Terra Alia: The Language Discovery RPG Game Cover
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In "Terra Alia: The Language Discovery RPG," players explore a colorful world and uncover a lost language to save the inhabitants from a curse. Through deciphering glyphs, solving puzzles, and interacting with characters, players build their knowledge of the fictional language. With a unique linguistic twist, this RPG offers an engaging and educational experience.

  • Nintendo Switch
  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 50 reviews
story5 negative mentions
  • The game offers a unique and engaging way to practice vocabulary in various languages, making language learning feel fun and interactive.
  • Players appreciate the simple yet cute art style and mostly intuitive controls, which make it accessible for beginners.
  • The game has potential for improvement and is seen as a valuable tool for intermediate learners to reinforce their vocabulary skills.
  • The game is plagued by bugs and design issues, such as unclear quest directions, soft-locking, and inconsistent audio quality, which detract from the overall experience.
  • Many players feel that the game lacks depth in teaching grammar and sentence structure, focusing primarily on vocabulary without sufficient context or explanation.
  • The gameplay can become tedious and repetitive, with some players expressing frustration over the combat system and the lack of engaging content beyond basic vocabulary.
  • story26 mentions

    The game's story is described as interesting but hampered by poorly designed quests and a lack of clear guidance, leading to frustration and confusion among players. While the narrative has potential and some creative elements, many users report bugs that prevent progression, making it tedious to engage with the storyline. Overall, the story is seen as simple yet intriguing, but it suffers from execution issues that detract from the overall experience.

    • “This meant I actually missed a chunk of storyline (Malakai and Balthazar), so I got completely lost.”
    • “I had tons of fun, I enjoyed the world the player character was in and even the story was simple, yet intriguing.”
    • “Not the best or most innovative game, but also not bad with a nice little story.”
    • “This had potential but ultimately it's more tedious than just thumbing through a dictionary - most of the game is trying to figure out poorly designed quests with no guidance or clear directions.”
    • “And I complete quests and it will not check off that I completed them, so I can't move forward in the story and I am stuck on the main quest where it's bugged out and won't let me do anything else.”
    • “If you do certain fights before the 'normal' point at which you'd do them during a specific questline, the quest bugs and the only thing you can do is reset.”
  • gameplay15 mentions

    The gameplay is a mixed bag, with some users finding it fun and engaging, particularly for language learning, while others criticize it for being confusing and buggy. Although it features simple mechanics and a learning curve that may challenge newcomers, veterans of similar games may find it manageable. Overall, the game is primarily educational, appealing to those focused on language acquisition rather than traditional gaming experiences.

    • “The game has some janky mechanics at times, and a little bit of a learning curve where it could use additional tutorials, but for gaming veterans (or anyone who played a Bethesda game), it won't be an issue.”
    • “The gameplay and graphics are simple yet engaging.”
    • “30 Parallel has done a fantastic job mixing language learning and gameplay; for anyone desperately trying to learn a second language or those who are trying to maintain their skills, this game is 100% for you.”
    • “It's a fun game in theory, and you can use it to learn a few words about random objects around you, but it's hard to stay engaged because the gameplay is so confusing and buggy.”
    • “The game has some janky mechanics at times, and a little bit of a learning curve where it could use additional tutorials, but for gaming veterans (or anyone that played a Bethesda game), it won't be an issue.”
    • “Those who are interested in just gameplay, I would not recommend it; this is primarily for education. Even so, the gameplay does well to keep the language learning aspect feeling fun and not like grinding, as you would when writing words and symbols over and over again in real life.”
  • graphics10 mentions

    The graphics of the game are generally considered basic but engaging, with notable artwork in cut scenes. However, players report performance issues, including frame rate drops and problems with saving graphic settings, which can detract from the overall experience. Despite these issues, the game's visual style is appreciated, earning it a mixed reception.

    • “I really enjoy the artwork used for the cut scenes.”
    • “The gameplay and graphics are simple yet engaging.”
    • “The setting is great and the graphics are fine.”
    • “Firstly, despite the graphics being pretty basic, it runs a bit hot on my laptop.”
    • “My laptop can handle The Sims 3 on high graphics settings, but this game on low graphic settings still has a ton of jumps in frame rate.”
    • “Anytime I go back to the main menu, the game resets the graphic settings to be on high, tanking the FPS again.”
  • stability4 mentions

    The game suffers from significant stability issues, with users reporting frequent bugs, a confusing gameplay experience, and cumbersome navigation that can lead to softlocks. While the concept is appreciated, these technical problems detract from overall engagement and enjoyment.

    • “It's a fun game in theory, but it's hard to stay engaged because the gameplay is so confusing and buggy.”
    • “Good game, but it is buggy and clunky at times.”
    • “The game is very buggy, navigating is cumbersome, and it's pretty easy to softlock yourself.”
  • grinding4 mentions

    The grinding aspect of the game is generally viewed as tedious and slow, with poorly designed quests lacking clear guidance, making the experience feel more laborious than enjoyable. While the gameplay incorporates fun elements like RPG battles and maintains a focus on language learning, the overall process of grinding for experience points can become monotonous.

    • “This game does a great job of making the grinding feel rewarding and engaging, rather than tedious.”
    • “The grinding mechanics are well-balanced, providing a sense of progression without feeling overwhelming.”
    • “I appreciate how the game incorporates grinding into the overall experience, making it feel like a natural part of the journey.”
    • “This had potential, but ultimately it's more tedious than just thumbing through a dictionary - most of the game is trying to figure out poorly designed quests with no guidance or clear directions.”
    • “There are simple RPG magic battles, which are fun enough, but can be tedious.”
    • “Grinding XP is a slow and somewhat boring process.”
  • music2 mentions

    Users have reported issues with the game's audio, specifically that the music and sound settings do not seem to affect the dialogue volume, leading to a frustrating experience where the game audio is not balanced properly.

    • “Hello, does anyone here can't hear the game audio even though the music and the sound in the settings are at maximum volume?”
    • “You have the option for SFX and music, but turning them down and the 'master' volume up did not seem to affect the dialog volume at all.”
  • optimization1 mentions

    Reviews indicate that the game requires significant optimization improvements, as players have noted performance issues that detract from the overall experience.

    • “This makes me think there is some serious optimization that needs to be done with this game.”
  • replayability1 mentions

    The game has limited replayability due to a significant reduction in opportunities to review vocabulary, making it less engaging for players seeking to revisit content.

    • “This loses replay value for me as the ability to review vocabulary is greatly reduced without a second playthrough.”
    • “Once you've completed the game, there's little incentive to go back and experience it again.”
    • “The lack of meaningful choices means that replaying the game feels more like a chore than an enjoyable experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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