Moero Chronicle
- August 16, 2017
- COMPILE HEART
- 9h median play time
In "Moero Chronicle", Io, a young man with trouble talking to women, is tasked with traveling to the dangerous region of Monstopia to address rampaging Monster Girls. Recruit and battle with 50 Monster Girls, each with unique skills and traits, and build relationships with them through events, gift-giving, and home improvement to increase their powers. Utilize Moe Traits to strategize your party and recover after battle in this dungeon RPG.
Reviews
- The game features a wide variety of cute monster girls with unique designs and personalities.
- The combat system is simple yet engaging, allowing for strategic team building and character customization.
- The humor and lighthearted tone of the story provide an entertaining experience, making it enjoyable for fans of the genre.
- The game suffers from frequent crashes and performance issues, particularly during transitions between floors.
- Controls are poorly optimized for PC, making gameplay cumbersome and frustrating, especially during the 'rubbing' mini-games.
- The encounter rate in dungeons is excessively high, leading to repetitive battles that can detract from the overall experience.
- story95 mentions
- 16 % positive mentions
- 77 % neutral mentions
- 7 % negative mentions
The story of the game is characterized as lighthearted and silly, often revolving around a quest for a pair of magical panties, with a mix of humor and fanservice that appeals to a specific audience. While some players appreciate the comedic elements and character interactions, many criticize the plot for being shallow and lacking depth, often feeling like an excuse for gameplay rather than a compelling narrative. Overall, it offers a blend of ecchi themes and dungeon-crawling mechanics, but those seeking a serious or intricate story may find it lacking.
“The game incorporated all the monster girls into the story and gave them distinct personalities.”
“The story is hilarious, especially the parts about the protagonist's adventures.”
“The story is very light-hearted: the protagonist lives in a world where humans and cute monster girls coexist.”
“The game is built around being blatantly ecchi; the story is barebones, the combat involves a lot of systems but each one is shallow, and you can reach the default ending in around 20 hours (and the 'true' ending in some 70 hours, after grinding out some levels).”
“Moero Chronicle, however, has only the flimsiest of main storylines to cover up the fact that all the main quests are really side quests involving potential party members.”
“Honestly, sub-par stories are par for the course for most dungeon crawling RPGs, so I'm not going to harp on this too much, but just be prepared to not have much depth to this story.”
- gameplay65 mentions
- 31 % positive mentions
- 62 % neutral mentions
- 8 % negative mentions
The gameplay of this game is largely characterized as repetitive and simplistic, often overshadowed by its focus on fanservice and sexual themes. While some players appreciate the dungeon-crawling mechanics and character interactions, many criticize the lack of depth, uninspired level design, and frustrating elements like frequent random encounters. Overall, it seems to appeal more to those seeking visual novelty rather than engaging gameplay.
“Overall enjoyable but simple dungeon crawler, with a fun monster girl catching mechanic; only downside is the difficulty spike on the last dungeon. I enjoyed the characters and story also.”
“The gameplay is a first-person dungeon crawler JRPG, and I like that gameplay type. The main character... I don't know if I want to spoil anything, but just check it out yourself; it's a silly story lol.”
“It's a fun game with good gameplay and story; anyway, it has some errors/bugs.”
“The game is full of sexual implications, from enemy names to region names to some gameplay features.”
“A dungeon crawler with uninventive levels, shallow gameplay, and some generic story about saving a poorly constructed world by collecting a magical gizmo.”
“The ecchi/lewd stuff isn't good enough to make up for the pretty terrible and boring gameplay.”
- humor31 mentions
- 97 % positive mentions
- -6 % neutral mentions
- 10 % negative mentions
The humor in the game is a mixed bag, with some players finding it amusing and silly, particularly in the context of its absurd characters and innuendo-laden scenarios. However, many critiques highlight that the humor often falls flat, resembling juvenile jokes and overshadowed by excessive grinding and design flaws. Overall, while the game offers moments of genuine laughter and entertaining voice acting, its comedic value may not resonate with everyone, especially those seeking a more sophisticated narrative.
“The voice acting is very convincing (and funny), the story is also plain silly in a good way, and I enjoy the over-the-top characters.”
“Totally absurd and that's what makes it so funny.”
“These events are really funny and full of innuendo; the monster girl makes it sound like she's giving up her virginity.”
“One of the main characters is named Otton, and he's the embodiment of cringe and unfunny humor.”
“The jokes fall flat and often feel forced, lacking any real wit or charm.”
“The attempts at humor are so over-the-top that they become more annoying than amusing.”
- grinding30 mentions
- 10 % positive mentions
- -7 % neutral mentions
- 97 % negative mentions
The grinding in the game is described as excessive and often tedious, with low drop rates for materials and a high random encounter rate that can frustrate players. While some find the streamlined combat system helps make grinding more manageable, many reviewers express dissatisfaction with the lack of rewards for the time invested, leading to a sense of monotony and frustration. Overall, the game caters to fans of grind-heavy JRPGs, but may deter those seeking a more balanced experience.
“No grinding is necessary on easy mode, assuming you don't run from random encounters.”
“The grinding in this game feels rewarding, as each level up brings a noticeable improvement to my character's abilities.”
“I appreciate how the grinding mechanics are balanced; it never feels tedious and always offers a sense of progression.”
“The game gives so little reward for such a massive amount of grinding; it's extremely unsatisfying.”
“One major gripe I have is that the base random encounter rate is absurdly high compared to every other RPG I have played, to the point that it becomes tedious and frustrating if you're already overleveled and just want to finish exploring for loot and finding the dungeon boss.”
“It's tedious grinding.”
- graphics27 mentions
- 41 % positive mentions
- 48 % neutral mentions
- 11 % negative mentions
The graphics of the game receive mixed reviews, with many praising the vibrant and beautiful artwork of the characters, particularly the monster girls, which is described as outstanding and appealing. However, some criticize the overall visual quality, noting that the environments and non-monster-girl enemies lack detail and feel outdated, especially for a game originally released on the Vita. While the art style is generally appreciated, it is also pointed out that it may not appeal to everyone due to its sexualized themes and simplistic designs.
“The artwork of the monster girls is absolutely gorgeous, complete with intricate details.”
“The art style is fabulous, providing a vibrant and engaging visual experience.”
“9/10 artwork - these girls are very well drawn, they are vibrant and beautiful.”
“The visuals aren't great even for its time; the characters will not change poses or move at all throughout the entire game, except for facial expressions when speaking, and the 3D dungeon graphics are comparable to a modern mobile game.”
“Moero is as bare bones as it gets - the first dungeon, the mushroom forest, is a bore to look at, and what's more, its non-monster-girl enemies clash with its overall art style in the extreme.”
“This was originally a Vita game, so don't expect much in the way of graphics, and the map design as a whole is either barely passable to outright terrible with the frequency of random battles.”
- music22 mentions
- 18 % positive mentions
- 68 % neutral mentions
- 14 % negative mentions
The music in the game receives mixed reviews, with some players appreciating the soundtrack as enjoyable and fitting, while others criticize it for being repetitive and poorly integrated, particularly in menus where songs restart unexpectedly. Many find the character voices difficult to hear over the background music, leading to frustration. Overall, while some tracks are deemed decent, the music lacks memorability and can become grating during extended play sessions.
“Art style is nice and the music is pretty decent; it can sometimes get to be a bit of a grind, but overall it's a pretty enjoyable game.”
“Music is excellent; it is very fitting and is not annoying even through a long playtime.”
“This is one of the few games I didn't turn the music off after 60 hours of playing.”
“The magnitude difference between background music and character voice is not proper.”
“The game seems to have a serious problem with restarting the song you're listening to in menus for no good reason, just because you opened or closed a submenu.”
“The music isn't exactly epic but it is annoying to hear the first few notes over and over again every time after every battle.”
- optimization10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The game's optimization has received mixed reviews, with many players reporting significant performance issues, including crashes and lag, even on high-end systems. While some users have found workarounds to improve performance, the overall consensus is that the game requires substantial optimization to enhance the gaming experience.
“This game is easy enough that you don't really need a fully optimized team to beat, and you can just pick the waifus you like over time.”
“9/10 performance - I know my system is complete overkill for this game (4790k / 290x / 16gb) but I figured this was worth mentioning anyway.”
“Performance has been great.”
“This game needs a lot more optimization.”
“A lot of people (myself included) are experiencing significant performance problems in-game, and I found a strange solution to fix the issue.”
“Fix the optimization issues, please.”
- emotional9 mentions
- 89 % positive mentions
- -22 % neutral mentions
- 33 % negative mentions
Reviews indicate that the emotional aspect of the game is undermined by poorly executed "touching mini games," which are seen as unnecessary and cringeworthy. Players express disappointment with the lack of depth in the story and the overall experience, feeling that the emotional engagement is overshadowed by frustrating mechanics. Despite some technical stability, the emotional impact is largely negative, with many players feeling insulted by the game's approach to its themes.
“You're not playing these games for wholesome reasons....”
“The port is stable and won't suddenly crash on you, unlike many far better ports, but the controls - particularly in the touching mode - weren't handled very well.”
“I'm ok with destroying clothes as a mechanic, but touching minigames are just...so cringy.”
“The story was incredibly boring and failed to evoke any emotional response.”
“I found the narrative to be dull, lacking the depth needed to connect with the characters emotionally.”
“The emotional impact was nonexistent; the plot felt flat and unengaging.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has faced significant stability issues, including frequent crashes-to-desktop, bugs when changing floors, and loading screen freezes, particularly in the early stages after its release. While some players have reported improvements following updates and specific fixes, many still experience frustrating gameplay interruptions. Overall, the game is considered good but marred by its initial buggy performance.
“The game is somewhat buggy and I had some very annoying crashes to desktop at first, far away from save points, which is irksome. It was worth insisting though, so I applied the fix described here (to run the game on only 1 core of your processor if you've got a multi-core).”
“Game is buggy; changing floors can trigger the bug, which leads to crashes, and not all floors have save areas, making you re-explore the dungeon again and again.”
“The game is good, but there are far too many bugs; at least once per dungeon I get stuck on a loading screen (especially when going up or down floors) or the game freezes and I have to start again. Considering this is an already successful Vita game that has been brought over to Steam, I think this is pretty ridiculous.”
- character development3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
Character development is noted for its charming and adorable designs, though some users feel that the "monster" girls resemble low-effort cosplay rather than fully realized characters. While the designs are appreciated, they may not reach the depth found in other titles like "Dungeon Travellers."
“It's not as good as Dungeon Travelers, but the character designs are adorable.”
“All character designs are lovely.”
“I looked up most of the character designs I missed later, and these 'monster' girls are all just normal women in what looks like low-effort cosplay.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, with users highlighting a compelling story that enhances the overall experience. Additionally, the sound design contributes significantly to creating an immersive and atmospheric environment.
“Very good story atmosphere.”
“The sound is fairly atmospheric in nature.”
- replayability2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Replayability is moderate, with approximately 60 hours dedicated to the main story and an additional 30-40 hours for completing side quests and achieving the 'true end.' Players may find value in revisiting the game to discover overlooked elements from their initial playthrough.
“The replay value is great for finding what you overlooked in your first playthrough.”
“There are around 60 hours of main story gameplay, plus you could spend an additional 30-40 hours chasing remaining monster girls and the 'true end' in the afterstory.”
“The game offers a lot of content that encourages multiple playthroughs to fully experience everything.”
“The replayability is not really high, but there are around 60 hours of main story gameplay. You could spend an additional 30-40 hours chasing remaining monster girls and the 'true end' in the afterstory.”
“There is some replay value to find what you overlooked in your first playthrough.”