Game Tycoon 1.5 Game Cover
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"Game Tycoon 1.5" is a strategy game that simulates the game development industry, allowing players to start their own game development house in 1982. The game features cartoon-style graphics, multiple characters to choose from, and various missions to complete. With realistic market situations and various obstacles, players must navigate the competitive industry to become a successful game tycoon.

  • PC
  • Windows

Reviews

9%
Audience ScoreBased on 234 reviews
humor2 positive mentions
gameplay9 negative mentions
  • The game has a unique concept of simulating game development, which can be engaging for players who enjoy the genre.
  • Some players find the game surprisingly fun and relaxing once they get past the initial learning curve.
  • The graphics and layout are considered decent by some, providing a colorful and cartoony aesthetic.
  • The game is riddled with bugs, crashes frequently, and lacks basic functionality, making it nearly unplayable.
  • The tutorial is poorly designed, often confusing players with vague instructions and repetitive dialogue that is hard to hear over background noise.
  • Graphics are outdated and the interface is unintuitive, leading to a frustrating user experience that fails to meet modern gaming standards.
  • gameplay24 mentions

    The gameplay has been widely criticized for its convoluted mechanics, lack of depth, and frustrating user interface, leading to a tedious and unenjoyable experience. Many players found the tutorial unhelpful and the overall gameplay to be shallow and repetitive, with numerous bugs and crashes further detracting from the experience. Overall, the game fails to engage players, making it difficult to recommend despite some acknowledgment of its intended mechanics.

    • “The gameplay is centered upon developing a game in a specific genre and hitting a specific percentage point to satisfy the publisher.”
    • “That said, the one thing this game does get right is the mechanics.”
    • “Sometimes it's not about the graphics or the gameplay; sometimes it's about figuring out how to not be a noob, until one day you look back and laugh at yourself with great achievement and humility, because you overcame so many of your mistakes.”
    • “Its convoluted gameplay, dated graphics, and lack of depth make for an excruciating experience.”
    • “The gameplay mechanics are shallow and repetitive, with limited options for creating and managing your own game development studio.”
    • “The tutorial is useless, the gameplay boring as all hell.”
  • stability24 mentions

    The game is plagued by numerous bugs and stability issues, leading to frequent crashes, freezes, and a frustrating user experience. Many players report game-breaking glitches, particularly in the tutorial and control functions, which detract significantly from overall enjoyment. Despite some potential, the game's lack of polish and stability renders it largely unplayable for many users.

    • “Game breaking bugs a lot on startup in the menu; it's a luck of the draw if it works. Then the control functions are not very good but would be acceptable if it were not so buggy.”
    • “Buggy, glitchy game can freeze and crash with awful dialogue that also bugs out all the time.”
    • “Horrible, buggy, and just doesn't work.”
  • graphics22 mentions

    The graphics of the game have received largely negative feedback, with many users describing them as outdated and reminiscent of the 1990s, lacking customization options and a polished interface. While some praise the cartoony style and layout, the overall consensus is that the visuals are below average and detract from the gaming experience. Despite a few positive remarks about the aesthetic, the technical execution and user interface are criticized for being clunky and unappealing.

    • “Pretty nice graphics.”
    • “Graphically, the game is pretty nice and certainly well laid out.”
    • “The graphics are cartoony and do their job, and there is voice acting (few lines here and there, nothing major).”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “The graphics are outdated and unappealing, with clunky menus and interface elements that make it difficult to navigate the game.”
    • “The graphics look like something from the 90s, and the voiceover is terrible.”
  • story10 mentions

    The game's story aspect is largely criticized for its lack of depth and engagement, with players noting that it features minimal narrative content and repetitive tutorial missions. The campaign mode offers little more than basic objectives, leading to a perception that the game fails to provide a compelling or immersive storyline. Overall, the consensus is that the game falls short compared to its peers in the genre.

    • “Short story: this game is terrible across the board.”
    • “You can play an endless mode, which has no real challenge other than not going bankrupt, and a campaign mode which lets you 'attempt' to follow a tutorial, and a few mission games, such as making a game of specific quality or earning x amount of money.”
    • “I had to listen to one of the tutorial missions' same line 15 times (because, if you are not doing what you're told - like entering one of the many indistinguishable buildings - the tutorial voice will repeat the same command in 10 second intervals).”
  • music7 mentions

    The music in the game has received mixed reviews, with many players noting its repetitive nature and low quality, often looping short tracks that can become annoying. While some appreciate that the music blends into the background and can be easily toggled off, others criticize the awkward voice acting and issues with audio clarity, particularly in relation to spoken lines. Overall, the music contributes to a lackluster experience, overshadowed by significant technical flaws.

    • “The music isn't too annoying and blends nicely in the background, with an easy-to-find method of turning it off and on.”
    • “Horrible repetitive music.”
    • “Mediocre quality music matched with poorly written coding and an incredibly bad tutorial.”
    • “Major bugs such as the create engine part; states a time for completion, then when it reaches that time, nothing happens, just keeps going... all while listening to a 5 second piece of music, looped to infinity.”
  • humor3 mentions

    The humor in the game is largely seen as lacking, with players noting that while the concept of a game about making games has potential for comedy, the execution falls flat, resulting in a lack of genuine jokes and an overall disappointing experience.

    • “It's funny that a game about making games is, ironically, terrible.”
    • “But you screw up on so many levels it's not funny.”
  • grinding2 mentions

    Players find the grinding aspect of the game excessively time-consuming, likening it to needing a second life to manage it. Additionally, frequent notifications disrupt gameplay and contribute to a tedious experience, as many messages feel irrelevant.

    • “You'll need a second life for grinding.”
    • “Every notification slows your game down, making it tedious to play, especially when the messages are irrelevant to me.”
  • monetization1 mentions

    The monetization strategy is viewed as a cash grab, appealing only to a niche audience seeking variety in the business simulation genre, with limited potential for significant revenue.

    • “A simple cash grab at the time, now destined to get the occasional dollar or two from hopeful individuals looking for a different taste in the business sim genre.”
  • replayability1 mentions

    The game has limited replayability, as players find the experience becomes repetitive and feels more like a chore than an engaging activity.

  • emotional1 mentions

    The emotional aspect of the game is characterized by feelings of buyer's remorse, suggesting that players may feel regret or disappointment shortly after their purchase, despite the game's low price.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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