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Conception II: Children of the Seven Stars

Conception II isn't a bad game by any means- it's just a thoroughly average, mediocre one, and for how uncomfortable it obviously will make you while you play it, average probably just doesn't cut it.
Conception II: Children of the Seven Stars Game Cover
73%Game Brain Score
story, gameplay
grinding, character development
81% User Score Based on 552 reviews
Critic Score 52%Based on 3 reviews

Platforms

PCNintendo 3dsWindowsPlayStationPlaystation Vita
Conception II: Children of the Seven Stars Game Cover

About

Conception II: Children of the Seven Stars is a single player role playing game with fantasy, romance and erotic themes. It was developed by Spike Chunsoft Co., Ltd. and was released on August 14, 2016. It received neutral reviews from critics and positive reviews from players.

In Conception II: Children of the Seven Stars, you play as a young man with the ability to create "Star Children" with other characters to fight monsters in a academy setting. The game features dungeon crawling, relationship building, and turn-based battles. Your choices affect the story and the Star Children's abilities, adding replayability.

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81%
Audience ScoreBased on 552 reviews
story63 positive mentions
grinding97 negative mentions

  • The game features a unique blend of dating sim and dungeon crawling mechanics, allowing players to build relationships with female characters while also creating and managing 'Star Children' for combat.
  • Character designs are colorful and appealing, with a variety of personalities that add depth to the story and interactions.
  • The game includes both English and Japanese voice acting, enhancing the overall experience and immersion.
  • Dungeon exploration can become repetitive and tedious, with many areas feeling similar and lacking variety in enemy design.
  • Combat can feel simplistic and grind-heavy, often leading to a lack of engagement during battles.
  • The story and writing can be predictable and clichéd, with some characters falling into typical anime tropes that may not appeal to all players.
  • story
    223 mentions Positive Neutral Negative

    The story of the game is generally viewed as mediocre, with many reviewers noting its typical JRPG tropes and predictable plotlines, often blending a "save the world" narrative with dating sim elements. While some characters have engaging backstories, the main storyline lacks depth and originality, leading to a mix of enjoyment and frustration among players. Overall, the narrative is described as a blend of silliness and cliché, with some moments of humor, but it often feels grindy and unfulfilling.

    • “I really like the characters and story though, which is why I'll still recommend it.”
    • “Each girl has her own story, and each story unfolds alongside the main story of the game.”
    • “The story is great; I enjoy all the conversations by the girls and guys you meet throughout the game.”
    • “The story is fairly weak; it's your typical main hero saves the world with his entourage of heroines.”
    • “The main story is nothing special; very predictable, very generic and anime-like.”
    • “The story's nothing to write home about, and the characters are made of cardboard.”
  • gameplay
    138 mentions Positive Neutral Negative

    The gameplay of "Conception II" features a blend of turn-based dungeon crawling and relationship-building mechanics, with a focus on managing child units derived from character interactions. While some players appreciate the unique mechanics and character interactions, many criticize the gameplay for being repetitive, grind-heavy, and lacking depth, often feeling more like a visual novel than a robust RPG. Overall, the game offers a casual experience that may appeal to fans of dating sims but falls short for those seeking engaging combat and a compelling story.

    • “The gameplay combines turn-based dungeon crawling with relationship-building mechanics.”
    • “Gameplay-wise, it's a strange mix of team and turn-based combat that has a mechanic of choosing 1 of 4 sides to hit an enemy - some interesting mechanics for sure.”
    • “I will say for the gameplay, there is a lot going on here, lots of systems and things that were thought of and implemented, from the star child system with its abundance of classes and skills and combinations, to the bonding system and just all the general JRPG mechanics you're probably used to seeing.”
    • “Boring plot, boring character designs, boring gameplay.”
    • “The gameplay is terrible and boring, very very very JRPG-grindy... you spend so much time leveling that it gets you a sore thumb honestly.”
    • “However, once you're past the introduction and get into some actual gameplay, you'll soon notice that nothing ever changes.”
  • grinding
    98 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and repetitive, particularly in dungeon crawling and leveling up characters. While some appreciate the grind as a means to engage with the game's mechanics and story, others feel it detracts from the overall experience, making gameplay feel like a chore. Overall, the game is characterized by a significant amount of grinding, which can be enjoyable for those who appreciate the genre, but frustrating for those seeking a more dynamic experience.

    • “It's not really grinding if you understand the game's systems and mechanics!”
    • “The grind becomes enjoyable when you see your progress and growth over time.”
    • “I love how the grinding feels rewarding, especially when you unlock new abilities and gear!”
    • “The grinding to get past the envy dungeon is so long that you practically need XP boost patches to make the game remotely playable.”
    • “About 2/3 of the game is spent grinding away in dungeons, and it's even worse because your star children have a level cap when you create them, so you have to retire them and train up new ones as you level.”
    • “There's a lot of grinding in this game, the dungeons are all boring to get through, the more complicated mechanics are poorly explained, and the boss fights can be very frustrating, mostly due to the inability to save between the multiple difficult battles.”
  • music
    74 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the upbeat background tracks and orchestral themes, while others find it repetitive and forgettable. Many players appreciate the battle soundtrack and specific tracks related to character interactions, but criticize the overall sound design for being too loud or generic, leading to a lack of engagement during gameplay. Overall, while there are standout moments, the soundtrack is often described as serviceable but not memorable, with some players opting to mute it during repetitive sections.

    • “The battle soundtrack is also lit.”
    • “Further, the JRPG-style orchestral music combined with the weird J-pop and the anime style just made for a great presentation.”
    • “Production values are very high, art is very polished and music is also very good.”
    • “The music, oh my god the music, it is so bad, that I honestly had to mute it, otherwise I would have gone crazy.”
    • “The same music over and over again every single time.”
    • “In short--really cute characters with nice art, but everything else is kinda dull and the music is just grating and obnoxious.”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users noting that it appears to be a straightforward port from handheld systems like the PS Vita and 3DS, resulting in below-average visuals for dungeons and combat. While some appreciate the cute character designs and well-drawn story transitions, others criticize the overall aesthetic as generic and lacking in detail. Despite these shortcomings, a few players found the graphics acceptable for the genre, especially considering the game's origins.

    • “It's got clean graphics, it's been well ported, and it completely works.”
    • “Good game, good story, easy to play, good OST, good graphics, good controls.”
    • “The graphics are great and even the storyline is great but it's a shame that all the dungeons are the same.”
    • “The game seems to be ported over from PS Vita, so the graphics for the dungeons and combat are below average.”
    • “Some of the menu visuals and artworks are low-res, the dungeons, in-battle models, and animations are not great either, though the models used in the visual novel events can be kind of cute.”
    • “The graphics are trash and look like a cheap Unity game that an 18-year-old made for a school project.”
  • humor
    31 mentions Positive Neutral Negative

    The humor in the game is characterized by its silly and over-the-top elements, featuring a mix of light-hearted innuendos, quirky character interactions, and absurd scenarios that often lead to laughter. Players appreciate the comedic dialogue and the absurdity of situations, such as the "touch hand to make a baby" mechanic, which adds a playful layer to the dating sim experience. Overall, the humor is described as enjoyable and integral to the game's charm, making it a standout aspect for those seeking a lighthearted RPG.

    • “The whole concept of 'touch hand to make a baby' was pretty funny to me and my friends, and the game was very silly and enjoyable.”
    • “It's really funny that even programmers knew about it since they added an accelerate button to speed up battles.”
    • “This game has me laughing really hard at all the silly dialogue and responses for some of the situations.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization for PC has received mixed reviews; while some players report excellent performance with stable frame rates and good graphics settings, others feel it lacks proper optimization, resembling an emulator experience. Additionally, the user interface has been criticized as poorly designed, detracting from the overall experience. Overall, while performance can be solid, the game's optimization issues may affect enjoyment, especially for those without a controller.

    • “Perfectly ported, excellent optimization.”
    • “Game runs smoothly without any troubles, stable 60 fps at 1080p.”
    • “Granted, it's coming from a handheld platform, but good performance is good performance.”
    • “I would say this game doesn't seem to have been properly optimized for PC gaming and feels more like playing an emulator than a proper PC version.”
    • “All in all, I would say this game is very fun and easily worth the price, though be mindful as this game doesn't seem to have been optimized for PC and would most likely be easier to play with a proper controller.”
    • “This seems like a fine port in terms of graphics settings and performance, but it's a horrible port in that the UI is unforgivable.”
  • emotional
    8 mentions Positive Neutral Negative

    The game evokes strong emotional responses through its wholesome storytelling and heartfelt character interactions, often leaving players feeling deeply connected to the narrative. However, the design choices regarding certain interactive elements can detract from the overall experience, as players must navigate between emotional engagement and gameplay mechanics. Overall, the game is praised for its touching moments and character development, despite some frustrating design flaws.

    • “This is a wholesome game that constantly gets me in my feelings.”
    • “Edit: after beating the game and all the endings, I would give this an 8.5/10 simply for the wonderful heartfelt stories and how they concluded.”
    • “- many cute waifu-ladies to talk to, with some pretty touching dialogue between them and the main character.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews; while some players appreciate the colorful and appealing character designs, others find them generic and lacking depth. The overall plot and character arcs are often described as boring, with some noting that the game does not excel in this area despite having decent designs. Overall, the character development is seen as a highlight by some, but many feel it falls short of expectations.

    • “Character designs are colorful and appealing, while dungeons feature varied but limited textures.”
    • “The game does a great job with the character development, dungeons, and story.”
    • “Character design is pretty good to be honest compared to most games of this genre; it doesn't excel at anything but doesn't fall behind either.”
    • “Boring plot, boring character designs, boring gameplay.”
    • “As for character designs, dungeon designs, and overall graphic design, I thought all was pretty generic and sometimes even kind of cheap feeling.”
    • “The character design of the girls is also very tropey and boring.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players appreciate the multiple endings and engaging dungeon-crawling elements, others feel it lacks significant replay value beyond being a decent time-filler.

    • “Quite a bit of replayability, with multiple endings and a lot of entertaining dungeon-crawling goodness.”
    • “I enjoyed the game, but as of now, I'm not sure how much replayability it has.”
    • “I can already say that this won't have a huge replay value, as anything other than a decent dungeon crawler to fill some time with.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by significant bugs and glitches, including issues with mob presence that can lead to unexpected ambushes. While it runs smoothly at 60 fps, players have reported problems with offline play not tracking game time accurately, contributing to an overall frustrating experience.

    • “Runs great at 60 fps.”
    • “The game maintains a smooth performance without any noticeable lag.”
    • “I haven't experienced any crashes or bugs during my playthrough.”
    • “The gameplay is terrible and boring, very, very, very JRPG-grindy. You spend so much time leveling that it gets you a sore thumb, honestly. My game time actually holds more than 70 hours; it just somehow didn't count it because I played while being offline. Still buggy as heck!”
    • “There was also a minor delay for the mobs to have a physical presence, which caused some minor glitches that resulted in me getting ambushed for no reason.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is generally described as relaxed and satisfactory, providing a comfortable environment for players.

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14h Median play time
38h Average play time
10-90h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Conception II: Children of the Seven Stars is a role playing game with fantasy, romance and erotic themes.

Conception II: Children of the Seven Stars is available on PC, Windows, Nintendo 3ds, PlayStation and others.

On average players spend around 38 hours playing Conception II: Children of the Seven Stars.

Conception II: Children of the Seven Stars was released on August 14, 2016.

Conception II: Children of the Seven Stars was developed by Spike Chunsoft Co., Ltd..

Conception II: Children of the Seven Stars has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Conception II: Children of the Seven Stars is a single player game.

Similar games include Fairy Fencer F, Agarest: Generations of War, Sword Art Online: Hollow Realization, Ni no Kuni II: Revenant Kingdom, Digimon Story: Cyber Sleuth and others.