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Millivolt

Millivolt Game Cover
85%Game Brain Score
graphics
gameplay, optimization
95% User Score Based on 40 reviews

Platforms

PCWindows
Millivolt Game Cover

About

Millivolt is a puzzle-based game where you play as a repair robot named Robert Wattson. Your mission is to fix various appliances, starting with a microwave, by solving intricate puzzles, moving screws to join circuits, and avoiding obstacles. The game features gravity-shifting challenges that add an extra layer of complexity to the puzzles, providing a unique and engaging gameplay experience.

Millivolt screenshot
Millivolt screenshot
Millivolt screenshot
Millivolt screenshot
Millivolt screenshot
Millivolt screenshot

95%
Audience ScoreBased on 40 reviews
graphics6 positive mentions
optimization2 negative mentions

  • The game features a unique gravity-flipping mechanic that adds an interesting twist to the puzzles.
  • It's a short and fun experience, making it a great option for a quick gaming session.
  • The visuals are appealing, and the character design, especially Mr. Robert Wattson, is charming.
  • The camera sensitivity is slow, which can hinder gameplay, especially on a controller.
  • There are reports of glitches, such as items falling out of the player's hands, which can disrupt the experience.
  • The game is very short, with some players wishing for more levels or content.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay features a unique gravity flip mechanic that enhances the experience, alongside conventional third-person platforming elements. Players engage with innovative electricity manipulation puzzles that increase in complexity, ensuring an engaging experience throughout. Overall, the game is praised for its smooth mechanics and creative design, especially considering its status as a student project.

    • “The gravity flip mechanic is really cool and overall the game plays well from my experience.”
    • “While the levels start off simple, they gradually increase in complexity, keeping the gameplay engaging.”
    • “In millivolt, the gameplay is that of a conventional third-person platformer.”
    • “It's free, short, plays well, and demonstrates gravity-flipping as a main gameplay mechanic.”
    • “The game mechanics revolve around manipulating electricity in innovative ways to solve puzzles.”
  • graphics
    13 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, featuring a whimsical and kid-friendly art style that enhances the overall experience. While the visuals effectively convey the game's setting and level design, some players noted issues with detecting certain elements, like gravity fields, which may be attributed to individual hardware performance. Overall, the minimalistic approach may not appeal to everyone, but it complements the puzzle platformer genre nicely.

    • “Pretty good puzzle platformer with a nice art style.”
    • “The graphics are perfectly fine and convey their setting without fault.”
    • “The graphical style denotes a sense of whimsy, and the character itself is rather kid-friendly.”
    • “Perhaps it was my graphics card that didn't render the gravity fields as well as it could; at one point, you walk into gravity fields that naturally change your gravity orientation, but these were a little difficult to detect.”
    • “This occurrence may have been due to my graphics card or some other factor.”
    • “The minimalistic art style complements the overall experience, though it might not appeal to everyone.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game has been heavily criticized, with users reporting persistent stuttering that renders it nearly unplayable.

    • “The game suffers from constant stuttering, making it nearly unplayable.”
    • “The optimization is so poor that it results in stuttering throughout the entire gameplay.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has limited replayability, with many users noting that once it is completed, there is little incentive to play it again.

    • “There's also not a lot of replay value in what is there; once you've played it, that's it.”

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