects juxtaposing the dark environment to highlight important details.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game offers significant replayability due to its multiple difficulty levels, a variety of maps, and diverse weapons and upgrades. Players appreciate the competitive elements and multiplayer options, which enhance the fun, though some express a desire for additional game modes to further extend replay value. While many find the replayability strong, a few note that it may become repetitive over time.

    • “Multiple difficulties, plenty of maps, lots of replayability, and achievements to gain.”
    • “Really great fun with four players, and it does have a lot of replay value.”
    • “With six different guns, all with four different upgrades, leaderboards, multiplayer, and six different maps, 'It Came From Space, and Ate Our Brains' has tons of replay value.”
    • “Replayability - 5/10”
    • “Same goes for replayability; it just doesn't get anywhere else after a while, and I'd much welcome an addition of different game modes, or even the possibility of new strategies.”
    • “The replayability of the game is largely thanks to the variety of weapons and upgrades.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is largely criticized for its lack of depth and engagement, with many players noting that there is no compelling narrative to motivate their missions. The absence of a coherent plot or meaningful objectives makes the gameplay feel repetitive and unfulfilling, culminating in a disappointing ending that offers no resolution. Overall, the story aspect is rated poorly, with many reviewers giving it a score of 2/10.

    • “I played just under an hour of the campaign with my girlfriend and got through roughly 1/3rd of the game's missions.”
    • “There is really nothing interesting as a storyline, but its fluid gameplay and controls, as well as custom weapons, will just take you back in.”
    • “No complicated plot or objectives.”
    • “Unfortunately, after every mission, you start again from scratch and have weapons that feel very weak.”
    • “The fact there was no story to tell me why I was visiting the various locations and fighting back made it hard to push through the whole game: the ending was also sorely disappointing with no cutscene or text to explain if I won or anything, just a meager 'back to main menu' prompt.”
    • “- no story whatsoever”
  • humor
    3 mentions Positive Neutral Negative

    The game effectively combines action and humor, providing a hilariously fun experience that keeps players engaged. The increasing difficulty and amusing achievements enhance the overall enjoyment, making it a standout in its genre.

    • “This game is a delightful mix of action and humor.”
    • “Let's not forget to mention how hilariously fun this can get.”
    • “The increasing difficulty of the game with changing levels is keeping everyone awake, and a bunch of funny achievements only make it better.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally well-received, with players noting that it runs smoothly on good hardware without significant frame rate drops or stuttering, which is a common issue in many indie titles. However, some users feel that it lacks proper optimization overall.

    • “With the level completed, you are presented with a summary of your performance, such as kills, deaths, and favorite weapon, along with your score and the option to proceed to the next level, where the action starts over again in a new setting.”
    • “Poorly optimized, no, it isn't optimized at all.”
    • “It feels nice when playing for those few minutes, and unlike a ton of other indie games, this one isn't so poorly optimized that you're getting 30fps or heavy stuttering on good hardware.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is mixed; while some users report smooth performance across various systems, others experience significant bugs in multiplayer and issues with clipping and hitbox accuracy.

    • “This game runs great; I'm sure you won't have any problems on any system.”
    • “The stability of this game is impressive, providing a smooth experience without crashes.”
    • “I've played for hours without any issues, showcasing the game's solid performance.”
    • “Multiplayer is buggy in every way.”
    • “There is some clipping in the game for your hands and guns, and the hitbox for guns and solid objects is buggy.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and uninspired, leading to a frustrating gaming experience that detracts from the overall enjoyment.

    • “Overall, it's a mechanically functional twin-stick shooter with some really poor, uninspired, and tedious design choices.”
    • “This quickly results in a tedious gaming experience.”
  • emotional
    1 mentions Positive Neutral Negative

    The game excels in emotional design, creating a deeply engaging user experience that resonates with players, making it one of the most impactful titles in recent memory.

    • “You have nailed emotional design, accessibility, and the user experience more than any game I have played in a very long time.”

Buy It came from space and ate our brains

40h Median play time
28h Average play time
4h Main story
42h Completionist
3-52h Spent by most gamers
*Based on 2 analyzed playthroughs

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