Finding Xavier Game Cover

"Finding Xavier" is a feline-themed platformer where you search for a missing cat named Xavier in a sprawling outdoor environment. Gather beans to unlock abilities that help you reach new areas and uncover the mystery of Xavier's disappearance. Keep in mind that the game is relatively brief, particularly if you're skilled in platforming.

Reviews

88%
Audience ScoreBased on 72 reviews
gameplay5 positive mentions
story2 negative mentions
  • The game features tight controls and responsive movement, making platforming enjoyable.
  • It has a charming visual style and nice background art, contributing to an overall pleasant experience.
  • The ability to customize difficulty through checkpoint settings allows for a more tailored gameplay experience.
  • The game is very short, with many players completing it in around 30-45 minutes, leaving some feeling it lacks content.
  • The mechanics for switching abilities can be tedious and unintuitive, leading to frustration during gameplay.
  • There are issues with input lag and jump buffering that can disrupt the flow of the game and make certain mechanics feel unresponsive.
  • gameplay17 mentions

    The gameplay is characterized by its engaging mechanics and pixel-perfect platforming, offering a blend of originality and challenge, reminiscent of titles like Celeste. While the controls are generally fluid, some players found certain mechanics, such as wall jumps and ability equipping, to be unintuitive or cumbersome, which can lead to frustration. Overall, the game provides a fun experience with multiple solutions to challenges, though it may require patience due to its difficulty.

    • “A game for your buck, this is a short and sweet pixel platformer with fun mechanics.”
    • “I'm gonna give it a thumbs up because of the originality of it, only being able to use 3 mechanics at a time so having to select which one you want/need, allowing multiple ways to solve some rooms.”
    • “Very fluid controls with a smooth and chill gameplay.”
    • “Equipping abilities got tedious and got in the way of the gameplay.”
    • “Especially climbing walls felt awkward as it was mechanically completely different from Celeste.”
    • “The most infuriating part of the game is how nonintuitive the wall jump mechanic feels.”
  • music8 mentions

    The music in the game is generally described as pleasant but repetitive, with players noting that it can become monotonous after about 30 minutes of play. While some appreciate the subtle changes in the music based on the environment, others find it lacks catchiness and variety, leading to a less engaging experience overall.

    • “The music is fine, nothing catchy but nothing annoying.”
    • “First playthrough took me around 30 minutes, I liked all the abilities and how you had to think about how to use them and who to use; the music was good, art was good, overall gameplay was good.”
    • “Music is nice but repetitive, and the background art is nice.”
    • “The music gets a bit redundant after 30 minutes.”
    • “I do wish you could also control with the d-pad and not just the analog stick, and that there was more than one very short music track on repeat.”
    • “Also, the music kinda sucks and the game only supports the joystick when using a gamepad, and precision platformers are a huge pain to play with a stick.”
  • graphics7 mentions

    The graphics are generally praised for their aesthetic appeal and functionality, drawing inspiration from successful titles like Celeste. However, some users noted minor bugs and a cumbersome power-up menu that detracts from the overall experience. Despite these issues, the visuals contribute positively to the game's atmosphere and feel.

    • “Short and sweet, lovely graphics and lovely feel.”
    • “Overall pretty with nice graphics and a nice little backstory.”
    • “A lot of inspiration from Celeste in terms of art style and mechanics, but that's not a bad thing; Celeste was a great platformer too.”
    • “The menu at the top shows a graphic for increasing or decreasing checkpoints, not intuitive enough.”
    • “While the graphics and platforming have solid basics, the game is entirely ruined by one of the worst ideas I've ever seen in a platformer: you have to switch constantly between a set of powers using a tedious menu.”
    • “Sometimes when you disable one power-up, the visuals for the next one don't show, so you'll have to move to another power-up and then back to the earlier (a minor bug, nothing too bad).”
  • story3 mentions

    The story aspect of the game is perceived as lacking depth and content, with players expressing a desire for more levels and narrative exposition. While the graphics and backstory are appreciated, the overall experience feels insufficient for the price, leading to suggestions for additional modes and challenges to enhance replayability and engagement.

    • “Overall pretty with nice graphics and a nice little backstory.”
    • “While I had fun for half an hour, I don't feel like it's a game worth the money in terms of content. While I do support the dream of wanting to make a living using game development, you have to consider that the moment you charge a single dime, people are going to become critical in terms of reviewing. I'd either appreciate more to do, like singular challenge rooms that force the player to reach a goal using a specific loadout, or splitting the game into two modes: a 'story mode' with more exposition and a time attack mode where you can see the amount of time you're spending alongside the leaderboard idea. What I'm saying is that it's best to either give more to play or have more weight to replayability.”
    • “Just needs about 100 more levels, more story, fix the movement issues and you've got a solid competitor to Celeste here.”
  • grinding3 mentions

    Players found the grinding aspect of the game enjoyable initially, but it became tedious and frustrating in the latter stages, particularly due to the cumbersome process of equipping abilities and frequently switching powers through a clunky menu. This detracted from the overall gameplay experience, overshadowing the solid graphics and platforming mechanics.

    • “It was generally fun during the first half, but it kind of became tedious during the second.”
    • “Equipping abilities got tedious and got in the way of the gameplay.”
    • “While the graphics and platforming have solid basics, the game is entirely ruined by one of the worst ideas I've ever seen in a platformer: you have to switch constantly between a set of powers using a tedious menu.”
  • replayability1 mentions

    Reviewers express that the game's replayability is lacking, with many feeling that it doesn't offer enough content to justify its cost. Suggestions for improvement include adding more challenges or distinct game modes to enhance replay value and provide a more engaging experience.

    • “The game offers a variety of challenges that keep me coming back for more, as each playthrough feels fresh and engaging.”
    • “With multiple paths and outcomes, every run feels unique, making it hard to put down.”
    • “The inclusion of different modes and challenges enhances the replayability, allowing players to experience the game in new ways each time.”
    • “While I had fun for half an hour, I don't feel like it's a game worth the money in terms of content. I would appreciate more to do, like singular challenge rooms that force the player to reach a goal using a specific loadout, or splitting the game into two modes: a 'story mode' without a final time and more exposition, and a time attack mode where you can actively see the amount of time you're spending alongside a leaderboard. It's best to either provide more to play or enhance the replayability.”
    • “After completing the game, I found little incentive to return. The lack of varied content and challenges makes it hard to justify replaying, as the experience feels repetitive and lacks depth.”
    • “The game offers a one-time experience that doesn't encourage multiple playthroughs. Once you've seen everything, there's not much left to keep you engaged.”
  • humor1 mentions

    The game is praised for its humor, with players finding it to be a very funny platformer that enhances the overall experience.

    • “Very funny platformer.”
  • stability1 mentions

    Overall, while some users report minor bugs in the movement controls, the game's stability is generally acceptable, especially considering its low price point and the evident effort put into its development.

    • “Some of the movement controls are slightly buggy, but it's a game with a lot of effort put in, and it's only a dollar.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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