Sakura Dungeon
- June 2, 2016
- Winged Cloud
- 31h median play time
In Sakura Dungeon, play as Yomi, an ancient fox spirit whose dungeon has been stolen. Capture monster girls, collect loot, and explore the depths of the dungeon in this first-person dungeon crawler with over 30 unlockable outfits and 50 monster types to collect. The game features normal, hard, and Abyssal difficulty settings, with traders' cards, achievements, and galleries to unlock.
Reviews
- Engaging story with cute characters and humor that keeps players invested.
- Fun dungeon crawling mechanics with a unique capture system for recruiting monster girls.
- High-quality artwork and a variety of character designs that enhance the overall experience.
- Repetitive gameplay and grinding can become tedious over time.
- Some achievements are bugged and may not unlock properly, leading to frustration.
- Lack of variety in character body types and limited equipment options can detract from character customization.
- story238 mentions
- 45 % positive mentions
- 52 % neutral mentions
- 3 % negative mentions
The story of "Sakura Dungeon" is generally well-received, with many players appreciating its engaging narrative and character interactions, particularly the dynamic between the main characters, Yomi and Ceri. While some reviews note that the plot can be basic or linear, it is often described as entertaining and humorous, with a mix of lighthearted moments and RPG tropes. However, technical issues and bugs can detract from the experience, occasionally hindering story progression and immersion. Overall, the game is recognized for its decent writing and enjoyable storytelling, especially when complemented by the uncensored content.
“The story is compelling, the characters are fun, and the combat system is pretty well thought out.”
“The writing is frequently great and tells an engaging, albeit basic, story of Yomi trying to get her dungeon back while the hapless Ceri tries to help her do it.”
“This game is more than bouncy breasts and sexuality - it's a fun romp with a compelling story.”
“The major downside is just how extremely verbose the shallow story is.”
“If you expect a professionally well written story, you will be disappointed.”
“The story itself is not very interesting, but I don't feel like that's all that important.”
- gameplay167 mentions
- 32 % positive mentions
- 59 % neutral mentions
- 9 % negative mentions
The gameplay of this dungeon crawler is characterized by its straightforward mechanics, allowing players to easily engage with the game while exploring unique dungeon layouts and capturing various monster girls. While some players appreciate the blend of RPG elements and fanservice, others find the gameplay repetitive and grindy, particularly after extended playtime. Overall, it offers a mix of fun mechanics and light-hearted exploration, though it may not satisfy those seeking deeper complexity or challenge.
“The gameplay is simple and easy to understand, and each new floor has its own layout which you can explore.”
“The gameplay revolves around pushing further and further into a dungeon, collecting new companions (mostly in the form of humanoid monster girls) and equipping them with skills you found along the way.”
“This game features decent dungeon-crawling gameplay, though.”
“Repetitive gameplay; the game starts to feel like just boring grind after the first 10 hours.”
“The gameplay is painfully shallow, and I wonder why they even bothered to step away from the usual format to make something so bare bones.”
“The battle mechanics get kind of stale pretty quickly.”
- grinding72 mentions
- 1 % positive mentions
- 0 % neutral mentions
- 99 % negative mentions
The game is generally considered grindy, particularly at higher difficulty levels, where players must invest significant time in leveling up to progress through dungeons and defeat bosses. While some players appreciate the grinding as a staple of RPGs, others find it tedious and repetitive, especially when achievements require extensive grinding. However, quality of life features like auto-battle and quick saves help mitigate the grind for many players.
“The base difficulty requires little to no grinding, and the game has an above-average number of quality-of-life features like the ability to auto through encounters and quick save at any point, which many other dungeon crawlers fail to provide.”
“Having to reactivate it every time you enter a fight is quite ridiculous, especially considering you see 1-3 enemies per fight, which makes it very tedious for the 5000 enemy kills.”
“The plod through stages is so incredibly slow and tedious, and seemingly refreshes with every new stage you unlock.”
“This makes progressing incredibly grindy and only gives the illusion of difficulty.”
- graphics64 mentions
- 47 % positive mentions
- 47 % neutral mentions
- 6 % negative mentions
The graphics in the game are generally praised for their superb artwork and vibrant anime style, which is consistent with the Sakura series. However, some reviewers note a lack of character diversity, leading to a feeling that many characters look similar. Overall, while the visuals are appealing and well-executed, the repetitive nature of the graphics and character designs detracts from the experience for some players.
“The artwork is superb, the soundtrack is genuinely beautiful, there's tons of CGs, and a healthy amount of content on display.”
“The graphics are great and I love the costumes.”
“The art style is gorgeous and the OST is great as well.”
“The art, the intimacy are all good, but as with any sakura style game, there is a very distinct art style, which ends up making the characters look pretty much the same.”
“More variation and a more unique art style would add a lot of value to a game like this.”
“What's worse, is that the art style is so bad that you can't even tell the difference between one character and another.”
- music50 mentions
- 70 % positive mentions
- 20 % neutral mentions
- 10 % negative mentions
The music in the game receives mixed reviews, with many praising its beauty and variety, particularly in exploration and combat settings. However, several players noted that the soundtrack can become repetitive, especially during battles, leading some to mute it after a while. Overall, while the music is generally well-received and enhances the game's atmosphere, its repetitiveness detracts from the experience for some players.
“The music is wonderful, love it more than that of many big RPGs.”
“The soundtrack deserves special mention too, being so pleasant I may have to fork out for the DLC.”
“Sakura Dungeon is an amazing dungeon crawler with a great soundtrack.”
“The sound effects are fine, but the music, on the other hand, is terrible.”
“Not because of bad music choice, but because of the repetitive nature.”
“The music in this game, I pretty much muted it after the first few floors.”
- humor26 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is consistently described as funny and enjoyable, often featuring witty dialogue and light-hearted moments that enhance the overall experience. Players appreciate the blend of humor with the dungeon-crawling gameplay, noting that the characters and story contribute to a fun atmosphere, despite some critiques about the script's depth. The game successfully combines risqué elements with comedic undertones, making it appealing to fans of both RPGs and anime-style humor.
“The art work is great, the characters are unique and all have their own distinct personalities, the humor is very well done, and for such an ecchi/fan service driven game the soundtrack is phenomenal (completely worth the download).”
“You know, while this isn't the deepest dungeon crawler on Steam, the almost-Pokémon-like party recruitment and value on smaller stat numbers over grind makes this a pretty solid way to kill some time with exploration and a very, very weird sense of humor.”
“My friend and I were laughing throughout this entire game.”
- character development18 mentions
- 39 % positive mentions
- 44 % neutral mentions
- 17 % negative mentions
Character development in the game is generally well-received, with players appreciating the charming personalities of the characters and the mix of visual novel storytelling with dungeon crawling, which enhances the game's longevity. However, some reviews note that while the character designs are visually appealing, they often lack depth, and the overall development can feel limited, particularly in terms of equipment and skills. Despite these criticisms, many players find the character interactions enjoyable and the development satisfactory for a casual dungeon crawler.
“I really liked the character development overall.”
“Yes, you came here for the lewd... but you'll stay here for the decent dungeon romp, entertaining combat, and good character development.”
“The mix of a visual novel story and character development with a simple and well-designed dungeon crawler greatly expanded the game's longevity.”
“The upside is there are a ton of monsters to capture, but because of that there's very little character development.”
“I wish there was a little more depth to character development such as equipment, weapons, skills and being able to purchase or teach skills to other characters.”
“First, the character designs are all very similar, and the art is somewhat boring in general.”
- replayability6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is considered limited due to its linear story and lack of itemization, though some players find value in repeating areas for stat improvement and pursuing Steam achievements. While it offers decent replayability for RPG enthusiasts, many reviewers feel that once the game is completed, there is little incentive to return.
“It's not infinitely replayable, like Wazhack, the story is linear but the game mechanics allow for repeating areas as needed to increase player stats.”
“Has decent replayability as well as a beastly OST, so it's worth it if you enjoy RPGs.”
“Steam achievements add some replayability.”
“One of my only real complaints about the game is the lack of replay value.”
“No itemization, no replay value, no transition between tiles, no tactics.”
“Once is enough.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized as light-hearted and wholesome, featuring enjoyable characters and a humorous story, though it lacks depth and emotional impact. While the gameplay is engaging and complex, it is primarily designed for fun rather than delivering a profound emotional experience.
“Very wholesome, gameplay is fun.”
“For a basic dungeon crawling game, it was actually an enjoyable experience. The gameplay is complex enough to put some thought into your next action, and the characters and story are both pretty enjoyable, not too emotional or inspiring but just enjoyable and funny once in a while.”
“Verdict: wholesome adorable girls who like to cuddle and snuggle.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is hindered by age and a lack of developer support, leading to frequent glitches and issues with scene activation, particularly as players progress through the story. Users recommend playing the beta version to avoid some of these bugs and unlock certain achievements.
“This is a great game for storytelling and the usual stuff, but it puts more of a spotlight on the writing. The only disappointing thing about this game is its age and how little care it has received from the devs. It sometimes glitches out or certain scenes won't activate; the later you get into the story, the more prevalent these bugs become.”
“Advice: play the beta version of the game; some achievements are buggy and only unlock in the beta version.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game is perceived positively, as players feel that while the combat system is reminiscent of Pokémon, it incorporates unique twists that elevate it beyond a mere cash grab. Overall, the game offers a balanced experience without overtly aggressive monetization tactics.
“The monetization model feels overly aggressive, making it hard to enjoy the game without spending extra money.”
“I feel like the game is designed to push players towards microtransactions, which really detracts from the overall experience.”
“While the gameplay has potential, the constant prompts to spend money ruin the immersion and enjoyment.”