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Modulus is a single player open world city builder game with a science fiction theme. It was developed by Happy Volcano and was released on April 2, 2026. It received very positive reviews from players.

Modulus is a factory automation game where you cut, color, stamp, and assemble 3D building blocks. Design and optimize sprawling factories with creative freedom to efficiently fulfill the orders of the Grand Neural Network.

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92%Audience ScoreBased on 433 reviews
gameplay17 positive mentions
grinding22 negative mentions

  • Unique 3D voxel-based puzzle and factory automation mechanic that adds depth and creativity beyond traditional factory games.
  • Relaxed, stress-free gameplay with infinite resources, no time pressure or enemies, encouraging experimentation and optimization at your own pace.
  • Strong quality-of-life features such as copy/paste, move, rotate, and blueprinting that facilitate easy factory building and redesign.
  • Beautiful art style and well-designed soundscape that create a cozy and immersive atmosphere.
  • Complex and engaging tech tree and production chains with multiple viable solutions and logistics challenges, appealing to both beginners and veterans.
  • Highly addictive optimization loop and rewarding problem-solving that can absorb players for dozens of hours.
  • Limited and fragmented buildable space on islands with unmodifiable terrain leading to tedious factory layout and expansion challenges.
  • Repetitive progression and grinding in later stages with forced rebuilding due to speed upgrades and tech tree design, which can reduce long-term enjoyment.
  • Some UI and control issues such as small UI scale, lack of efficient build editing tools, slow freighter management, and confusing throughput indicators.
  • Miners and resource node management is tedious and time-consuming, requiring extensive conveyor mazes.
  • Blueprints unlock late and restrictive, limiting creative experimentation and making factory scaling cumbersome.
  • Performance issues and occasional bugs, including save/load crashes and memory leaks, affect stability for some players.
  • gameplay

    52 mentions Positive Neutral Negative

    The gameplay of the game is praised for its innovative 3D shape manipulation, factory building, and puzzle mechanics, offering a satisfying blend of hands-on automation and strategic optimization. While the core loop is engaging and rewarding, some players find the progression slow and late-game mechanics repetitive or grind-heavy, with a few chores like paint balancing feeling tedious. Overall, it delivers a polished, intuitive experience that stands out within the automation genre, though it may not introduce enough fresh mechanics to keep all players continuously engaged.

    • “The gameplay is so well thought out, it's a joy to move things around and make improvements.”
    • “The core mechanic of building the modules is also very fun as you find more efficient ways to create the required pieces, and having everything run smoothly is so rewarding.”
    • “As you progress and learn more of the game mechanics, you will discover easier and more effective ways of meeting your goals.”
    • “The gameplay loop gets tedious after a short time.”
    • “Most automation games keep adding mechanics that keep the game feeling fresh or new, but each tier just felt like more of the same.”
    • “- The paint mechanic can be an absolute pain to balance, and if, for instance, you lack just one belt of paint to finish the current chain, that's an entire additional (tech-transversal) chain that needs to be built to provide it.”
  • optimization

    35 mentions Positive Neutral Negative

    The game's optimization is highly praised for its engaging ratio management, space-efficient factory design, and iterative problem-solving mechanics, supported by a large tech tree that continually unlocks new efficiencies. It runs smoothly on most basic hardware with a user-friendly interface, making factory fine-tuning satisfying and accessible, though performance can degrade with large factory setups and shows issues on Linux and some handheld devices. Overall, optimization is a central, rewarding aspect that appeals strongly to players who enjoy thoughtful puzzle-like automation without resource management pressures.

    • “The puzzle aspect of finding a solution to build a module; space constraints mean scaling requires thoughtful optimization; excellent sound and a pleasant graphic style; a tech tree and XP system that provides more and more scalability; and a challenging and clear end goal, which isn't always the case in factory games.”
    • “Every time you unlock new tech there are new better ways to solve old problems, it's very optimized for problem solving and easy to use the tools to reconfigure and rebuild your factory.”
    • “Building out your production lines, fine-tuning every connection, and watching everything run smoothly is incredibly satisfying.”
    • “I can say this game was great fun as someone who plays a lot of other factory games, however be warned that there is not a lot of replayability, the end game can be a little of drag as you just watch bars fill up once you set up everything, and the performance is not great once you have 10 or so islands with major factories, had my game crash about 3 times, and the save and quit action would freeze the game for over 15 minutes at the time, but never lost progress.”
    • “Only real complaint is it's pretty poorly optimized on Linux with frequent stuttering and crashes even in the early game.”
    • “Performance - it has about 5-10 fps on my handheld where similar games usually have 300+ fps.”
  • graphics

    34 mentions Positive Neutral Negative

    The game features beautiful, voxel-based graphics with a charming, cozy, and aesthetically pleasing art style that enhances the relaxing factory-building experience. It runs smoothly even on modest hardware, with clear visuals and well-designed UI elements supporting creative and efficient factory optimization. Overall, the graphics contribute significantly to the game's calming ambiance and accessibility, making it visually appealing and beginner-friendly.

    • “First off, this game is gorgeous; the art style is amazing, worth playing just to look at it.”
    • “Beautiful voxel art style and the building aspect with voxels is very cool.”
    • “The graphics look beautiful, and the gameplay is really relaxing.”
    • “Graphics, despite being voxelated, are pretty refined.”
    • “Now, this shows that I'm playing it on Steam Deck, which to be fair, I am - and I had to drop the graphics settings way down, but that's mostly because I'm using my Steam Deck while connecting it to a monitor/keyboard/mouse.”
    • “Mind you this was in creative mode, right out of the box with an empty world and on the 'low' graphics option (which didn't really do anything).”
  • grinding

    22 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and slow, with resource gathering, building placement, and scaling feeling more like chore than fun. While some quality-of-life tools and progression pacing help, many players find expansion and repetitive tasks overly grindy, leading to a gameplay loop that becomes dull or demands lengthy AFK farming sessions. Overall, the grind hampers enjoyment by turning core mechanics into tedious, time-consuming efforts rather than engaging challenges.

    • “The downside is that scaling can sometimes feel grindy, especially when upgrades force rebuilds more than they feel like natural evolution.”
    • “Progression starts off exciting, but once you hit blue hypercube requirements, it can start feeling grindy fast.”
    • “Limited resources 'extractors' plus factories for color that don't need only color resource but shapes as well, combined with the amount of color spent per paint, results in extremely tedious grinding.”
  • music

    11 mentions Positive Neutral Negative

    The music in the game is generally praised for being relaxing, calming, and well-suited to its soothing, stress-free atmosphere. Some players appreciate the mellow vibe, while a few would prefer more upbeat tunes for a strategy game. Overall, the soundtrack complements the visuals and gameplay, enhancing the immersive and enjoyable experience.

    • “Modulus is a charming yet calm automated factory game with simple controls and calming music.”
    • “On the one hand, the game has everything I love about it and enjoy playing: beautiful visuals, relaxing music, puzzle-solving, creative freedom, some story/narrative, and a stress-free experience.”
    • “Music and sound are excellent and I can't get bored even after hours and hours.”
    • “I wish there was some background music, or maybe my old ears just don't notice it.”
    • “No real music, which is fine because I prefer playing my own music in the background.”
    • “My only mild dislike is the music, only because I prefer more upbeat music when playing strategy games.”
  • story

    8 mentions Positive Neutral Negative

    The game's story is relatively short and less immersive compared to similar titles, serving more as a brief tutorial before transitioning into sandbox mode with a tech tree. While the narrative is somewhat obscured and not deeply compelling, side missions and challenges provide additional engagement. Overall, the story complements the relaxing, creative gameplay without overwhelming it.

    • “Surely, it will not produce several-hundred-hours factory cities like in Factorio or several-thousand-hours astonishing megabases like in Satisfactory, but it makes its relatively shorter storyline just right.”
    • “On the one hand, the game has everything I love about it and enjoy playing: beautiful visuals, relaxing music, puzzle-solving, creative freedom, some story/narrative, and a stress-free experience.”
    • “Really like the challenges that you can do in between the main quest of the game as it were.”
    • “The 'story' mode is just a short tutorial followed by a sandbox with a tech tree.”
    • “I get the reason they chose to obscure things, to try and add some kind of story to the game, but it isn't worthwhile.”
    • “I would like a sandbox mode where blocks required to progress in the story are a bit mixed and randomized.”
  • replayability

    4 mentions Positive Neutral Negative

    Replayability for the game is somewhat limited, with many users recommending it mainly for a single playthrough due to its handcrafted map and repetitive early gameplay. However, creative and free build modes add value for those who enjoy tinkering and refining setups. Performance issues during extensive late-game play may also impact the desire to replay.

    • “And the added free build and creative modes give great replayability for tinkering and refining.”
    • “I think replayability may be a tad less than that of its ilk, being a single handcrafted map where the start feels like it's going through the same motions every run, but the game definitely hits the right spots within its stride, which should last dozens of hours for that one perfect run.”
    • “I can say this game was great fun as someone who plays a lot of other factory games, however be warned that there is not a lot of replayability, the end game can be a little of drag as you just watch bars fill up once you set up everything, and the performance is not great once you have 10 or so islands with major factories.”
    • “Overall, I do recommend it for only a single playthrough, so make sure the price you're paying for the game is worth it for a game with limited replayability.”
    • “I can say this game was great fun as someone who plays a lot of other factory games; however, be warned that there is not a lot of replayability. The endgame can be a little of a drag as you just watch bars fill up once you set up everything, and the performance is not great once you have 10 or so islands with major factories. The game crashed about 3 times, and the save and quit action would freeze the game for over 15 minutes at a time, but I never lost progress.”
    • “I think replayability may be a tad less than that of its ilk, being a single handcrafted map where the start feels like it's going through the same motions every run. However, the game definitely hits the right spots within its stride, which should last dozens of hours for that one perfect run.”
  • stability

    3 mentions Positive Neutral Negative

    The game suffers from frequent freezes, significantly impacting stability. Although major bugs are rare and glitches tend to resolve themselves, the lack of a quick save feature exacerbates the issue, making progress vulnerable to loss.

    • “I like the idea but it's hard to recommend it for a simple reason: it freezes a lot, and on top of that there is no quick save keybind so you have to keep going into the menu, click save, confirm overwrite, ...”
    • “No major bugs experienced aside from some occasional glitches that figure themselves out.”
    • “Not sure in any case I wasn't going to spend time troubleshooting.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The atmosphere of Modulus is described as peaceful, relaxing, and uniquely comfortable, creating an unusual yet enjoyable experience within its factory-building gameplay.

    • “Modulus is a very relaxing, atmospheric, and comfortable factory builder game to the point it feels very unusual.”
    • “The atmosphere is peaceful and visuals are very unique.”
  • humor

    2 mentions Positive Neutral Negative

    The humor in the game is subtle and understated, with users noting a dry, observational style rather than overt jokes. The commentary often highlights ironic or unexpected design choices, such as the contrast between the sky-themed setting and the lack of vertical elements.

  • emotional

    1 mentions Positive Neutral Negative

    The game offers a calming and meditative experience that supports emotional clarity and mental focus, making it particularly beneficial for players with OCD. It effectively combines educational engineering principles with emotional well-being.

    • “Great game for people who have OCD. Seriously, it is a very well-designed meditative experience that not only teaches you principles of engineering but also helps you clear up mental fog and emotional cluttering.”
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100h Median play time
100h Average play time
100-100h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Modulus is a open world city builder game with science fiction theme.

Modulus is available on PC and Windows.

On average players spend around 100 hours playing Modulus.

Modulus was released on April 2, 2026.

Modulus was developed by Happy Volcano.

Modulus has received very positive reviews from players. Most players liked Modulus for its gameplay but disliked it for its grinding.

Modulus is a single player game.

Similar games include shapez 2, shapez, Factory Town, Microtopia, Alchemy Factory and others.