Moero Chronicle Game Cover
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In "Moero Chronicle", Io, a young man with trouble talking to women, is tasked with traveling to the dangerous region of Monstopia to address rampaging Monster Girls. Recruit and battle with 50 Monster Girls, each with unique skills and traits, and build relationships with them through events, gift-giving, and home improvement to increase their powers. Utilize Moe Traits to strategize your party and recover after battle in this dungeon RPG.

  • PC
  • Windows
  • Play​Station
  • Play​station Vita

Reviews

57%
Audience ScoreBased on 155 reviews
story11 positive mentions
grinding24 negative mentions
  • The game features a fun and engaging monster girl capturing mechanic, reminiscent of Pokémon, with a variety of characters to collect and customize.
  • The art style is appealing, with cute character designs and well-voiced dialogue that adds charm to the overall experience.
  • The humor and lighthearted tone of the story provide an entertaining backdrop, making it enjoyable for fans of ecchi and dungeon crawlers.
  • The controls are poorly optimized for PC, with awkward key bindings and a lack of proper mouse support, making gameplay frustrating.
  • The encounter rate in dungeons is excessively high, leading to frequent interruptions during exploration and combat.
  • The game suffers from technical issues, including crashes and bugs that can disrupt progress and diminish the overall experience.
  • story69 mentions

    The game's story is a lighthearted and humorous quest centered around finding the ultimate pair of panties, featuring a cast of quirky monster girls with distinct personalities. While the narrative is often described as simple and nonsensical, it successfully incorporates comedic elements and fanservice, appealing to those looking for a fun, ecchi experience rather than a deep plot. However, some players find the story lacking in depth and engagement, with many side quests overshadowing the main storyline.

    • “The story is cute and lewd in its own way, which gives it its charm.”
    • “The game incorporated all the monster girls into the story and gave them distinct personalities.”
    • “The story is hilarious, especially the parts about otton.”
    • “The game is built around being blatantly ecchi; the story is barebones, the combat involves a lot of systems but each one is shallow, and you can reach the default ending in around 20 hours (and the 'true' ending in some 70 hours, after grinding out some levels).”
    • “Moero Chronicle, however, has only the flimsiest of main storylines to cover up the fact that all the main quests are really side quests involving potential party members.”
    • “If you want a game with a plot and characters that won't make you repeatedly facepalm, look elsewhere.”
  • gameplay36 mentions

    The gameplay is primarily a simple dungeon crawler with basic mechanics, featuring a monster girl catching system and various unique dungeon elements. While some players find it enjoyable and humorous, others criticize it for being tedious, frustrating, and overshadowed by its sexual themes. Overall, it offers a mix of fun and simplicity, but may not satisfy those seeking deep or engaging gameplay.

    • “The main story is split across 6 chapters, each with its own multi-floor dungeon with unique mechanics such as damage tiles, pitfall traps, and portals.”
    • “All in all, very enjoyable and surprisingly somewhat complex, but easy to understand, battle mechanics.”
    • “That aside, it has a large roster of characters, has a fairly fast-paced turn-based combat system, has menu options to speed up/skip/automate dialog, and some unique mechanics you wouldn't normally see in a dungeon crawler.”
    • “Sorry, but in this day and age that's just bad gameplay.”
    • “The ecchi/lewd stuff isn't good enough to make up for the pretty terrible and boring gameplay.”
    • “What I've heard of the soundtrack thus far has fallen flat, the story is ungripping, I don't care about any of the one-note characters, the gameplay is a tedious and frustrating slog, and why did I buy this.”
  • grinding25 mentions

    The grinding in the game is described as tedious and time-consuming, often requiring players to invest significant hours to progress, especially for achieving higher levels or completing specific tasks. While some players find the streamlined combat system helps make grinding more manageable, the high random encounter rate and repetitive nature of battles can lead to frustration, particularly when exploring dungeons. Overall, the grinding aspect is seen as a major component of the gameplay, but it can detract from the overall experience due to its monotonous nature.

    • “No grinding is necessary on easy mode, assuming you don't run from random encounters.”
    • “The grinding in this game feels rewarding, as each level up brings a noticeable improvement to my character's abilities.”
    • “I appreciate how the grinding mechanics are balanced; it never feels tedious and always offers a sense of progression.”
    • “The grinding is not that bad, if you stick with one team throughout most of the game.”
    • “One major gripe I have is that the base random encounter rate is absurdly high compared to every other RPG I have played, to the point that it becomes tedious and frustrating if you're already overleveled and just want to finish exploring for loot and finding the dungeon boss.”
    • “It's tedious grinding.”
  • graphics20 mentions

    The graphics of the game receive mixed reviews, with some praising the vibrant art style and well-drawn character designs, particularly the monster girls, while others criticize the overall visual quality as outdated, especially for a title that originated on the Vita. Many players note that the environments lack detail and variety, with some dungeons described as visually unappealing. Overall, the game's graphics are seen as a blend of charming artwork and retro limitations, appealing primarily to fans of its unique aesthetic.

    • “The art style is fabulous.”
    • “The artwork is beautiful, the combat system and character progression is surprisingly well-balanced, and the story is... actually pretty deep and clever!”
    • “+ art style is nice and crisp, great eye candy for most audiences.”
    • “The visuals aren't great even for its time; the characters do not change poses or move at all throughout the entire game, except for facial expressions when speaking, and the 3D dungeon graphics are comparable to a modern mobile game.”
    • “Moero is as bare bones as it gets - the first dungeon, the mushroom forest, is a bore to look at, and what's more, its non-monster-girl enemies clash with its overall art style in the extreme.”
    • “This was originally a Vita game, so don't expect much in the way of graphics, and the map design as a whole is either barely passable to outright terrible with the frequency of random battles.”
  • music20 mentions

    The music in the game receives mixed reviews, with some praising the soundtrack as fitting and enjoyable for long play sessions, while others criticize the inconsistent volume levels between background music and character voices, making dialogue hard to hear. Additionally, frequent restarts of the music in menus and after battles detract from the experience, leading to frustration among players. Overall, while there are moments of excellence, many find the music lacks depth and can be repetitive or annoying.

    • “The music and art were great; despite this game originally being on a mobile gaming system, I believe.”
    • “Music is excellent; it is very fitting and is not annoying even through a long playtime.”
    • “This is one of the few games I didn't turn the music off after 60 hours of playing.”
    • “The magnitude difference between background music and character voice is not proper.”
    • “The game seems to have a serious problem with restarting the song you're listening to in menus for no good reason, just because you opened or closed a submenu.”
    • “The music isn't exactly epic but it is annoying to hear the first few notes over and over again every time after every battle.”
  • humor19 mentions

    The humor in the game is characterized by its absurdity and over-the-top elements, often relying on sexual innuendo and silly scenarios that evoke genuine laughter. While some players find the humor to be nonsensical or unrefined, many appreciate the entertaining voice acting and the lighthearted, comedic approach to the story and characters. Overall, the game is seen as a fun experience, particularly for those who enjoy a blend of humor and fanservice in their RPGs.

    • “The story is hilarious, especially the parts about otton.”
    • “The voice acting is very convincing (and funny), the story is also plain out silly in a good way and I enjoy the over-the-top characters.”
    • “The game has a funny anime sense of humor that made me truly laugh.”
  • stability9 mentions

    The game's stability has been widely criticized, with many players reporting frequent bugs, crashes, and issues with loading screens, particularly when transitioning between floors. While some users have noted improvements following updates, the initial release was deemed very buggy, leading to frustration with gameplay and controls. Overall, the game is seen as needing significant fixes to enhance stability and user experience.

    • “Game is buggy; changing floors can trigger a bug that leads to crashes, and not all floors have save areas, forcing you to re-explore the dungeon repeatedly.”
    • “The game is good, but there are far too many bugs; at least once per dungeon, I get stuck on a loading screen (especially when going up or down floors) or the game freezes, requiring me to start over. Considering this is an already successful Vita game that has been ported to Steam, I think this is pretty ridiculous.”
    • “The Vita controls were ported very poorly; many of the settings don't work properly, and even with my 40 minutes of playtime, I haven't had a chance to really try the game, just troubleshooting.”
  • emotional6 mentions

    Users express mixed feelings about the emotional aspect of the game, noting that while it attempts to incorporate "touching modes," these features often come off as cringy and poorly executed. The emotional engagement is undermined by a lackluster story and mechanics that detract from the overall experience, especially when compared to superior titles in the genre.

    • “And then there's the 'touching modes' it seems all these games have.”
    • “You're not playing these games for wholesome reasons....”
    • “The story was incredibly boring and failed to evoke any emotional response.”
    • “I found the narrative to be dull, lacking the depth needed to connect with the characters emotionally.”
    • “The emotional aspect of the game was overshadowed by a tedious and unengaging storyline.”
  • optimization5 mentions

    The game's optimization is criticized for causing significant performance issues, leading to lag during gameplay. While players can succeed without a fully optimized team by choosing preferred characters, many still experience frustrating technical problems that detract from the overall experience.

    • “This game is easy enough that you don't really need a fully optimized team to beat, and you can just pick the waifus you like over time.”
    • “A lot of people (me included) have big performance problems in-game, so I found a strange solution to fix the problem.”
    • “It will be short, because I just wanted to help people with lag/performance issues.”
    • “A lot of people (myself included) have significant performance problems in-game, so I found a strange solution to fix the issue.”
    • “It will be brief, as I just wanted to help people with lag and performance issues.”
    • “Fix the goddamn optimization.”
  • character development4 mentions

    Character development is noted for its unique and appealing designs, with players appreciating the initial creativity. However, there is criticism regarding the transformation into less imaginative, skimpy outfits after character progression, which some feel detracts from the overall quality. While the designs are generally considered adorable, they fall short of the depth found in other titles like Dungeon Travelers.

    • “The character designs are adorable.”
    • “All character designs are lovely.”
    • “The basic character designs are amazing and unique.”
    • “I looked up most of the character designs I missed later, and these 'monster' girls are all just normal women in what looks like low-effort cosplay.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised for its engaging and immersive storytelling, creating a captivating experience for players.

    • “The atmosphere is incredibly immersive, drawing you into the world with every detail.”
    • “The game's atmosphere is hauntingly beautiful, creating a sense of tension and wonder.”
    • “Every element of the environment contributes to a rich and captivating atmosphere.”
  • replayability1 mentions

    Replayability is moderate, with approximately 60 hours dedicated to the main story and an additional 30-40 hours for players interested in pursuing remaining monster girls and achieving the 'true end' in the afterstory.

    • “The replayability is impressive, with around 60 hours of main story gameplay, plus an additional 30-40 hours spent chasing remaining monster girls and achieving the 'true end' in the afterstory.”
    • “Each playthrough offers new choices and outcomes, making it a game you can enjoy multiple times without it feeling repetitive.”
    • “The variety of character paths and endings encourages players to dive back in and explore different scenarios.”
    • “The replayability is not really high, but there are around 60 hours of main story gameplay. I guess you could spend an additional 30-40 hours chasing remaining monster girls and the 'true end' in the afterstory.”
    • “Once you complete the main story, there isn't much incentive to replay the game. The side quests feel repetitive and don't add much to the overall experience.”
    • “After finishing the game, I found that there was little motivation to go back. The choices you make don't significantly alter the outcome, making multiple playthroughs feel unnecessary.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

47hMedian play time
34hAverage play time
8-60hSpent by most gamers
*Based on 2 analyzed playthroughs

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