- January 5, 2017
- Funghisoft
MHRD
Platforms
About
"MHRD is a simulation game where you become a hardware engineer at a startup in the 1980s. You'll design and build your own CPU and other hardware components using the integrated development environment and a specific hardware design language. The game is single-player, can be very grinding, and has some bugs, but offers an immersive and educational experience for those interested in hardware technology."

- The game provides a fun and educational experience, teaching players how to build a CPU from basic components like NAND gates.
- The progression from simple logic gates to more complex components is well-structured, allowing players to gradually learn and apply new concepts.
- The retro aesthetic and sound design create an immersive atmosphere that enhances the overall experience.
- The game is very short, with many players completing it in just a few hours, leading to concerns about its value for the price.
- The text editor is clunky and lacks features like scrolling, making it difficult to manage larger designs and comments.
- There is a lack of debugging tools, which can make troubleshooting designs frustrating, especially for more complex tasks.
graphics
19 mentions Positive Neutral NegativeThe graphics in the game are characterized by a retro aesthetic reminiscent of the 1980s, featuring minimalistic designs and a lack of advanced visual elements. While some players appreciate the nostalgic style, many criticize the absence of a graphical interface for circuit design, which could enhance usability and intuitiveness. Overall, the visuals are seen as fun but limited, with a strong call for improved graphical tools to facilitate gameplay.
“I really enjoyed the minimalism and aesthetic of this one.”
“On the whole, a fun little diversion with a nice retro aesthetic.”
“The aesthetics are, to me, quite fun.”
“You're not going to find any fancy graphics here, and you're going to have to do your own research outside of the game to be able to create the various circuits needed to build your CPU in the game.”
“There is no mouse input or graphical display of your current designs (besides the stock ASCII design that is provided as a guide to create the circuit).”
“Aesthetically, it's IBM business-drab 80's: you can choose any color scheme as long as it's green, amber, or grey-monochrome. Given that the entirety of the storyline is 'work at an 80s chip company,' that's appropriate.”