- September 23, 2021
- Reckoner Industries
- 8h median play time
The Signal State
Platforms
About
"The Signal State" is a narrative-driven cyberpunk thriller game. As a hacker, uncover a global conspiracy by manipulating data and infiltrating systems. With multiple endings, your choices and hacking skills will determine the outcome in this immersive, atmospheric adventure.
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- The game offers a unique and engaging approach to logic puzzles, reminiscent of Zachtronics titles, with a focus on modular synthesis.
- Puzzles are well-designed and progressively increase in difficulty, providing a satisfying challenge for players.
- The visual design and interface are polished, creating an enjoyable experience while solving puzzles.
- The game is relatively short, with many players completing the main campaign in around 4-6 hours, leaving them wanting more content.
- Instructions and objectives can be unclear, leading to confusion and frustration during gameplay.
- The UI and controls have been criticized for being clunky and lacking quality-of-life features, such as an undo function.
story
140 mentions Positive Neutral NegativeThe story in the game has received mixed reviews, with many players finding it underwhelming and disconnected from the gameplay. While some appreciated the minimalistic narrative as a backdrop to the puzzles, others criticized it for being convoluted, poorly written, and lacking engaging characters. Overall, the story serves primarily as context for the puzzles, but many players felt it could have been more compelling and better integrated into the gameplay experience.
“The story is a nice backdrop to the puzzles.”
“I had a great time working through challenging puzzles, and the story was decently engaging.”
“The story is interesting dressing to the puzzles, and the puzzle progression has been absolutely perfect.”
“The story itself and dialogue didn't work for me unfortunately, with characters having little to no flavor and the scenario felt overly contrived.”
“The story is kind of a mess; it's got heart but it feels very disconnected and distant from the gameplay.”
“I found the story rather annoying and completely unrelated to the puzzles, or logic basics, or synth basics, so it just seemed like a random aesthetic that was forced into a puzzle game with no creative effort on integration.”