Moékuri Game Cover
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Moékuri is a single-player Role Playing game that takes about 100 hours to beat. Players follow the story of Iruse, a Master who can summon and harness the power of Creatures, as she protects her village and searches for her missing mother. The game features solid grid-based tactical gameplay with elemental defenses and second-attacks, and an adorable cast of over 151 Creatures based on real legends and myths from across the Earth.

  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 109 reviews
story6 positive mentions
music3 negative mentions
  • The game features a deep and engaging tactical RPG system with a wide variety of characters and abilities, allowing for extensive strategy and team customization.
  • The art style, particularly the character designs by Koi-sensei, is adorable and adds a charming aesthetic to the gameplay.
  • Playing the game has fostered a stronger bond between players, as it provides a fun and interactive way to spend time together, especially for families.
  • The game is locked at a low resolution of 800x600, which can be frustrating on modern displays and lacks fullscreen functionality.
  • The user interface and controls are clunky, making navigation and gameplay feel cumbersome and unintuitive.
  • The story is shallow and often forgettable, serving mainly as a backdrop for the gameplay rather than providing meaningful context or depth.
  • story61 mentions

    The story in the game is generally considered simplistic and lighthearted, serving primarily as a framework to connect battles rather than a deep narrative experience. While some players appreciate the cute dialogue and character interactions, many agree that the focus is more on gameplay mechanics than storytelling, with the main story being relatively easy and short. Post-game content offers more challenging scenarios, which players find more engaging than the initial storyline.

    • “Moekuri offers 35 story stages with extremely cute dialogue and characters to follow along with, the stages offering great pacing for you to learn the basics of the game.”
    • “The story follows the naive adolescent main character as she goes on a quest to save the world and all the people in it, even the villains, because of her utter conviction that friendship conquers all.”
    • “Story mode doesn't take more than a few hours, but it's a cute, lighthearted story.”
    • “The story isn't its strong point; it's quick and to-the-point with not a whole lot of depth.”
    • “The story itself is utter fluff – cute girls doing cute things while battling with cute monsters who are also cute girls.”
    • “The story follows the naive adolescent main character as she goes on a quest to save the world and all the people in it, even the villains, because of her utter conviction that friendship conquers all... and something confusing about curses that even after finishing the game makes no sense.”
  • gameplay27 mentions

    The gameplay is characterized as a solid turn-based strategy RPG with engaging mechanics that require strategic thinking, despite its simplistic graphics and interface. While some players appreciate the depth and variety of skills, others find the overall experience somewhat bare-bones and repetitive after a few hours. Overall, it offers a satisfying tactical experience, particularly for fans of the genre, though it may not meet the expectations of those seeking a more polished presentation or narrative depth.

    • “Unsurpassed turn-based strategy RPG gameplay, well worth the time of any fan of the genre.”
    • “The art is adorable, the characters are adorable, the gameplay is engaging and requires actual strategy and thinking. The capture mechanic is neither too difficult nor too easy, and the class system for your character makes an actual difference in how you play your battles.”
    • “A great tactical RPG with easy-to-understand mechanics but deep strategy.”
    • “A very barebones game, both in terms of presentation (one look at the map shows the absolute lack of effort put into it) and gameplay.”
    • “Let's be clear here, on the surface, this game is a cheap SRPG with basic assets, controls, and gameplay. If you're expecting something flashy like Disgaea, you might be slightly disappointed.”
    • “Gameplay is fine for a few hours, after that it's a bit of a grindy snooze.”
  • graphics20 mentions

    The graphics of the game have received mixed reviews, with many players finding the minimalist art style and lack of detailed terrain graphics disappointing, particularly for those not fond of the chibi aesthetic. While some appreciate the unique character artwork and voice acting, others criticize the low resolution and absence of animations, suggesting that the visuals may only appeal to a specific demographic. Overall, the graphics are seen as a significant drawback, overshadowing the otherwise enjoyable gameplay.

    • “Cute game, love the siren artwork.”
    • “All the chibi artwork is really, really nice.”
    • “The encyclopedia in the game allows you to view the summoned unit's artwork, along with sampling their voices.”
    • “A big complaint (everyone seems to have) is with the graphics.”
    • “The graphics are...very minimalist.”
    • “While I'm on my complaints, I have to also point out my heavy sense of disappointment when I discovered that the battle maps have absolutely no graphics at all.”
  • music7 mentions

    The music in the game has received mixed reviews, with some players finding it annoying and lacking excitement, particularly during combat, where it is described as "loli tea time music." While the soundtrack is generally considered decent and cute, it fails to elevate the gameplay experience, leading to feelings of boredom. Overall, players suggest that a more engaging and challenging musical score would enhance the game's appeal.

    • “Well, it's a cute game SRPG. If you like it and enjoy cute characters, it's for you. The maps are not very detailed, but the original soundtrack is cute.”
    • “Basically, if you come here because you enjoy cute characters and strategy, then buy this game.”
    • “The music is annoying.”
    • “After pampering my now level 50 loli party, I took on the story and just felt utterly bored of it all. Combat was as it always has been, but I can't feel like I need to waste my time when the combat music is replaced with loli tea time music, not even a slightly exciting music track aside from one I heard once.”
    • “It'd be nice if they could add something a bit more challenging or maybe make the music less sleep-inducing.”
  • grinding5 mentions

    Overall, players find the grinding in the game to be less tedious than in classic Pokémon titles, with levels gained relatively quickly, especially at higher levels. However, after a few hours, the gameplay can become repetitive and grindy, despite the inclusion of a gacha feature that rewards players for grinding.

    • “Gameplay is fine for a few hours; after that, it's a bit of a grindy snooze.”
    • “+ tons of grinding, leveling, that sort of thing.”
    • “It's also worth noting that levels are gained quickly, unless you're grinding against level 10s when you're level 49 (the cap is 50), so it's not hard to get a new creature ready for combat.”
  • humor4 mentions

    The humor in the game is described as a mix of hilarious and cringe-worthy elements, with character designs eliciting a range of reactions from players. The choice of a necromancer character is noted for its comedic potential, though the presence of child-like characters adds a layer of discomfort to the humor. Overall, the humor is seen as a blend of amusing and unsettling.

    • “The humor in this game is cue and funny.”
    • “As for the designs, as someone who doesn't care for moe, I personally find that they are roughly 1/3 hilarious, cringe, and decent.”
    • “I picked the necromancer because I thought it would be funny.”
  • replayability4 mentions

    The game offers significant replayability due to its extensive class system and over 150 unique summonable creatures, allowing players to experiment with different playstyles and strategies. The universal file tracking unlocks further enhances this replay value, encouraging players to revisit the game to explore advanced classes and combinations.

    • “This creates an immense amount of replay value.”
    • “With many different classes for the master (player's character) that can greatly change the way you play, the game adds significant replay value.”
    • “Since the game has a universal file of what you have unlocked, there is endless replay value, and it allows you to try some of the more advanced classes.”
    • “Add 150+ varying creatures (summonings) to the mix and you have a game with a lot of replay value.”
  • emotional2 mentions

    Players find the emotional aspect of the game to evoke a sense of nostalgia and personal connection, likening it to a homebrewed D&D experience filled with simple yet wholesome fun. The frustration of being overwhelmed in battle, as expressed through the player's helplessness against a powerful foe, adds a layer of emotional depth to the gameplay.

    • “It feels a lot like playing homebrewed D&D to hell and back, simple and wholesome fun.”
    • “My skeletons couldn't touch it, and it spammed a magic nova over my army as I cried helplessly because I didn't bring any real magic to do damage, just more skeletons.”
  • stability2 mentions

    The game's stability is frequently criticized, with reports of freezing when using certain skills and issues with alt-tabbing, which can be temporarily resolved by tabbing in and out. Users note that the minimal game engine and poor interface contribute to these random glitches.

    • “The game freezes when using several skills, but tabbing in and out temporarily solves the issue.”
    • “The game engine is very minimal, the interface is poor at best, and there are random glitches, such as the inability to alt-tab without freezing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

100hMedian play time
100hAverage play time
100-100hSpent by most gamers
*Based on 1 analyzed playthroughs

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