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Learn Japanese To Survive! Kanji Combat

Learn Japanese To Survive! Kanji Combat Game Cover
82%Game Brain Score
story, gameplay
grinding, stability
82% User Score Based on 279 reviews

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Learn Japanese To Survive! Kanji Combat Game Cover

About

Learn Japanese To Survive! Kanji Combat is a single player role playing game with fantasy and anime themes. It was developed by RIVER CROW STUDIO and was released on August 1, 2018. It received positive reviews from players.

Learn Japanese kanji in this interactive role-playing game! No experience needed – start reading and writing in Japanese!

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82%
Audience ScoreBased on 279 reviews
story17 positive mentions
grinding21 negative mentions

  • Effective and engaging tool for beginners to learn and memorize basic Japanese Kanji (around 200 characters), making a difficult topic approachable and fun through RPG gameplay.
  • Combines educational content with RPG elements, including town-building, quests, and character progression, which help maintain motivation and interest during repetitive practice.
  • Clear presentation of stroke orders, meanings, multiple pronunciations, and mnemonics with voice acting and visual aids, supporting visual memory and reinforcing recognition.
  • Performance issues including crashes, freezing, poor optimization, and long load times negatively impact the gameplay experience, sometimes forcing repeated progress.
  • Repetitive and slow gameplay loop with excessive dialogue and unskippable cutscenes detract from learning, as well as clunky RPG mechanics and poorly balanced combat that impedes smooth progression.
  • Teaching method lacks context and depth, presenting multiple readings and kanji in isolation without adequate vocabulary or sentence examples, making it less efficient as a standalone kanji learning resource.
  • story
    79 mentions Positive Neutral Negative

    The story in the game is polarizing: while some find it engaging, unique, and a motivating narrative intertwined with kanji learning, many criticize it as poorly written, overly lengthy, and detracting from the educational focus. The plot often feels like a first attempt at storytelling with underdeveloped characters, repetitive side quests, and some players prefer to skip story segments to focus on kanji lessons. Overall, the story adds flavor but is not compelling enough to justify play for those not primarily interested in learning kanji.

    • “The game's story was not just a backdrop for learning; it was an epic tale where I, Kiba Snowpaw, traveled to Japan to defend against shape-shifting monsters.”
    • “The story is engaging, and unlike the first game, the combat does not get in the way of the lessons - on the contrary, when combined with good note taking, I found that the lessons stuck with me when playing Kanji Combat, and there's more to do besides learning the kanji as well!”
    • “Kanji Combat has a fairly complex story with a dramatic tone, decent characters, and provides a satisfying conclusion to the story of Obake.”
    • “The story and dialogs are very basic and not particularly motivating; the gameplay itself is rudimentary while the graphics and user interface could be done better by any hobby junior developer using RPG Maker.”
    • “The story seems to be the focus of these games, but it's just a disappointing shame that they never gave the story to someone else to proofread their work or get a second opinion. To put it frankly; the story is bad, an improvement over the giant plot hole in Katakana Wars but that was a low bar to surpass, and clearly where the majority of time has been spent but sadly the story still feels like someone's first attempt at writing a story.”
    • “But the story dominates over any kind of actual learning to be had.”
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay integrates educational kanji learning with RPG and visual novel elements, offering a lightweight combat system and some town-building mechanics to motivate progress. While the learning loop is effective and can be enjoyable, many find the gameplay repetitive, simplistic, and occasionally glitchy, with limited mechanical depth or challenge, which may diminish appeal for players seeking a more engaging JRPG experience. Overall, it suits learners focused on kanji rather than gamers looking for rich, varied gameplay.

    • “The structure of the game is built around the idea that learning and gameplay should be inseparable.”
    • “In each "lesson", you get some excellent explanations of 5 kanji at a time, and each of its several components you have to learn (what it means, how to write it, what it resembles graphically, how to pronounce it on its own, and how to pronounce it with other kanji), and then the game helps you memorize them through gameplay.”
    • “Despite this, the general gameplay loop is fun and satisfying enough to help you learn kanji without it being a stressful, agonising experience, like it is to learn from textbooks.”
    • “Also, it is not possible to save progress often, so in addition to repetitive gameplay you have to replay the same steps many times.”
    • “The story and dialogs are very basic and not particularly motivating, the gameplay itself is rudimentary while the graphics and user interface could be done better by any hobby junior developer using RPG Maker.”
    • “Side quests are repetitive, achievements got removed, and the game is much bigger, and gets stale gameplay-wise fast, so it feels like a chore to complete.”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in the game is a significant and sometimes tedious component, often requiring repetitive tasks to level up characters, improve stats, and progress through challenges. While the grinding can feel like a forced extension of playtime, it also reinforces learning, especially in kanji practice, making repetition more educational and rewarding for some players. However, opinions vary, with some finding the grinding enjoyable and motivating, while others view it as monotonous and inconvenient.

    • “It's forcing a lot of grinding rather than letting the player self-practice characters they might be weak with.”
    • “Just as the grinding needed to build the town, it feels like a cheap way to extend play time.”
    • “This game is also a lot more difficult than either Katakana War and Hirigana Battle, requiring a large amount of grinding in order to keep your character's speed up high enough to avoid getting pummeled by the Obake before they get a chance to attack.”
  • music
    19 mentions Positive Neutral Negative

    The music is generally praised for its atmospheric and fitting soundtrack, enhancing both adventure and study-heavy moments without being intrusive. Many users find the soundtrack varied, memorable, and melodious, with some standout tracks like a unique final boss song, though a few feel certain battle themes are less impactful. Overall, the music complements the gameplay and story well, contributing positively to the game's experience.

    • “The soundtrack and sound effects are understated, providing atmosphere without becoming intrusive during study-heavy sections.”
    • “An original soundtrack that captures the essence of adventure and learning.”
    • “The soundtrack is melodious and fits the tones of the situations encountered.”
    • “-Soundtrack 4/10 - The soundtracks in this game are worse than Katakana Combat one. There's not much feeling during battle Kanji combat.”
    • “The soundtrack is ok, but characters now have proper sprites in-battle as well, with good animations.”
    • “However the music is still at a high level, so you will not get bored.”
  • graphics
    11 mentions Positive Neutral Negative

    Reviews of the graphics are mixed, with some praising the detailed character models, strong animations, and authentic anime-style artwork, while others criticize the visuals as rudimentary, amateurish, and inconsistent, comparing them unfavorably to basic RPG Maker projects. Overall, the graphics are functional and suitable for its educational focus but lack polish and depth expected from more advanced titles.

    • “The character models are detailed, with strong animations, and the artwork is beautiful to look at with authentic anime-styled drawings.”
    • “Music, graphics and gameplay are all good, and the main focus is always on learning.”
    • “Graphic 8/10... seems ok dokie for me as an RPG fan and Japanese learner. It's like playing a Pokemon game.”
    • “The story and dialogs are very basic and not particularly motivating, the gameplay itself is rudimentary while the graphics and user interface could be done better by any hobby junior developer using RPG Maker.”
    • “Few 'hand-drawn' kanji graphics were also bad, a single one even had a mistake.”
    • “The current concept is good and definitely proves that SD really learned from their mistakes from the previous series and if somehow SD is capable of improving the graphics (not like the current RPG Maker style) and playtime - adding more events, stories, character developments, etc it would be gold, just like Koe.”
  • stability
    5 mentions Positive Neutral Negative

    The game suffers from frequent freezes, crashes, and severe lag, often becoming unplayable and preventing progress even before saving. Stability issues are compounded by buggy controls and performance problems, making the experience frustrating despite the engaging content.

    • “Game freezes or shows black screen every 5-10 minutes, making it totally unplayable.”
    • “I've tried twice to get through the long intro dialogue sequence, but the game always freezes before I even get a chance to save.”
    • “The game is buggy, laggy, slow, crashes frequently, and it feels like it could crash your computer.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is a mix of cringey, self-aware dialogue that may not appeal to everyone, but many find it genuinely funny. It includes clever, amusing explanations in the kanji lessons and entertaining character scenes, contributing to an overall enjoyable and lighthearted experience.

    • “The dialogues are pretty cringey and self-aware, which some people might dislike although I find it funny myself.”
    • “I admit that the little classes about the kanjis are somewhat not-trash; funny explanations to help you remember.”
    • “I didn't know what to expect from this game but it came out actually funny to play.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game is present but feels overshadowed by generic RPG elements and sometimes out of place, such as Hana's heart event. While limited by the game's educational focus, there is potential for richer storytelling and deeper character growth in future improvements.

    • “The current concept is good and definitely proves that SD really learned from their mistakes in the previous series. If SD can improve the graphics (not like the current RPG Maker style) and playtime—adding more events, stories, character development, etc.—it would be gold, just like Koe.”
    • “There's exposition and character development and a generic RPG thrown in, but it really gets in the way of what should be a more straightforward educational game.”
    • “I understand that you can't expect full-fledged character development given the nature of the game, but in this case Hana's heart event just seemed wrong.”
    • “The current concept is good and definitely proves that SD really learned from their mistakes in the previous series, but improvements are needed in graphics, playtime, and adding more events, stories, and character development to make it truly great.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is surprisingly poorly optimized given its simple appearance, leading to performance issues. Additionally, its design—such as long dialogues and multiple readings per kanji—hampers efficient learning, especially for beginners and intermediate players.

    • “Good game to learn ♥♥♥, however surprisingly poorly optimized for something that looks so simple.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is limited by restrictive answer input, but the game's challenge in resource management and scarcity during obake hunts adds some incentive to replay.

    • “Game would be 10,000 times more playable if we could just type in our answers.”
    • “The replayability only increases due to the large amount of resources needed for the buildings, which are scarce when hunting the obakes.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by an understated soundtrack and sound effects that create an immersive environment without distracting from focused gameplay moments.

    • “The soundtrack and sound effects are understated, providing atmosphere without becoming intrusive during study-heavy sections.”
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Learn Japanese To Survive! Kanji Combat is a role playing game with fantasy and anime themes.

Learn Japanese To Survive! Kanji Combat is available on PC, Mac OS and Windows.

Learn Japanese To Survive! Kanji Combat was released on August 1, 2018.

Learn Japanese To Survive! Kanji Combat was developed by RIVER CROW STUDIO.

Learn Japanese To Survive! Kanji Combat has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Learn Japanese To Survive! Kanji Combat is a single player game.

Similar games include Learn Japanese To Survive! Hiragana Battle, Learn Japanese To Survive! Katakana War, Learn Japanese RPG: Hiragana Forbidden Speech, Wagotabi: A Japanese Journey, Agarest: Generations of War and others.