- October 14, 2013
- Team Reptile
Megabyte Punch
Platforms
About
"Megabyte Punch" is a rhythm-based fighting game where players build their own robot to battle enemies and bosses in various levels. By defeating opponents, players can obtain their weapons and abilities to customize their own robot. The game features both a story mode and a multiplayer mode for up to 4 players.
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- Megabyte Punch combines the mechanics of Super Smash Bros. with customizable robots, offering a unique and engaging gameplay experience.
- The game features a colorful art style and a catchy soundtrack, enhancing the overall enjoyment while playing.
- The character customization allows players to mix and match parts, creating a personalized fighting style that adds depth to the gameplay.
- The game lacks online multiplayer, limiting the experience to local co-op, which can be a drawback for players looking for online competition.
- Some levels can feel repetitive and long, with a lack of checkpoints that can lead to frustration when dying.
- The AI can be predictable and sometimes spammy, making certain encounters less challenging and more tedious.
gameplay
116 mentions Positive Neutral NegativeThe gameplay is highly praised for its innovative blend of customization and mechanics reminiscent of Super Smash Bros., offering players the ability to create unique characters and engage in fast-paced combat. While the controls are generally responsive and enjoyable, some players note that the damage knockback mechanics can feel less effective in enclosed spaces, and the gameplay may become repetitive over time. Overall, it combines elements from various beloved franchises, providing a fun and engaging experience, though it lacks online multiplayer options which some players find limiting.
“The customization of Custom Robo but with the gameplay of Super Smash Bros is a mixture I didn't know I wanted until I had it.”
“Gameplay is fast and smooth, like cutting butter with a warm knife, while early game can be almost a cakewalk (as expected), the final levels will force you to play better if you want even a chance to win, but man, does it feel great beating that final boss.”
“All in all, the platforming, environment, and gameplay feel amazingly fun and solid.”
“The damage-based knockback mechanic seems not to work as well, from my perspective, in an enclosed space (levels) in comparison to traditional smash-like platforms where you die from being knocked off the stage.”
“Mbp has gorgeous art, mediocre gameplay, and some very rough edges.”
“From a mechanical standpoint, the first time I booted up the game the controls felt a little 'floaty.' I realized that the reason for this is the game defaults to using an analog stick for movement, which is different from my Mega Man/Smash Brothers muscle memory I have built up over the years by using the d-pad.”