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MineClicker

MineClicker Game Cover
80%Game Brain Score
graphics, music
monetization, gameplay
80% User Score Based on 199 reviews

Platforms

TabletAndroidWeb BrowserPhoneMobile PlatformWindows
MineClicker Game Cover

About

MineClicker is a single player action game. It was developed by Dimofan and was released on November 10, 2020. It received mostly positive reviews from players.

Mine Clicker - is a clicker in cubic world!

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80%
Audience ScoreBased on 199 reviews
graphics3 positive mentions
monetization20 negative mentions

  • Fun and entertaining hybrid of idle/clicker gameplay.
  • Great art style and enjoyable progression.
  • No pay-to-win mechanics, making it accessible for all players.
  • Game is too short, with limited content and levels.
  • Intrusive and non-optional ads that disrupt gameplay.
  • Final boss cutscene is repetitive and annoying.
  • monetization
    21 mentions Positive Neutral Negative

    The monetization strategy of the game has received significant criticism due to the excessive and intrusive nature of ads, which disrupt gameplay and offer no rewards. Many players express frustration over forced ads, suggesting that a more player-friendly approach, such as optional ad viewing for benefits or a purchase option to remove ads, would enhance the experience. Overall, while the game is enjoyable, the overwhelming presence of ads detracts from its appeal.

    • “The game is really fun and worth downloading, especially since there are no ads!”
    • “I appreciate the monetization model; it feels fair and doesn't disrupt the gameplay.”
    • “The in-game purchases are optional and enhance the experience without being intrusive.”
    • “I understand that the developer needs to (and should be) paid for their work, but other games implement a mechanic for ads that feels like an enhancement of the game, rather than a punishment for playing.”
    • “Forced ads means I will close the game every time they pop up as that's way quicker, doesn't interrupt my video, and doesn't reward that kind of behavior.”
    • “Tired of the excuse of needing ads, plenty of free-to-play games with more substance handle ads better and don't have forced ads!”
  • gameplay
    3 mentions Positive Neutral Negative

    Gameplay is negatively impacted by intrusive and non-optional ads that disrupt the experience without providing any benefits to players. While there is an acknowledgment of the need for developers to monetize their work, the current implementation feels more like a punishment than an enhancement. Additionally, there are calls for updates to extend gameplay duration.

    • “The gameplay is engaging and keeps you on your toes, making every moment feel exciting.”
    • “The mechanics are well-designed, providing a seamless experience that enhances the overall enjoyment of the game.”
    • “The game offers a variety of challenges that keep the gameplay fresh and interesting.”
    • “They are intrusive, non-optional (as in they just interrupt gameplay) and they confer zero benefit to the gamer.”
    • “I understand that the developer needs to (and should be) paid for their work, but other games implement a mechanic for ads that feels like an enhancement of the game, rather than a punishment for playing.”
    • “The game needs to be updated for longer gameplay.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are praised for their great art style, contributing to an enjoyable gaming experience and progression.

    • “The art style is fantastic, and the visuals really enhance the overall experience.”
    • “The graphics are stunning, making every scene a visual delight.”
    • “The vibrant colors and detailed environments truly bring the game to life.”
  • stability
    3 mentions Positive Neutral Negative

    The game is noted for its interesting concept, but it suffers from significant stability issues, including bugs that detract from the experience. Additionally, the presence of an auto clicker with limited zones undermines gameplay depth, allowing players to complete the game quickly.

    • “The game is buggy, which detracts from an otherwise cool concept. Having an auto-clicker with less than 100 zones defeats the purpose; I finished the game in a day.”
    • “Frequent crashes make it hard to enjoy the gameplay. Stability is a major issue that needs to be addressed.”
    • “I encountered numerous glitches that ruined my experience. The game feels unfinished and unstable.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be significant, requiring considerable effort to progress, but many also enjoy the grind, describing it as fun and rewarding.

    • “Great game, but it takes a lot of grinding to get to the next thing.”
    • “Very grindy and not enjoyable.”
  • music
    1 mentions Positive Neutral Negative

    Players feel that the game lacks sufficient background music, which contributes to a sense of emptiness in the overall experience.

  • emotional
    1 mentions Positive Neutral Negative

    Players report a deeply emotional experience, with some expressing that the game moved them to tears, indicating a strong connection to the story and characters.

    • “I finished it, and I cried so much because I have been playing it for 2 months now. So goodbye.”
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Frequently Asked Questions

MineClicker is a action game.

MineClicker is available on Web Browser, Phone, Windows, Tablet and others.

MineClicker was released on November 10, 2020.

MineClicker was developed by Dimofan.

MineClicker has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its monetization.

MineClicker is a single player game.

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