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Moero Chronicle Game Cover

About

Moero Chronicle is a single player open world role playing game with fantasy, anime and erotic themes. It was developed by IDEA FACTORY and was released on August 16, 2017. It received mostly positive reviews from both critics and players.

In "Moero Chronicle", Io, a young man with trouble talking to women, is tasked with traveling to the dangerous region of Monstopia to address rampaging Monster Girls. Recruit and battle with 50 Monster Girls, each with unique skills and traits, and build relationships with them through events, gift-giving, and home improvement to increase their powers. Utilize Moe Traits to strategize your party and recover after battle in this dungeon RPG.

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66%
Audience ScoreBased on 221 reviews
story15 positive mentions
grinding31 negative mentions

  • The game features a colorful cast of monster girls, each with distinct designs and personalities, making recruitment engaging.
  • The combat system is fun and strategic, incorporating a 'Desire' mechanic that adds depth to battles.
  • The lighthearted story and humor keep the gameplay entertaining, with plenty of cheeky innuendos that fit the game's tone.
  • The game suffers from frequent crashes and bugs, particularly during transitions between floors, which can lead to lost progress.
  • Controls are poorly optimized for PC, making gameplay cumbersome, especially during the 'rubbing' mini-game.
  • The encounter rate in dungeons is excessively high, leading to repetitive battles that can detract from exploration.
  • story
    96 mentions Positive Neutral Negative

    The game's story is characterized as lighthearted and humorous, revolving around a simple quest involving monster girls and comedic elements, though it often lacks depth and coherence. While some players appreciate the charm and silliness of the narrative, others find it shallow and filled with unnecessary fan service, making it difficult to fully engage with the plot. Overall, the story serves more as a backdrop for gameplay and humor rather than a compelling narrative experience.

    • “The story is cute and lewd in its own way, which gives it charm.”
    • “The game incorporated all the monster girls into the story and gave them distinct personalities.”
    • “The plot is simple—monster girls are acting hostile, and I must uncover why—but it’s carried by its humor and self-awareness.”
    • “This wouldn’t be that much of a problem if the story and characters made up for it, but hell no.”
    • “Moero Chronicle, however, has only the flimsiest of main storylines to cover up the fact that all the main quests are really side quests involving potential party members.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay is a mix of first-person dungeon crawling with elements reminiscent of Pokémon, featuring a "desire" system that adds a strategic layer to battles. While some players appreciate the solid mechanics and character customization, others criticize the repetitive nature and shallow gameplay, suggesting that the focus on fanservice detracts from the overall experience. Overall, it offers a blend of fun and frustration, appealing primarily to those seeking lighthearted dungeon-crawling with risqué themes.

    • “The mechanics are solid, featuring elemental weaknesses, skill customization, and a 'desire' system where the protagonist, Io, powers up his monster girl allies by—well, appreciating them a little too enthusiastically.”
    • “Overall enjoyable but simple dungeon crawler, with a fun monster girl catching mechanic; the only downside is the difficulty spike on the last dungeon. I enjoyed the characters and story as well.”
    • “All in all, very enjoyable and surprisingly somewhat complex, but easy to understand, battle mechanics.”
    • “This game makes no sense whatsoever; the anime designs are very good, but the gameplay is totally repetitive and serves no purpose other than to acquire the sexiest, least dressed women. It would have been better if they had made this a full-fledged adult game rather than creating gameplay elements that resemble these actions.”
    • “The gameplay is a tedious and frustrating slog, and why did I buy this?”
    • “Rubbing (the main part of gameplay) is tedious and sometimes feels unrewarding when out of nowhere you 'accidentally' did the perfect rub or touched the perfect area.”
  • humor
    35 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players appreciating its cheeky, lighthearted tone and absurdity, while others criticize it for being juvenile and often unfunny. Many find the self-aware humor and quirky characters entertaining, particularly in the context of its ecchi themes, though excessive grinding and design flaws detract from the overall experience. Overall, the humor can be hit or miss, appealing mainly to those who enjoy its specific brand of silliness and innuendo.

    • “While not for everyone, it’s handled with a cheeky sense of humor that fits the game’s tone.”
    • “The plot is simple—monster girls are acting hostile, and I must uncover why—but it’s carried by its humor and self-awareness.”
    • “The humor provided by these instances makes it more than worthwhile.”
    • “One of the main characters is named Otton, and he's the embodiment of cringe and unfunny humor.”
    • “The jokes fall flat and often feel forced, lacking any real wit or charm.”
    • “The attempts at humor are so over-the-top that they become more annoying than amusing.”
  • grinding
    32 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently criticized for being excessively tedious and unbalanced, with high random encounter rates that can frustrate players. While some appreciate the fast-forward option and streamlined combat for making grinding more manageable, many feel that the low drop rates and lack of rewarding progression make the experience unsatisfying. Overall, the game is described as a grind-heavy dungeon crawler that may appeal to fans of the genre but can quickly become monotonous for others.

    • “No grinding is necessary on easy mode, assuming you don't run from random encounters.”
    • “The grinding in this game feels rewarding, as each level up brings a noticeable improvement to my character's abilities.”
    • “I appreciate how the grinding mechanics are balanced; it never feels tedious and always offers a sense of progression.”
    • “The game is far too grindy and the combat is not nearly engaging enough.”
    • “The game gives so little reward for such a massive amount of grinding; it's extremely unsatisfying.”
    • “One major gripe I have is that the base random encounter rate is absurdly high compared to every other RPG I have played, to the point that it becomes tedious and frustrating if you're already overleveled and just want to finish exploring for loot and finding the dungeon boss.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of Moero Chronicle are characterized by vibrant, anime-inspired visuals and well-drawn character designs, particularly the monster girls, which many players find appealing. However, the overall graphical quality is considered moderate, with some criticism directed at the lack of character movement and the simplistic 3D dungeon environments, reminiscent of mobile games. While the art style is praised for its beauty and colorfulness, it is noted that the game lacks depth in its visual presentation beyond the character designs.

    • “Moero Chronicle boasts vibrant, anime-inspired visuals with colorful character designs and expressive portraits.”
    • “The artwork is beautiful, the combat system and character progression is surprisingly well-balanced, and the story is... actually pretty deep and clever!”
    • “9/10 artwork - these girls are very well drawn, they are vibrant and they are beautiful.”
    • “The visuals aren't great even for its time; the characters do not change poses or move at all throughout the entire game, except for facial expressions when speaking, and the 3D dungeon graphics are comparable to a modern mobile game.”
    • “Moero is as bare bones as it gets - the first dungeon, the mushroom forest, is a bore to look at, and what's more, its non-monster-girl enemies clash with its overall art style in the extreme.”
    • “This was originally a Vita game, so don't expect much in the way of graphics, and the map design as a whole is either barely passable to outright terrible with the frequency of random battles.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the decent soundtrack and its fitting nature during long play sessions, while others criticize the poor balance between background music and character voices, as well as the frequent and jarring resets of tracks in menus and after battles. Many find the music to be unmemorable or even annoying, with complaints about repetitive loops and a lack of engaging composition. Overall, while there are moments of enjoyment, the music often detracts from the gaming experience for a significant number of players.

    • “Art style is nice and the music is pretty decent; it can sometimes get to be a bit of a grind, but overall it's a pretty enjoyable game.”
    • “Music is excellent; it is very fitting and is not annoying even through a long playtime.”
    • “This is one of the few games I didn't turn the music off after 60 hours of playing.”
    • “The magnitude difference between background music and character voice is not proper.”
    • “The game seems to have a serious problem with restarting the song you're listening to in menus for no good reason, just because you opened or closed a submenu.”
    • “The music isn't exactly epic but it is annoying to hear the first few notes over and over again every time after every battle.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant performance issues, including crashes and lag, even on high-end systems. While some users report smooth performance, the overall consensus highlights a pressing need for improved optimization to enhance gameplay stability and experience.

    • “This game is easy enough that you don't really need a fully optimized team to beat, and you can just pick the waifus you like over time.”
    • “9/10 performance - I know my system is complete overkill for this game (4790k / 290x / 16gb) but I figured this was worth mentioning anyway.”
    • “Performance has been great.”
    • “This game needs more optimization.”
    • “A lot of people (myself included) are experiencing significant performance problems in-game, and I found a strange solution to fix the issue.”
    • “Fix the optimization issues.”
  • emotional
    9 mentions Positive Neutral Negative

    Reviews indicate that the emotional aspect of the game is undermined by poorly executed mini-games, particularly the "touching modes," which are described as cringy and unnecessary. Players express disappointment in the lack of a compelling story and feel that the emotional engagement is overshadowed by frustrating mechanics, detracting from the overall experience.

    • “You're not playing these games for wholesome reasons....”
    • “The port is stable and won't suddenly crash on you, unlike many far better ports, but the controls - particularly in the touching mode - weren't handled very well.”
    • “I'm okay with destroying clothes as a mechanic, but touching minigames are just...so cringy.”
    • “The story was incredibly boring and failed to evoke any emotional response.”
    • “I found the narrative to be dull, lacking the depth needed to connect emotionally.”
    • “The emotional impact was nonexistent; the plot felt flat and unengaging.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability has been a significant issue, with many players reporting frequent crashes, especially during transitions between floors and at inconvenient moments far from save points. While some users have found workarounds, such as limiting the game to a single processor core, the overall experience remains marred by bugs and glitches, although recent updates have improved the situation for some players. Despite these challenges, a portion of the community is optimistic about the game's potential as fixes continue to roll out.

    • “The game is somewhat buggy and I had some very annoying crashes to desktop at first, far away from save points, which is irksome. It was worth insisting though, so I applied the fix described here (to run the game on only 1 core of your processor if you've got a multi-core).”
    • “Game is buggy; changing floors can trigger the bug, which leads to crashes, and not all floors have save areas, making you re-explore the dungeon again and again.”
    • “The game is good, but there are far too many bugs; at least once per dungeon I get stuck on a loading screen (especially when going up or down floors) or the game freezes and I have to start again. Considering this is an already successful Vita game that has been brought over to Steam, I think this is pretty ridiculous.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in Moero Chronicle is highlighted by its vibrant, anime-inspired visuals and colorful designs, though some players feel the character portrayals resemble low-effort cosplay rather than unique monsters. While the designs are generally considered adorable, they may not reach the depth found in other titles like Dungeon Travelers. Overall, the character designs are appreciated for their charm, despite some critiques on originality.

    • “Moero Chronicle boasts vibrant, anime-inspired visuals with colorful character designs and expressive portraits.”
    • “It's not as good as Dungeon Travelers, but the character designs are adorable.”
    • “All character designs are lovely.”
    • “I looked up most of the character designs I missed later, and these 'monster' girls are all just normal women in what looks like low-effort cosplay.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is moderate, with approximately 60 hours dedicated to the main story and an additional 30-40 hours for completing side quests and achieving the 'true end.' Players may find value in revisiting the game to discover overlooked content from their initial playthrough.

    • “The replay value is great for finding what you overlooked in your first playthrough.”
    • “There are around 60 hours of main story gameplay, plus you could spend an additional 30-40 hours chasing remaining monster girls and the 'true end' in the afterstory.”
    • “The game offers a lot of content that encourages multiple playthroughs to fully experience everything.”
    • “The replayability is not really high, but there are around 60 hours of main story gameplay. You could spend an additional 30-40 hours chasing remaining monster girls and the 'true end' in the afterstory.”
    • “There is some replay value to find what you overlooked in your first playthrough.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with users highlighting its strong narrative elements that contribute to an engaging and immersive experience.

    • “The game creates a very immersive atmosphere that draws you in.”
    • “The atmosphere is rich and engaging, making every moment feel alive.”
    • “The hauntingly beautiful soundtrack enhances the overall atmosphere of the game.”
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9h Median play time
26h Average play time
8-60h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Moero Chronicle is a open world role playing game with fantasy, anime and erotic themes.

Moero Chronicle is available on PC, Windows, PlayStation and PlayStation Vita.

On average players spend around 26 hours playing Moero Chronicle.

Moero Chronicle was released on August 16, 2017.

Moero Chronicle was developed by IDEA FACTORY.

Moero Chronicle has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Moero Chronicle is a single player game.

Similar games include Conception II: Children of the Seven Stars, Labyrinth of Refrain: Coven of Dusk, Tales of Zestiria, Fairy Fencer F, Mary Skelter Nightmares and others.