- April 5, 2019
- Aleksandr Golovkin
Mistress of Maids: First Castle
77%Game Brain Score
gameplay
story, music
79% User Score 48 reviews
Platforms
About
Turn-based, but fast-paced, roguelike-game when you do not need to think over each turn and count the HP. Mistress of Maids: First Castle is a playable alpha of the game we are currently working on.



Audience ScoreBased on 48 reviews
gameplay4 positive mentions
story3 negative mentions
- The game has a simple yet addictive gameplay loop that keeps players engaged.
- The art style is cute and visually appealing, adding charm to the overall experience.
- There is potential for strategic depth with various skill trees and item combinations.
- There is no sound or music, which detracts from the overall immersion.
- The game lacks variety, featuring only one enemy type and minimal animations.
- Progression can be frustrating due to high enemy levels and the need to purchase items to pick them up.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is described as highly addictive, featuring a compelling main loop that encourages players to seek out more levels. While initially appearing simple, the mechanics reveal depth through a skill tree, a prestige bonus system, and a unique item collection process that balances challenge and enjoyment. Overall, it offers a fun and engaging experience reminiscent of roguelite games, despite some initial sound design issues.
“Lots of work still needed, but the main gameplay loop is extremely addictive. I keep finding myself hoping for more levels to try and make my character overpowered.”
“It sounds too dead-simple to be interesting, but the complexity comes from a pool of stacking randomly dropped items, comparable to 'Risk of Rain'. The skill tree, while seemingly basic, is engaging with the potential to juggle various combinations and strategies, along with a push-your-luck mechanic of retiring from dungeons early for a 'permanent' chest or risking it all for better rewards.”
“A game that looks boring on the surface, but inside is a pretty fun mechanical experience—a good take on roguelites.”
“It's one thing to not have music during the gameplay, but it feels really weird watching the beginning cutscene without any sound whatsoever.”
“It sounds too dead-simple to be interesting, but the complexity is from a pool of stacking randomly dropped items, comparable to 'Risk of Rain'. The pool is substantial but smaller than many similar games, and you collect far more duplicates than most titles in the genre. The skill tree also seems overly basic at a glance but is rather engaging in terms of the potential to juggle various combinations with short and long-game strategy, along with a push-your-luck mechanic of retiring from dungeons early for a 'permanent' chest or risking it all to see if you can go another 5 floors for better chances of a better chest.”
“You find items everywhere, but you have to buy them to pick them up. While this sounds weird and mechanically cumbersome, it turns out that it's balanced exceptionally well, making it extremely enjoyable.”