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About Burglin' Gnomes

Burglin' Gnomes is a single player and multiplayer survival action adventure game with horror and erotic themes. It was developed by Fobri and was released on June 10, 2026. It received positive reviews from players.

Prepare to invade the houses of unsuspecting humans along with up to 5 friends of your choice. After finding your way in, take anything you want. Human laws don't apply to gnomes! Just try to be stealthy... Do your jobWhile burgling is a very productive activity on its own, you also need to do your job. The High-Gnome won't transport you around for nothing, so you must complete tasks for him to st…

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Reviews

84%Audience ScoreBased on 2,879 reviews
humor287 positive mentions
stability139 negative mentions

  • Extremely fun and hilarious, especially when playing with friends; creates memorable and chaotic moments.
  • Unique and creative concept with charming art style and fun physics-driven gameplay.
  • Developer actively updates the game, adding new content and improving player experience.
  • Game is very buggy and glitchy, with issues like AI getting stuck, tasks being impossible to complete, and frequent technical problems.
  • Progression is punishing with a lack of permanent saves; losing all progress on failure or death frustrates many players.
  • Difficulty and enemy balancing can be overwhelming, making solo play or smaller groups very challenging and sometimes unfair.
  • humor

    292 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor is widely praised for its chaotic, goofy, and often absurd moments, especially when played with friends, creating many memorable and laughter-filled experiences. While some find it hilarious due to quirky bugs, silly animations, and unpredictable interactions, others feel the game tries too hard or becomes repetitive over time. Overall, its blend of slapstick comedy, physics-driven antics, and multiplayer chaos makes it a highly entertaining and funny co-op experience.

    • “Playing with friends is an absolute riot — the kind of chaotic fun where everyone’s laughing, scrambling, and shouting over each other in the best way.”
    • “Burglin’ gnomes is a chaotic, physics-driven co-op sandbox that turns housebreaking into a hilarious, often terrifying, and deeply social experience — but it’s not for everyone.”
    • “The game combines stealth, teamwork, and pure chaos in a way that creates hilarious moments every session.”
    • “This game tries too hard to be goofy that it's not funny at all. It seems like it was made for obnoxious streamer groups.”
    • “Do not play if your friends are not funny; it also gets boring after a while.”
    • “The comedy comes from its poor control scheme, and it's just not funny.”
  • stability

    141 mentions Positive Neutral Negative
    1% positive mentions, 0% neutral mentions, 99% negative mentions

    The game is widely criticized for being very buggy and unstable, with frequent glitches, physics issues, and game-breaking bugs that often hinder progress and frustrate players. While some find the glitches add humorous chaos to the experience, many feel these problems detract from overall fun and replayability, especially given the lack of updates and polish since release. Stability improvements and bug fixes are highly needed to enhance gameplay and player satisfaction.

    • “For ten bucks, you can play games that have a wealth of content, are completely polished, and aren't buggy as hell.”
    • “Very fun to play alone and with friends and runs great.”
    • “The demo was amazing but the main game is so buggy, unbalanced, and broken. When it rains it pours with NPCs and enemies. The game has many bugs like vaulting glitches or getting stuck in walls when using the grapple. Enemies teleporting and the old man grabbing you through walls and windows is horrendous.”
    • “The game has no updates, has game-breaking glitches every session, and gives you no real privilege within hosting, so modding, cheating, and griefing are massive issues.”
    • “The game is so buggy it's borderline unplayable. Some bugs cause you to lose the entire game and have to reset.”
  • gameplay

    134 mentions Positive Neutral Negative
    34% positive mentions, 50% neutral mentions, 16% negative mentions

    The gameplay of Burglin' Gnomes is characterized by its goofy, physics-driven mechanics and a fun, accessible sneaking and collecting loop that shines most in multiplayer with friends. While praised for its charm, creativity, and humor, many reviewers note issues with janky controls, frequent bugs, limited content, and repetitive mechanics that can frustrate solo play and reduce long-term appeal. Overall, it offers an enjoyable, lighthearted experience with promising ideas but needs polish and expanded depth to fully meet player expectations.

    • “It's the right type of silly and fun gameplay loop. Me and my friends keep playing this game because it's just fun every time we play it.”
    • “Burglin' Gnomes is a charming and surprisingly addictive game that combines fun gameplay with a unique sense of humor.”
    • “The core gameplay revolves around sneaking through oversized household environments while searching for valuables and completing objectives. While players seeking deep narrative elements or highly complex mechanics may find the experience relatively straightforward, Burglin' Gnomes succeeds by focusing on accessible fun.”
    • “Slop game that you and your friends will pick up for max 2 weeks then never ever touch again, waste of money, not to mention the gameplay loop is mind numbing after more than a couple rounds.”
    • “The core gameplay loop is completely broken by bugs.”
    • “The items the game rewards you the ability to craft range from barely usable to a borderline detriment to your gameplay due to the controls of items requiring the precision of a 60 year old cardiac surgeon.”
  • story

    61 mentions Positive Neutral Negative
    13% positive mentions, 80% neutral mentions, 7% negative mentions

    The story in this game is minimal and largely conveyed through quirky characters and absurd scenarios rather than a structured narrative, with many missions feeling repetitive or incomplete due to frequent bugs and missing items. Players enjoy the humorous, chaotic setting and varied mission objectives, but frustration arises from soft-locked quests, lack of overarching plot, and punitive restarts upon mission failure. Overall, while the storyline adds charm and context, its delivery is hindered by technical issues and limited content depth.

    • “Lovely storyline.”
    • “Arriving by tornado from the flying gnome island, you're tasked with 15-minute-long missions to crash "gramps" house with only your friends and Jonathan (your very music-minded fairweather gnome friend) and steal everything not nailed down in order to generate materials for crafting furniture for gnome island and handy tools for your gnomes, cause chaos, get stung by bees, yeeted out windows, flushed down toilets, baked in microwaves, toss grenades, worship the almighty Atari 2600, drag your friends into a campfire, get punched by sloths, kidnapped by butt goblins (I don't really know what they are but it's accurate, you'll see) and a thousand other stupidly hilarious things!”
    • “The mission structure adds variety by offering more than simple theft objectives. The game also incorporates hazards and threats that prevent missions from becoming too straightforward, ensuring that every successful burglary feels earned rather than automatic.”
    • “Would I recommend this? No, not at all. There are a lot of reasons I really can't get into this game: one, the levels sometimes have a game-breaking way of having you enter a room that is impossible to escape from; then you have some dumb quest to get another gnome out of his shed, and he just annoys you to the point you end up deliberately not wanting to carry on the level.”
    • “So far physics and controls are garbage, map-generation is bugged, you get stuck in random things, quota tasks cannot be completed way too often ('kiss 4 gnomes' but there are 3; 'do x to Jonathan' but there is no hut, 'do x with blowdarts' but you don't have one)... and a single failed mission nukes the entire mission streak.”
    • “Sometimes you get missions that are simply impossible to complete because the item doesn't exist on the level, or you don't have the right equipment for it.”
  • graphics

    44 mentions Positive Neutral Negative
    27% positive mentions, 62% neutral mentions, 11% negative mentions

    The game's graphics are charming and quirky, with a colorful, cartoonish art style that fits its playful, silly theme, though they often evoke comparisons to older, low-detail titles like PS2 games. While some players appreciate the unique visuals and creative design, others criticize the graphics for being glitchy, pixelated, and causing performance issues, with occasional bugs and awkward animations detracting from the experience. Overall, the visuals contribute well to the atmosphere despite technical imperfections and a lack of polish.

    • “Beautiful graphics.”
    • “The colorful art style, quirky gnome characters, and creative level design make every session enjoyable.”
    • “The visuals are distinctive and memorable, even if the heavy filter isn’t for everyone.”
    • “The arm-stretching gimmick is awkward, grabbing anything is awkward, climbing is awkward, opening windows is awkward, running feels slow and heavy, available stamina is nowhere near sufficient, and even when camera shake is turned off the game is visually nauseating because of janky clipping issues and poor graphics.”
    • “Graphics are like a wet painting, distorting and pixelating everything making it look terrible and it gives me a headache.”
    • “Demo was somehow a better game, experienced multiple bugs and some graphical errors (rainbow textures), had a house spawn with a segment separated from the other rooms (no doors to the main part of the house).”
  • replayability

    27 mentions Positive Neutral Negative
    41% positive mentions, 48% neutral mentions, 11% negative mentions

    Replayability opinions vary, with many praising the game’s high replay value due to diverse levels, chaotic fun, and mod support, while others note limited replayability caused by ease, repetitive gameplay, or lack of difficulty scaling. Suggestions for improvement include adding difficulty options, achievements, checkpoints, and customizable map properties to enhance long-term engagement. Overall, updates and new content have notably increased the game’s playability and replay appeal.

    • “Super fun and intense game with good replayability, one of my favorite friendslop games.”
    • “The demo already had enough replayability from a single level that generated differently, and with the full release there is just so much to enjoy.”
    • “Mods also add even more replayability and give players plenty of new things to try.”
    • “Fun little game for a bit, but without the option to increase difficulty for new games, replayability is limited because the game is just too easy once you get the hang of it.”
    • “However, after a while the gameplay starts to feel repetitive, and the replay value isn’t the strongest.”
    • “Not a very long or replayable game at the moment.”
  • music

    16 mentions Positive Neutral Negative
    19% positive mentions, 62% neutral mentions, 19% negative mentions

    The game's music is minimal but effective, blending environmental sounds with a catchy, memorable soundtrack that enhances the lighthearted and chaotic atmosphere. Many players praise the soundtrack as a highlight, with some tracks described as melodic masterpieces that stick in the mind long after playing.

    • “The only good thing about this game is the soundtrack.”
    • “The colorful graphics and charming character designs give it plenty of personality, and the sound effects and music fit the lighthearted theme well.”
    • “Fine for the price, fun game for a couple of hours but get repetitive fast, but all these types of games does that, only problem this has is not that much content for now and a few bugs but the title music makes up for it, it's stuck in my head for days now 9/10”
    • “No music.”
    • “Audio is minimal — environmental sounds (footsteps, insects, human movements) build tension, and music is used sparingly, letting the atmosphere do the talking.”
    • “Add more music boxes.”
  • optimization

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    Optimization in this game is mixed, with some users experiencing significant performance issues and crashes, while others report smooth gameplay after initial adjustments like lowering graphics or restarting. Overall, the game could benefit from improved and more consistent optimization to enhance stability and performance across different systems.

    • “Peak costs less, is endlessly replayable, and has beautifully optimized controls and physics interactions.”
    • “Performance ✓ (any potato can run).”
    • “The game performed really well in the demo; I had to turn the graphics a bit down, but now the performance is top tier and it works so smooth.”
    • “The most unoptimized game I've ever played, and I have played a lot of Unity engine slop.”
    • “Worst game ever, terrible optimization, crashes my PC and turns it off.”
    • “The game is cool, needs some permanent upgrades, and badly needs optimization or bug fixes.”
  • atmosphere

    10 mentions Positive Neutral Negative
    50% positive mentions, 20% neutral mentions, 30% negative mentions

    The game’s lighthearted and playful atmosphere, supported by charming animations and minimal yet effective audio, creates a unique and enjoyable experience. While some find the aesthetic inconsistent or slightly buggy, the overall comedic tone and artistic direction successfully enhance the game’s charm and appeal.

    • “The lighthearted atmosphere and playful animations give it a lot of charm, making it stand out from many other indie games.”
    • “Audio is minimal — environmental sounds (footsteps, insects, human movements) build tension, and music is used sparingly, letting the atmosphere do the talking.”
    • “The game's lighthearted atmosphere and unique concept give it a charm that many indie titles struggle to achieve.”
    • “Feels a bit too buggy, and the atmosphere of the game feels really awkward.”
    • “There's no strong aesthetic the game goes for; it would be nice if it pushed for a more fantastical or cartoony look to complement the goofy atmosphere.”
    • “Audio is minimal — environmental sounds (footsteps, insects, human movements) build tension, and music is used sparingly, but this limits the atmosphere.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    Grinding in the game is widely seen as tedious and frustrating, with cumbersome gear management and slow traversal contributing to the annoyance. While some players appreciate the concept and social aspects, the overall experience is hindered by repetitive tasks and questionable design choices.

    • “Whether it's designed to be rogue-like or not, it's extremely annoying to have to restart after grinding for a few of the upgrades.”
    • “You'll need a second life for grinding.”
    • “Clip farming with extra steps.”
  • monetization

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users widely criticize the game's monetization as a blatant cash grab, expressing disappointment that it prioritizes quick profits over quality. While some acknowledge it is slightly better than similar titles, the overall sentiment is negative, warning potential buyers against spending money.

    • “It's clear the devs have given up after making their cash grab.”
    • “It's a cool idea, but it rides on the quick cash grab streamer-friendly multiplayer games instead of actually being good.”
    • “Cash grab, do not buy.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect evokes a mix of intense frustration and excitement, with players feeling both challenged and thrilled by the game's chaotic encounters and mechanics. It also brings out a sense of nostalgia and playful joy, making players feel childlike and adventurous.

    • “Touching Jonathan was amazing; I can't hype it enough.”
    • “Playing this made me feel like a little kid again.”
    • “"Can you stop inappropriately touching the tree?"”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is highlighted by charming and colorful designs that add strong personality, with engaging interactions that leave a memorable impression. The lighthearted theme is well supported by fitting sound effects and music.

    • “The colorful graphics and charming character designs give it plenty of personality, and the sound effects and music fit the lighthearted theme well.”
    • “His character design and personality are incredibly charming, and interactions with him are always enjoyable and memorable.”
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Play Times

4h Median play time
13h Average play time
4-25h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Burglin' Gnomes is a survival action adventure game with horror and erotic themes. Common tags for Burglin' Gnomes include first-person, 3D, exploration, stylized, crafting and others.

Burglin' Gnomes is available on PC and Windows.

On average players spend around 13 hours playing Burglin' Gnomes.

Burglin' Gnomes was released on June 10, 2026.

Burglin' Gnomes was developed by Fobri.

Burglin' Gnomes has received positive reviews from players. Most players liked Burglin' Gnomes for its humor but disliked it for its stability.

Burglin' Gnomes is a single player game with multiplayer and local co-op support.

Similar games include Nuclear Nightmare, The Headliners, MISERY, R.E.P.O., The Break-In and others.