Millivolt Game Cover

In Millivolt, you play as an electrical appliance repair robot named 'Robert Wattson'. You fix a microwave by entering them and solving various puzzles to put the wiring back together, replace components and avoiding obstacles. These puzzles often involve moving screws to join circuits together and activating buttons within the appliance to both traverse through the appliance and eventually fix it…

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 22 reviews
gameplay3 positive mentions
optimization3 negative mentions
  • The game offers a unique twist on escape simulators, blending creativity and logic with engaging puzzle mechanics.
  • The minimalistic art style and charming character design enhance the overall experience, making it visually appealing.
  • It's a fun and free game that provides a short but entertaining gameplay experience, with potential for more levels in the future.
  • The game is very short, with completion times averaging around 15-30 minutes, leaving players wanting more content.
  • Camera sensitivity and controls can be problematic, particularly on certain controllers, affecting the overall gameplay experience.
  • Some players have reported glitches and stuttering issues that can hinder gameplay, making it less enjoyable for some.
  • gameplay8 mentions

    The gameplay features innovative mechanics centered around manipulating electricity and a unique gravity flip system, which enhances puzzle-solving and platforming elements. Levels progressively increase in complexity, maintaining player engagement throughout the experience. Overall, the game is well-received for its smooth mechanics and unconventional approaches typical of student projects.

    • “The game mechanics revolve around manipulating electricity in innovative ways to solve puzzles.”
    • “While the levels start off simple, they gradually increase in complexity, keeping the gameplay engaging.”
    • “The gravity flip mechanic is really cool and overall the game plays well from my experience.”
    • “In millivolt, the gameplay is that of a conventional third-person platformer.”
    • “It's free, short, plays well, and demonstrates gravity-flipping as a main gameplay mechanic.”
  • graphics7 mentions

    The graphics feature a minimalistic art style that enhances the overall experience, though it may not resonate with everyone. The visuals are generally well-received, effectively conveying the game's whimsical setting and character design, while some users noted minor issues with rendering specific elements like gravity fields. Overall, the graphics are considered good, contributing positively to the puzzle platformer experience.

    • “The minimalistic art style complements the overall experience, though it might not appeal to everyone.”
    • “The graphics are perfectly fine and convey their setting without fault.”
    • “The graphical style denotes a sense of whimsy, and the character itself is rather kid-friendly.”
    • “Perhaps it was my graphics card that didn't render the gravity fields as well as it could; at one point, you walk into gravity fields that naturally change your gravity orientation, but these were a little difficult to detect.”
    • “This occurrence may have been due to my graphics card or some other factor.”
  • optimization1 mentions

    The optimization of the game has been criticized for causing persistent stuttering, which significantly hampers the overall gameplay experience and renders it nearly unplayable for many users.

    • “The game suffers from constant stuttering, making it nearly unplayable.”
    • “Optimization is a major issue; the frame rate drops significantly during gameplay.”
    • “I experience frequent lag spikes that ruin the overall experience.”
  • replayability1 mentions

    Reviews indicate that the game lacks significant replayability, as players feel that once they have completed it, there is little incentive to return for additional playthroughs.

    • “There's also not a lot of replay value in what is there; once you've played it, that's it.”
    • “After completing the game, I felt no urge to go back and experience it again.”
    • “The lack of different endings or choices makes it feel like a one-and-done experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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