- May 14, 2021
- 30 Parallel
- 2h median play time
Terra Alia: The Language Discovery RPG
Platforms
About
In "Terra Alia: The Language Discovery RPG," players explore a colorful world and uncover a lost language to save the inhabitants from a curse. Through deciphering glyphs, solving puzzles, and interacting with characters, players build their knowledge of the fictional language. With a unique linguistic twist, this RPG offers an engaging and educational experience.











- The game offers a unique and engaging way to practice vocabulary in various languages, making language learning feel fun and interactive.
- Players appreciate the simple yet cute art style and mostly intuitive controls, which make it accessible for beginners.
- The game has potential for improvement and is seen as a valuable tool for intermediate learners to reinforce their vocabulary skills.
- The game is plagued by bugs and design issues, such as unclear quest directions, soft-locking, and inconsistent audio quality, which detract from the overall experience.
- Many players feel that the game lacks depth in teaching grammar and sentence structure, focusing primarily on vocabulary without sufficient context or explanation.
- The gameplay can become tedious and repetitive, with some players expressing frustration over the combat system and the lack of engaging content beyond basic vocabulary.
story
26 mentions Positive Neutral NegativeThe game's story is described as interesting but hampered by poorly designed quests and a lack of clear guidance, leading to frustration and confusion among players. While the narrative has potential and some creative elements, many users report bugs that prevent progression, making it tedious to engage with the storyline. Overall, the story is seen as simple yet intriguing, but it suffers from execution issues that detract from the overall experience.
“This meant I actually missed a chunk of storyline (Malakai and Balthazar), so I got completely lost.”
“I had tons of fun, I enjoyed the world the player character was in and even the story was simple, yet intriguing.”
“Not the best or most innovative game, but also not bad with a nice little story.”
“This had potential but ultimately it's more tedious than just thumbing through a dictionary - most of the game is trying to figure out poorly designed quests with no guidance or clear directions.”
“And I complete quests and it will not check off that I completed them, so I can't move forward in the story and I am stuck on the main quest where it's bugged out and won't let me do anything else.”
“If you do certain fights before the 'normal' point at which you'd do them during a specific questline, the quest bugs and the only thing you can do is reset.”