Might is Right
- March 11, 2019
- LazyKitty
- 15h median play time
"Might is Right" is a turn-based strategy game with simple controls and complex mechanics. Lead a squad of up to 6 characters, each with their own talent tree and play style, through a vast world filled with enemies. Combat is tactical and customizable, allowing for character development and diverse abilities. The number of levels is unlimited, providing a challenging and engaging experience.
Reviews
- The game is extremely addictive with a 'one more turn' vibe, making it hard to put down.
- There is a wide variety of classes and skill trees, allowing for deep customization and replayability.
- The graphics and environment are beautifully designed, enhancing the overall experience.
- The final boss is disproportionately difficult, leading to frustration and making it nearly impossible to finish the game.
- The game suffers from balance issues, with some enemies being overly powerful compared to the player's squad.
- There are numerous bugs and crashes, which detract from the overall enjoyment of the game.
- graphics10 mentions
- 70 % positive mentions
- 10 % neutral mentions
- 20 % negative mentions
Overall, the graphics in the game are generally well-received, with many players appreciating the animations and atmospheric design. While some users noted that the graphics are suitable for lower-end devices, there are mentions of flaws and areas for improvement. Despite these criticisms, the visual presentation is considered a strong aspect of the game.
“I liked the animations and graphics very much.”
“Ideal graphic level for this game to feel that atmosphere yourself.”
“Graphics, by the way, are at a high level!”
“The idea is great because I loved the first series of Disciples games and I do like the graphics, but there are just too many flaws in this one.”
“On the downside, the graphics could be better.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is generally straightforward and easy to grasp, offering around 10-15 hours of play on a single map with unique unit builds. While it features familiar turn-based mechanics and complex systems like damage modifiers and skill trees, the final battle's poorly communicated mechanics can lead to frustration, detracting from an otherwise enjoyable experience.
“The gameplay itself is very straightforward and easy to understand.”
“Right of the Sword is an old school turn-based strategy game with simple controls and deep complex mechanics.”
“Very familiar gameplay with more deep and complex mechanics, like different damage modifiers and a variable skill tree.”
“Pretty short, just one map for about 10-15 hours of gameplay, disciples-like game, with the possibility of unique unit builds.”
“Whether you agree or not with the philosophy of how this last fight is set up, with a mechanic not previously used in the game, with a boss and his squad with substantially greater hit points than your guys could conceivably have, the realization of the fight is poor: you cannot easily determine this incredibly key piece of information, so key that the devs carefully set it out for you, and this failure makes the last battle frustrating and ruins an otherwise completely enjoyable game.”
“About gameplay - where's my big spell book?!”
- story6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The game's story has received mixed feedback; some players appreciate its engaging narrative and tactical elements, while others criticize the lack of a clear storyline and additional features, particularly in its early access state. Overall, the potential for a compelling story is recognized, but many feel it is currently underdeveloped.
“I won't spoil the plot because I want to save your emotions from the game. Personally, I really liked it!”
“With easy controls and an interesting story.”
“The game has an interesting storyline and exciting battles in which you will need certain qualities: tactical, logical, and you have to think three steps ahead.”
“There's no story, no breaking up the constant stream of turn-based fights with something else, no minigames, no nothing.”
“I was not sure of a story or objective but was not critical because it is in early access.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be quite pronounced, with repetitive battles and a focus on leveling up through mob encounters. While this is a common feature in the genre, many feel it detracts from the overall experience due to the lack of variety in combat.
“Very, very, very grindy.”
“"Grindy" here also means that every single fight is exactly the same.”
“Currently, the game consists mostly of wandering a small map and grinding mobs to level up your party (in order to fight higher level mobs and liberate a few sporadic settlements).”
- replayability4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game offers significant replayability through its user-friendly design and strategic depth, reminiscent of classic titles like King's Bounty and Monster's Den. However, concerns arise regarding potential limitations if the game features the same map in each playthrough, which could hinder its long-term replay value. Overall, the combination of character customization and tactical elements contributes positively to its replayability.
“This is the real genius of the game and makes for a lot of replayability.”
“Not sure about replayability - if it's the same map every time probably not so much.....”
“A smaller, much more user-friendly version of a King's Bounty type game, with some Monster's Den replayability.”
“The environment in the game belongs to the fantasy style, and the features can be highlighted as follows: early access, strategy, role-playing game, indie, turn-based strategy, turn-based tactics, steam achievements, middle ages, for one player, fantasy, tactical role-playing game, role-playing strategy, magic, tactics, turn-based, masterpiece, classic, adventure, old school, character customization, top view, atmosphere, exploration, difficult, artificial intelligence, replay value.”
- atmosphere3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The atmosphere of the game has been described as lacking immersion compared to its predecessor, "Disciples," with users noting that the ideal graphic level is crucial for enhancing the experience. Set in a fantasy environment, the game incorporates elements of strategy and role-playing, but it struggles to evoke a compelling atmosphere that resonates with players.
“The environment in the game belongs to the fantasy style, and the features can be highlighted as follows: early access, strategy, role-playing game, indie, turn-based strategy, turn-based tactics, steam achievements, middle ages, for one player, fantasy, tactical role-playing game, role-playing strategy, magic, tactics, turn-based, masterpiece, classic, adventure, old school, character customization, top view, atmosphere, exploration, difficult, artificial intelligence, replay value.”
“Ideal graphic level for this game to feel that atmosphere yourself.”
“The ideal graphic level for this game is necessary to truly feel the atmosphere.”
“The environment in the game is rooted in a fantasy style, but it lacks the depth and immersion needed to create a captivating atmosphere.”
“While the game features many interesting elements, the overall atmosphere feels flat and uninspired.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game has been widely criticized, with users describing it as poor and unappealing.
“The music is really disappointing and lacks any creativity.”
“I found the soundtrack to be repetitive and uninspired.”
“The audio quality of the music is subpar and detracts from the overall experience.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Character development is noted as interesting, but players feel that it becomes repetitive by level 6 or 7 due to encountering the same battle scenarios.
“The character development is intriguing, but by the time I reach level 6 or 7, I encounter the same battle scenarios.”
“I love how the characters evolve throughout the game, making each decision feel impactful.”
“The depth of character backstories adds a rich layer to the gameplay experience.”