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Burglin' Gnomes Game Cover

About Burglin' Gnomes

Burglin' Gnomes is a single player and multiplayer survival action adventure game with horror and erotic themes. It was developed by Fobri and was released on June 10, 2026. It received positive reviews from players.

Prepare to invade the houses of unsuspecting humans along with up to 5 friends of your choice. After finding your way in, take anything you want. Human laws don't apply to gnomes! Just try to be stealthy... Do your jobWhile burgling is a very productive activity on its own, you also need to do your job. The High-Gnome won't transport you around for nothing, so you must complete tasks for him to st…

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Reviews

84%Audience ScoreBased on 2,735 reviews
humor277 positive mentions
stability134 negative mentions

  • Highly enjoyable and hilarious multiplayer experience best played with friends, with chaotic and funny moments.
  • Creative and unique gameplay concept involving gnomes burgling an old man's house, with crafting, upgrades, and cooperative teamwork.
  • Good replayability with randomized tasks and varied maps, supported by active developer patches and an engaging community.
  • Game suffers from numerous bugs and glitches including AI getting stuck, clipping issues, and unstable multiplayer connections.
  • Frustrating difficulty scaling and unforgiving progression system where losing or failing a task resets all progress and upgrades.
  • Controls, climbing, and physics are often awkward and unintuitive, leading to player frustration and motion sickness for some.
  • humor

    280 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in this game is widely praised for its chaotic, goofy, and unpredictable nature, especially when played with friends, leading to many hilarious moments fueled by quirky physics, funny animations, and amusing bugs. While some find the bugs frustrating, many see them as adding charm and extra laughs, making the game a joyful, lighthearted experience. Overall, the game shines as a funny cooperative romp that thrives on silliness and shared laughter.

    • “Burglin’ gnomes is a chaotic, physics-driven co-op sandbox that turns housebreaking into a hilarious, often terrifying, and deeply social experience.”
    • “Playing with friends is an absolute riot — the kind of chaotic fun where everyone’s laughing, scrambling, and shouting over each other in the best way.”
    • “The game combines stealth, teamwork, and pure chaos in a way that creates hilarious moments every session.”
    • “Do not play if your friends are not funny; it also gets boring after a while.”
    • “The comedy comes from its poor control scheme, and it's just not funny.”
    • “Burglin' gnomes is a multiplayer game that is supposed to be funny, chaotic, and entertaining.”
  • stability

    135 mentions Positive Neutral Negative
    1% positive mentions, 0% neutral mentions, 99% negative mentions

    The game is widely criticized for being extremely buggy and unstable, with frequent game-breaking glitches, physics issues, and frustrating bugs that can make it unplayable at times. While some players find the chaos and glitches add humor and charm, many highlight the lack of updates and needed fixes, leading to a frustrating overall experience. Stability improvements and bug fixes are urgently needed to make the game reliably enjoyable.

    • “Very fun to play alone and with friends, and runs great.”
    • “No updates since launch, riddled with game-breaking glitches (very obvious game-breaking glitches), 100% a money grab, save your money for an actual game, don't get tricked like I did.”
    • “The demo was amazing but the main game is so buggy, unbalanced, and broken. When it rains it pours when it comes to NPCs and enemies. The game has many bugs like vaulting glitches or using grapple causing you to get stuck in walls way too often. The game itself is an amazing idea but enemies teleporting and the old man grabbing you through walls, windows, and sometimes even teleporting to you is horrendous.”
    • “Game released in a very buggy and unfinished state; many of the game-breaking bugs in the beta have not been fixed.”
  • gameplay

    129 mentions Positive Neutral Negative
    34% positive mentions, 50% neutral mentions, 16% negative mentions

    The gameplay offers a fun and humorous cooperative experience with creative mechanics and an engaging core loop, especially enjoyable with friends. However, frequent bugs, clunky controls, and a repetitive loop detract from its potential, leading to frustration for some players. While it shows promise and charm, the gameplay would benefit from more polish, refined mechanics, and additional content to maintain long-term interest.

    • “The core gameplay revolves around sneaking through oversized household environments while searching for valuables and completing objectives. While players seeking deep narrative elements or highly complex mechanics may find the experience relatively straightforward, Burglin' Gnomes succeeds by focusing on accessible fun. Its imaginative premise, enjoyable teamwork mechanics, varied objectives, and charming presentation combine to create an experience that stands apart from more conventional action or stealth titles.”
    • “The gameplay is easy to learn but offers enough challenge to keep things interesting.”
    • “The gameplay is enjoyable, and it’s even better when playing with friends, as the co-op experience creates a lot of funny and memorable moments.”
    • “Slop game that you and your friends will pick up for max 2 weeks then never touch again, waste of money, not to mention the gameplay loop is mind-numbing after more than a couple rounds.”
    • “The core gameplay loop is completely broken by bugs.”
    • “Its difficult mechanics, chaotic gameplay, and dependence on teamwork can make the game feel more stressful than fun.”
  • story

    59 mentions Positive Neutral Negative
    14% positive mentions, 78% neutral mentions, 8% negative mentions

    The story in "Burglin' Gnomes" offers a quirky and humorous setting with fun characters and missions, but it lacks a strong overarching narrative. Players enjoy the absurdity and variety of tasks, yet frequent bugs, incomplete quests, and inconsistent mission design often hinder progression and immersion. While the game’s chaotic charm shines through, the story experience is limited by technical issues and a need for deeper plot development.

    • “Lovely storyline.”
    • “The mission structure adds variety by offering more than simple theft objectives.”
    • “The game also incorporates hazards and threats that prevent missions from becoming too straightforward, ensuring that every successful burglary feels earned rather than automatic.”
    • “There’s little narrative — the high-gnome, homeowner, and odd characters hint at a larger world, but most of the story is in the absurdity of the setting.”
    • “I wish there was an overall mission of why you are messing with these people.”
    • “Sometimes you get missions that are simply impossible to complete because the item doesn't exist on the level, or you don't have the right equipment for it.”
  • graphics

    44 mentions Positive Neutral Negative
    27% positive mentions, 62% neutral mentions, 11% negative mentions

    The game's graphics feature a charming, quirky, and colorful art style that fits its silly, lighthearted tone, though they evoke an old-school, PS2-like aesthetic rather than modern high detail. Visuals are generally praised for personality and atmosphere but often criticized for awkward animations, graphical glitches, jankiness, and lack of polish, leading to mixed reactions especially from players sensitive to visual quality or performance issues. Overall, the graphics serve the game's whimsical vibe well but fall short of AAA standards and sometimes impact immersion due to bugs and technical problems.

    • “Beautiful graphics.”
    • “The colorful art style, quirky gnome characters, and creative level design make every session enjoyable.”
    • “The visuals are distinctive and memorable, even if the heavy filter isn’t for everyone.”
    • “The arm-stretching gimmick is awkward, grabbing anything is awkward, climbing is awkward, opening windows is awkward, running feels slow and heavy, available stamina is nowhere near sufficient, and even when camera shake is turned off the game is visually nauseating because of janky clipping issues and poor graphics.”
    • “Graphics are like a wet painting, distorting and pixelating everything making it look terrible and it gives me a headache.”
    • “Demo was somehow a better game, experienced multiple bugs and some graphical errors (rainbow textures), had a house spawn with a segment separated from the other rooms (no doors to the main part of the house).”
  • replayability

    26 mentions Positive Neutral Negative
    42% positive mentions, 46% neutral mentions, 12% negative mentions

    Replayability is generally praised, with many highlighting its fun, chaotic multiplayer and randomized elements that keep gameplay fresh. However, some players note that difficulty options, checkpoints, and progression mechanics could be improved to prevent repetition and enhance longevity. Additionally, mods and future features like customizable maps and achievements are seen as promising ways to further boost replay value.

    • “Super fun and intense game with good replayability, one of my favorite friendslop games.”
    • “The demo already had enough replayability from a single level that generated differently, and with the full release there is just so much to enjoy.”
    • “Mods also add even more replayability and give players plenty of new things to try.”
    • “Fun little game for a bit, but without the option to increase difficulty for new games, replayability is limited because the game is just too easy once you get the hang of it.”
    • “However, after a while the gameplay starts to feel repetitive, and the replay value isn’t the strongest.”
    • “Not a very long or replayable game at the moment.”
  • music

    16 mentions Positive Neutral Negative
    19% positive mentions, 62% neutral mentions, 19% negative mentions

    The game's music is generally minimal but effective, with a standout soundtrack that many players find catchy and memorable. Environmental sounds build atmosphere, while the lighthearted sound effects and occasional music enhance the quirky, immersive experience. Overall, the soundtrack is often praised as a highlight that adds charm and personality to the game.

    • “The only good thing about this game is the soundtrack.”
    • “The colorful graphics and charming character designs give it plenty of personality, and the sound effects and music fit the lighthearted theme well.”
    • “Fine for the price, fun game for a couple of hours but get repetitive fast, but all these types of games does that, only problem this has is not that much content for now and a few bugs but the title music makes up for it, it's stuck in my head for days now 9/10”
    • “No music.”
    • “Audio is minimal — environmental sounds (footsteps, insects, human movements) build tension, and music is used sparingly, letting the atmosphere do the talking.”
    • “Add more music boxes.”
  • optimization

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Optimization in this game is inconsistent, with some users experiencing severe performance issues and crashes, while others report smooth gameplay after minor adjustments. Overall, it shows potential but clearly requires further optimization and bug fixes to ensure stable performance across all systems.

    • “Peak costs less, is endlessly replayable, and has beautifully optimized controls and physics interactions.”
    • “Performance ✓ (any potato can run).”
    • “The game performed really well in the demo. I had to turn the graphics a bit down, but now the performance is top tier and it works so smooth.”
    • “The most unoptimized game I've ever played, and I have played a lot of Unity engine slop.”
    • “Worst game ever, terrible optimization, crashes my PC and forces it to shut down.”
    • “The game is cool, needs some permanent upgrades, and badly needs optimization or bug fixes.”
  • atmosphere

    10 mentions Positive Neutral Negative
    50% positive mentions, 20% neutral mentions, 30% negative mentions

    The game's atmosphere is predominantly lighthearted and playful, enhanced by charming animations and a unique concept that sets it apart from typical indie titles. While the aesthetic lacks cohesion and graphics are imperfect, the minimal audio design effectively builds tension and supports the comedic, enjoyable tone. Some users find the atmosphere awkward or buggy, but overall it contributes positively to the game's appeal.

    • “The lighthearted atmosphere and playful animations give it a lot of charm, making it stand out from many other indie games.”
    • “Audio is minimal — environmental sounds (footsteps, insects, human movements) build tension, and music is used sparingly, letting the atmosphere do the talking.”
    • “The artistic direction may not aim for realism, but it successfully supports the game's lighthearted atmosphere and makes the world enjoyable to explore.”
    • “Feels a bit too buggy, and the atmosphere of the game feels really awkward.”
    • “There's no strong aesthetic the game goes for; it would be nice if it pushed for a more fantastical or cartoony look to support the goofy atmosphere.”
    • “Audio is minimal — environmental sounds (footsteps, insects, human movements) build tension, and music is used sparingly, which diminishes the atmosphere.”
  • monetization

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is widely criticized as a blatant cash grab, with players feeling the developers prioritized quick profits over quality gameplay. While some acknowledge it’s slightly better than other recent similar games, overall it leaves a negative impression and discourages purchase.

    • “It's clear the devs have given up after making their cash grab.”
    • “It's a cool idea, but it rides on the quick cash grab streamer-friendly multiplayer games instead of actually being good.”
    • “Cash grab, do not buy.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 17% neutral mentions, 83% negative mentions

    Grinding in the game is often seen as tedious and frustrating, especially due to frequent restarts after upgrading and slow character movement. While some players enjoy the concept and social aspects, the repetitive nature and design choices can make the grinding feel more like a chore.

    • “Whether it's designed to be rogue-like or not, it's extremely annoying to have to restart after grinding for a few of the upgrades.”
    • “You'll need a second life for grinding.”
    • “Game is not fun due to the tediousness of traversing the map because of your short and stubby gnome legs.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a mix of intense, chaotic emotions with challenging and sometimes frustrating enemies, while also sparking nostalgia and playful enjoyment through exploration and unique interactions.

    • “Touching Jonathan was amazing, I can't hype it enough.”
    • “Playing this made me feel like a little kid again.”
    • “I used the grappling hook to circle around the entire house without touching the ground!”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development is highlighted by charming and memorable character designs that add personality and appeal, complemented by fitting sound effects and music that enhance the lighthearted atmosphere. Interactions with characters are consistently enjoyable and engaging.

    • “His character design and personality are incredibly charming, and interactions with him are always enjoyable and memorable.”
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Play Times

4h Median play time
13h Average play time
4-25h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Burglin' Gnomes is a survival action adventure game with horror and erotic themes. Common tags for Burglin' Gnomes include first-person, 3D, exploration, stylized, crafting and others.

Burglin' Gnomes is available on PC and Windows.

On average players spend around 13 hours playing Burglin' Gnomes.

Burglin' Gnomes was released on June 10, 2026.

Burglin' Gnomes was developed by Fobri.

Burglin' Gnomes has received positive reviews from players. Most players liked Burglin' Gnomes for its humor but disliked it for its stability.

Burglin' Gnomes is a single player game with multiplayer and local co-op support.

Similar games include The Headliners, Nuclear Nightmare, MISERY, The Break-In, R.E.P.O. and others.