Sakura Dungeon Game Cover
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In Sakura Dungeon, play as Yomi, an ancient fox spirit whose dungeon has been stolen. Capture monster girls, collect loot, and explore the depths of the dungeon in this first-person dungeon crawler with over 30 unlockable outfits and 50 monster types to collect. The game features normal, hard, and Abyssal difficulty settings, with traders' cards, achievements, and galleries to unlock.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

94%
Audience ScoreBased on 1,648 reviews
story216 positive mentions
grinding142 negative mentions
  • story476 mentions

    The story of "Sakura Dungeon" is generally regarded as engaging and entertaining, featuring a mix of humor, character development, and a straightforward plot centered around the characters Yomi and Ceri. While some players appreciate the depth and charm of the narrative, others find it basic and occasionally bogged down by bugs and repetitive elements. Overall, the game is noted for its decent writing and character interactions, making it a worthwhile experience for those who enjoy a blend of dungeon crawling and lighthearted storytelling, especially with the added content from uncensored patches.

    • “The writing is frequently great (I laughed out loud multiple times in my playthrough) and tells an engaging, albeit basic, story of Yomi trying to get her dungeon back while the hapless Ceri tries to help her do it.”
    • “The story is compelling, the characters are fun, and the devs tried to make levels unique in some way, monsters you can capture are diverse and have fun little interactions.”
    • “This game is more than bouncy breasts and sexuality - it's a fun romp and a compelling story.”
    • “The story was, to say the least: forgettable.”
    • “If you expect a professionally well written story, you will be disappointed.”
    • “The major downside is just how extremely verbose the shallow story is.”
  • gameplay334 mentions

    The gameplay of this dungeon crawler is characterized by its straightforward mechanics, allowing players to easily navigate and explore various dungeon layouts while collecting companions, primarily monster girls. While some players appreciate the engaging capture system and the blend of RPG elements with fan service, others criticize the repetitive nature and grind-heavy aspects, suggesting that the gameplay can become tedious over time. Overall, it offers a mix of fun mechanics and light-hearted exploration, appealing to those who enjoy both dungeon crawling and lewd content.

    • “The gameplay revolves around pushing further and further into a dungeon, collecting new companions (mostly in the form of humanoid monster girls) and equipping them with skills you found/farmed along the way.”
    • “For a basic dungeon crawling game, it was actually an enjoyable experience. The gameplay is complex enough to actually put some thought into your next action, the characters and story are both pretty enjoyable, not too emotional or inspiring but just enjoyable and funny once in a while.”
    • “This game is filled with dozens of hours of gameplay, several cute girls to capture, many secrets to unlock, and a handful of extra content past the final boss.”
    • “Repetitive gameplay, game starts to be just boring grind after first 10 hours.”
    • “I just find that the gameplay is painfully shallow and I wonder why they even bothered to step away from the usual format to make something so bare bones.”
    • “The gameplay sucks a bit, but if you don't mind that in favor of lewd girls doing lewd things then snag this game.”
  • grinding144 mentions

    The game is generally considered grindy, particularly on higher difficulty levels, requiring players to invest significant time in leveling up characters and completing achievements. While some players appreciate the grind as part of the RPG experience, others find it tedious and repetitive, especially with the need for frequent farming and low experience gains per battle. However, quality of life features like auto-battle and speed settings help mitigate the grind for many players.

    • “The base difficulty requires little to no grinding, and the game has an above average number of quality of life features like the ability to auto through encounters and quick save at any point that many other dungeon crawlers fail to provide.”
    • “Having to reactivate it every time you enter a fight is quite ridiculous, especially considering you see 1-3 enemies per fight (unless it's a special encounter in the story) which makes it very tedious for the 5000 enemy kills.”
    • “The plod through stages is so incredibly slow and tedious, and seemingly refreshes with every new stage you unlock.”
    • “This makes progressing incredibly grindy and only gives the illusion of difficulty.”
  • graphics128 mentions

    The graphics of the game are generally praised for their beautiful anime art style and high-quality character designs, although some reviewers note a lack of variety among character appearances typical of the Sakura series. While the artwork is consistently described as superb and visually appealing, there are criticisms regarding the repetitiveness of dungeon graphics and the simplicity of sprite models. Overall, the visuals are a significant draw for players, particularly those who appreciate the ecchi and fanservice elements.

    • “The artwork is superb, the soundtrack is genuinely beautiful, there's tons of CGs, and a healthy amount of content on display.”
    • “The graphics are great and I love the costumes.”
    • “If this game wasn't so good to look at, with such crisp visuals and colorful styling, this is a crazy hard pass.”
    • “What's worse is that the art style is so bad that you can't even tell the difference between one character and another.”
    • “More variation and a more unique art style would add a lot of value to a game like this.”
    • “The character art style is the same as any other Winged Cloud Sakura title... all the way down to every one of them, no matter which species, being bald.”
  • music100 mentions

    The music in the game has received mixed reviews, with many praising its beauty and variety, particularly in exploration and combat themes. However, several players noted that the soundtrack can become repetitive, especially during battles, leading some to mute it after a while. Overall, while the music is generally well-regarded, its repetitiveness detracts from the experience for some players.

    • “Update: the music in this game is absolutely amazing, this is a must buy if you find it on sale for $5.99.”
    • “The music is wonderful, love it more than that of many big RPGs.”
    • “Sakura Dungeon is an amazing dungeon crawler with a great soundtrack.”
    • “The sound effects are fine but the music, on the other hand, is terrible.”
    • “The music in this game, I pretty much muted it after the first few floors.”
    • “The music: I wish there was more for different floors or zones, because as good as the plain song is, it does in fact get repetitive, and it's not one of those songs that are good enough to hum either.”
  • humor52 mentions

    The humor in the game is frequently described as funny and enjoyable, often blending lighthearted moments with risqué content. Players appreciate the witty dialogue and amusing character interactions, which enhance the overall experience of dungeon crawling. While the humor may not be deeply sophisticated, it effectively complements the game's playful and sexy themes, making it a fun choice for fans of the genre.

    • “The art is absolutely perfect and the humor is witty.”
    • “You know, while this isn't the deepest dungeon crawler on Steam, the almost-Pokémon-like party recruitment and value on smaller stat numbers over grind makes this a pretty solid way to kill some time with exploration and a very, very weird sense of humor.”
    • “The artwork is great, the characters are unique and all have their own distinct personalities, the humor is very well done, and for such an ecchi/fan service-driven game, the soundtrack is phenomenal.”
  • character development36 mentions

    Character development in the game is generally well-received, with players appreciating the charm and depth of several characters, particularly in the context of a visual novel and dungeon crawler blend. However, some reviews note a lack of depth in character designs and development mechanics, suggesting that while the characters are visually appealing, their growth and customization options could be more robust. Overall, the character development adds to the game's longevity, but it may not satisfy those seeking extensive narrative depth.

    • “I really liked the character development overall.”
    • “Yes, you came here for the lewd... but you'll stay here for the decent dungeon romp, entertaining combat, and good character development.”
    • “The mix of a visual novel story and character development with a simple and well-designed dungeon crawler greatly expanded the game's longevity.”
    • “The upside is there are a ton of monsters to capture, but because of that there's very little character development.”
    • “I wish there was a little more depth to character development such as equipment, weapons, skills and being able to purchase or teach skills to other characters.”
    • “First, the character designs are all very similar, and the art is somewhat boring in general.”
  • replayability12 mentions

    Overall, the game's replayability is considered limited due to its linear story and lack of itemization and tactical depth. While some mechanics allow for repeated play to enhance player stats, many reviewers feel that once the game is completed, there is little incentive to return, despite the presence of Steam achievements and a strong soundtrack.

    • “It's not infinitely replayable, like Wazhack, the story is linear but the game mechanics allow for repeating areas as needed to increase player stats.”
    • “Has decent replayability as well as a beastly OST, so it's worth it if you enjoy RPGs.”
    • “One of my only real complaints about the game is the lack of replay value.”
    • “No itemization, no replay value, no transition between tiles, no tactics.”
    • “Steam achievements add some replayability.”
  • emotional8 mentions

    The emotional aspect of the game is characterized as lighthearted and wholesome, featuring adorable characters that promote a fun and enjoyable experience rather than deep emotional engagement. While the gameplay is complex and entertaining, the story and characters are described as amusing but not particularly inspiring or moving. Overall, it offers a charming and humorous atmosphere rather than a profound emotional journey.

    • “Very wholesome, gameplay is fun.”
    • “For a basic dungeon crawling game, it was actually an enjoyable experience. The gameplay is complex enough to actually put some thought into your next action, and the characters and story are both pretty enjoyable.”
    • “It doubles as an h-game, so don't expect an amazing or emotionally moving story.”
  • stability4 mentions

    The game's stability is hindered by its age and lack of developer support, leading to frequent glitches and issues with scene activation, particularly as players progress through the story. Users recommend playing the beta version to avoid some of these bugs and unlock certain achievements.

    • “This is a great game for storytelling and the usual stuff, but it puts more of a spotlight on the writing. The only disappointing thing about this game is because of its age and how little care it has received from the devs. It sometimes glitches out or certain scenes won't activate; the later you get into the story, the more prevalent these bugs become.”
    • “Advice: play the beta version of the game; some achievements are buggy and only unlock in the beta version.”
  • monetization2 mentions

    The monetization aspect of the game is perceived positively, as players feel that while the combat system is reminiscent of Pokémon, it incorporates unique elements that prevent it from feeling like a cash grab. Overall, the game offers a balanced experience without aggressive monetization tactics.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

31hMedian play time
25hAverage play time
7-40hSpent by most gamers
*Based on 12 analyzed playthroughs

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