Mimic Logic Game Cover
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"Mimic Logic" is a procedurally generated roguelike logic puzzle game where you communicate with treasure boxes. Listen to the boxes' statements, identify the deceitful Mimics, and open the truthful ones to collect treasure. Be cautious, as accidentally opening a Mimic leads to game over. Utilize the gears and items obtained from treasure boxes to defeat enemies and advance through the dungeon. The puzzles are randomly generated for endless solving possibilities.

  • PC
  • Steam Deck
  • Windows

Reviews

98%
Audience ScoreBased on 252 reviews
gameplay11 positive mentions
character development3 negative mentions
  • The game offers a unique blend of logic puzzles and roguelike elements, providing a satisfying gameplay loop that keeps players engaged.
  • It features a variety of dungeon types and challenges, ensuring high replayability and a gradual increase in difficulty.
  • At its low price point, the game delivers excellent value for fans of logic puzzles, making it a must-try for puzzle enthusiasts.
  • Some puzzles can be unsolvable, leading to frustrating moments where players must guess, which detracts from the logic-based experience.
  • The user interface and controls can feel clunky, with some quality of life improvements needed for a smoother experience.
  • There are occasional bugs and crashes reported, which can disrupt gameplay and diminish the overall enjoyment.
  • gameplay32 mentions

    The gameplay is characterized by an addictive core loop centered around logic puzzles, complemented by simple combat and resource management mechanics that enhance the overall experience. While the game may not appeal to everyone, its charming art style and engaging RPG elements keep players invested, offering a satisfying balance of challenge and relaxation. The variety of puzzles and the light progression system contribute to a replayable and enjoyable gameplay experience, despite some minor UI and translation issues.

    • “It's very fun and the gameplay loop is addictive.”
    • “The core gameplay loop is phenomenal and almost everything surrounding it only props it up and makes it better.”
    • “Challenging logic puzzles with the right amount of RPG/dungeon crawling mechanics to keep things from getting old and keep the game moving.”
    • “If you like this kind of puzzle, this game is almost nothing but these puzzles (there are other mechanics, but they are mostly inconsequential, basically serving to force you into not taking too long, and to walk away rather than guess).”
    • “There are many mechanics that have a steep learning curve.”
    • “The ui is a little iffy, and the English is obviously translated, but besides some distinctions between 'a mimic' and '1 mimic' it doesn't impede the gameplay in a meaningful way, the meat of the game is in the language of listening to the boxes, and the boxes are very clear about what they're trying to say, at least in English, plus the x/o marking system makes it really easy to double check your own solutions before you send it and risk getting eaten.”
  • replayability10 mentions

    Overall, the game boasts high replayability due to its procedural generation, diverse logic puzzles, and multiple dungeon types, offering a unique experience with each playthrough. Players appreciate the balance of difficulty and the variety of challenges, making it enjoyable to revisit. While some may find certain puzzles frustrating, the overall consensus is that the game provides ample value and fun for repeated sessions.

    • “Procedurally generated as well, so tons of replayability, and while it's technically single player, can easily be solved with friends.”
    • “Amazing logic game, loads of replay value, and the difficulty curves are really well balanced.”
    • “There's a decent bit of replayability as there's 7 dungeon types with different rules and types of clues to deal with, and each of those has at least 3 levels of dungeon to complete if not more.”
    • “There's a decent bit of replayability as there are 7 dungeon types with different rules and types of clues to deal with, and each of those has at least 3 levels of dungeon to complete, if not more.”
  • music8 mentions

    The music in the game is generally praised for its quality and fun vibe, making it a worthwhile addition for puzzle fans, especially at a low price point. However, some players find it repetitive and suggest that it could benefit from more variety, particularly in different environments and boss encounters. Additionally, there are minor complaints about the volume levels during pauses.

    • “Great music, and for $3, it's a must-buy for puzzle fans.”
    • “Everything about it is just fun with the art, music, and gameplay.”
    • “Graphics are fine, music is great.”
    • “The music is also a bit endlessly repetitive, so I turned it off.”
    • “Every room looks the same, the music barely changes, and even the bosses at the end of each level are completely identical except for the stat buffs.”
    • “My only complaint (at all!) is the background music at 5% is still a bit loud for when I just want to have it paused while doing other things so I can step away and come back.”
  • story7 mentions

    The game's story is minimal, featuring a simple narrative with occasional amusing snippets, but lacks significant character development or depth. After completing the main storyline, players can engage in challenge dungeons that introduce unique mechanics, though these do not expand the narrative. Overall, while the progression is satisfying and offers optional challenges, the story remains secondary to the gameplay experience.

    • “After you complete the main story, there are also a small set of challenge dungeons that introduce additional rules: a 'robber' that tells the truth but always steals gold from you, a minesweeper-esque dungeon where real chests give clues about how many mimics are nearby, a 'doubt' mode where mimics cause normal chests of the same color to lie, and a 'confuse' mode where one lying treasure chest exists.”
    • “Has a simple but satisfying sense of progression, and even some amusing story snippets to briefly tide you over as you get to grips with the game, as well as some bonus challenging modes for those who want to dive a little deeper.”
    • “I love that the storyline can be completed on the lower difficulty with optional harder puzzles for people like me who want the challenge.”
    • “No storyline or real strategy other than the logic puzzles.”
    • “There are hints at a plot line, but no other character development.”
    • “There is a small storyline as well.”
  • graphics4 mentions

    The graphics of the game may appear antiquated, but they effectively complement the art style, combat, and gameplay mechanics, creating a cohesive experience. Players are encouraged to try the free demo, which showcases the game's strengths and RPG aesthetics, while the music also receives positive remarks. Overall, the visuals are deemed satisfactory and serve the game's overall presentation well.

    • “Seriously, try it, don't let the antiquated graphics throw you off. Just download the free demo and play through the tutorial dungeon. This game actually does a really good job of selling itself to you through the demo, and it can explain itself in play better than any number of words on my part.”
    • “Art style, combat, and the actual gameplay mechanics fit each other really well.”
    • “Graphics are fine, music is great.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The character models are poorly designed and look like they belong in a game from a decade ago.”
    • “The environments are bland and uninspired, making exploration feel tedious.”
  • humor1 mentions

    The humor in the game is highlighted by its quirky naming choices, such as referring to "hunger" as "gut," which adds a lighthearted and amusing touch to the overall experience.

    • “The fact that it's called 'gut' instead of 'hunger' is really funny to me for some reason.”
    • “The quirky dialogue and absurd situations had me laughing out loud throughout the game.”
    • “I love how the characters have such ridiculous names; it adds a whole new layer of humor to the gameplay.”
  • character development1 mentions

    Character development is minimal, with only vague hints at a plot line and little to no growth or depth in the characters themselves.

    • “There are hints at a plot line, but no other character development.”
    • “The characters feel one-dimensional and lack any meaningful growth throughout the game.”
    • “Despite the intriguing premise, the character arcs are underdeveloped and fail to engage the player.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

22hMedian play time
22hAverage play time
22-22hSpent by most gamers
*Based on 1 analyzed playthroughs

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