- August 23, 2019
- Somepx
- 1h median play time
Mekabolt
Platforms
About
"Mekabolt" is a single-player Science Fiction Platformer game where players, as a theme park technician, must repair haywire robots using a trusty Mekabolt. Manipulate robots to overcome obstacles and beat 100 puzzle-platforming challenges, using them as platforms, riding them to new heights, and burning underbrush. With unique robot manipulation gameplay, players must also watch out for dangerous traps and enjoy the colorful 2D art.
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- Cute and simple design with enjoyable puzzle platforming mechanics.
- Great for short gaming sessions, with levels that can be completed quickly.
- Good pixel art and music, creating a charming atmosphere.
- Extremely short gameplay, often completed in under an hour.
- Controls can be clunky and are not rebindable, leading to frustration.
- Lack of depth and challenge, making it feel repetitive and overly simple.
gameplay
30 mentions Positive Neutral NegativeThe gameplay is characterized by interesting and unique mechanics that evolve across four distinct worlds, providing a fresh experience with each level. While the game offers enjoyable puzzle-platforming elements and solid art and music, it suffers from a lack of tutorial prompts and occasionally unforgiving hitboxes. Overall, players find the gameplay fun and engaging, though the experience is relatively short, typically lasting around 30-45 minutes.
“The mechanics are interesting, and the game keeps introducing new ones to keep the adventure fresh.”
“Each of the four worlds swap out the mechanics of the previous world so you won't be doing the same things in 1-1 that you'll be doing in 2-1, so the experience gets a big freshen up every quarter.”
“Don't expect to play this game for more than 30-45 minutes, but for that time, you'll have good art, nice music, and, most importantly, thoroughly enjoyable puzzle-platformer gameplay.”
“I bought the 'platform bundle'... devious dungeons yes, random heroes yes (but controls aren't told to you like this game). The first cutscene needs you to press 'Z' but there was no prompt, and the mechanics (particularly jumping) are quite unpleasant.”
“Some parts should have used a step to teach the usage of the mechanics, and blind falls being your death if you waited, with death being your only trial and error.”
“I really think the developer should take a good hard look at Toki Tori for inspiration in level design, and make the levels a few orders of magnitude more complex - the currently implemented game mechanics certainly allow for that to happen.”