Matcha Game Cover

"Matcha" is a puzzle game centered around the Hangul Korean writing system, with 400 levels testing memory, logic, and intuition. Players combine, split, and match characters, learning the power and flexibility of Hangul. The game is ad-free, data-free, and without micro-transactions, making it suitable for all ages and internet connection statuses.

  • Mac OS
  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 33 reviews
gameplay5 positive mentions
  • Matcha is a clever and engaging tile-sliding puzzle game that effectively teaches players the rules of Hangeul while providing enjoyable gameplay.
  • The game introduces new features gradually, keeping the puzzles fresh and interesting, making it suitable for both casual players and those looking to learn Korean writing.
  • At a low price point, Matcha offers great value as a fun puzzle game, even for those who are not specifically interested in learning Korean.
  • The game lacks sufficient instructions and can be frustrating for players trying to learn Hangeul, as it doesn't provide much guidance on the rules.
  • Some players have reported bugs in the later levels, which can hinder the overall experience.
  • The audio quality is subpar, often compared to basic text-to-speech, which detracts from the learning experience.
  • gameplay13 mentions

    The gameplay effectively integrates the skill being taught, ensuring that it is a core component rather than an obstacle to enjoyment. By combining the mechanics of 2048 with the fundamentals of hangul, players find the learning process engaging and intuitive, especially as they progress and master the sliding mechanics of multi-shape blocks. Overall, the game successfully makes the educational aspect a seamless part of the fun.

    • “This game does a great job of making the skill the gameplay.”
    • “It combines the simple gameplay of 2048 with the fundamental structures of Hangul, the Korean writing system.”
    • “But as I cleared about 60 levels, I started to get the hang of the mechanics and how to slide multi-shape blocks around.”
    • “What works is making the skill you want to teach an integral part of the gameplay, not just something you slap on to the gameplay (because if the learning goal is just slapped on, like you have to correctly spell this word to perform an attack, then the learning goal becomes an obstacle to fun).”
    • “But as I cleared about 60 odd levels, I started to get the hang of the mechanics and how to slide multi-shape blocks around.”
    • “What works is making the skill you want to teach an integral part of the gameplay, not just something you slap on to the gameplay (because if the learning goal is just slapped on, like you have to correctly spell this word to perform an attack, then the learning goal becomes an obstacle to fun).”
  • graphics4 mentions

    The graphics are generally well-received, featuring a good visual quality and a resizable window. However, some users expressed disappointment over the absence of a night mode.

    • “The graphics are impressive, with a good level of detail and vibrant colors.”
    • “Graphically, it is good; the window is resizable, which adds to the overall experience.”
    • “The visual design is stunning, making the game visually appealing and immersive.”
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