Moloch: Zero
- October 26, 2018
- Seemingly Pointless
Welcome to MOLOCH (Zero), the official interview simulation for MOLOCH Corporation. If you are reading this, you have been selected as a potential candidate for further screening for the position of [shift manager] within MOLOCH Corporation.
Reviews
- The game presents an interesting concept that critiques corporate efficiency and its impact on workers.
- The loading screen music has been noted as enjoyable by some players.
- The retro pixel art style has its charm, appealing to fans of nostalgic graphics.
- The game suffers from extremely slow loading times, making it tedious to play.
- There is a lack of meaningful user interaction and gameplay depth, leading to a feeling of pointlessness.
- Many players found the game to be short and lacking in content, with no clear ending or achievements.
- music3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The music in the game is generally described as lovely, but some users feel it doesn't align well with the overall concept. While the loading screen music received positive remarks, there are frustrations regarding its repetitiveness.
“Loading screen music is pretty good”
“The loading music is incredibly annoying.”
“The soundtrack feels repetitive and uninspired.”
“The music doesn't match the game's atmosphere at all.”
- story1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story is criticized for its significant shortcomings, with users noting that it not only fails to engage but also detracts from the overall experience in a detrimental manner.
- graphics1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics have been criticized for relying on outdated retro pixel art, which some players feel is a poor substitute for modern PC graphics.
“They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is generally viewed negatively, as it is often associated with low-quality, cash-grab titles created using Gamemaker Studio; however, this particular game is offered for free, which may mitigate some concerns.
“Very often, game maker studios are used to create shovelware and lazy cash grabs, and while this game is free, it still feels like a cash grab.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding in the game to be tedious, with lengthy loading times exacerbating the experience. Many feel that such a simple task should not require excessive effort or time investment.
“Either way, they make the game considerably more tedious, and something this simple should not have to load for as long as it did.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I find myself spending more time grinding than actually enjoying the gameplay, which is frustrating.”