March of Industry
- October 7, 2015
- Archive Entertainment
"March of Industry" is a factory-building simulation game where players must manage resources, build factories, and produce goods to meet customer demands. Players can research new technologies, expand their production lines, and optimize their factories for maximum efficiency. The ultimate goal is to become a dominant industry tycoon, controlling the market and outperforming competitors.
Reviews
- The game has a cute and humorous concept that appeals to fans of automation and crafting games.
- It offers a trial-and-error gameplay style that can be engaging as players discover various item combinations.
- The mod support allows for community-created content, which can enhance the gameplay experience.
- The game is criticized for its lack of content and depth, with many players finishing it in under an hour.
- The sound design is repetitive and annoying, leading some players to turn off the audio entirely.
- The interface and controls are clunky, making it difficult to manage production lines effectively.
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay in "March of Industry" is described as simplistic and straightforward, with a focus on experimentation that offers some rewards and progression. While some players find it engaging and capable of providing hours of entertainment, others feel it lacks depth and fun, resulting in a mixed reception. Overall, the game's mechanics and theme are highlighted as key points of interest.
“Simplistic, straightforward gameplay that rewards and progresses based on your experimentation.”
“The two things that got me first interested in March of Industry were the theme and the gameplay mechanics.”
“March of Industry is a very interesting game, with hours of gameplay that will leave you hooked for days.”
“There's a small benefit, but it really doesn't change gameplay that much.”
“There is about an hour of gameplay and it's not fun.”
“Simplistic, straightforward gameplay that rewards and progresses based on your experimentality.”
- replayability7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is heavily criticized, with many users noting that despite claims of multiple playthroughs, the limited content and short gameplay duration (around 30 minutes to an hour) significantly diminish its value. Players express disappointment in the lack of meaningful replay options, making the game's touted replayability feel misleading.
“I understand that the design choice was to allow each playthrough to be around an hour, focusing on replayability.”
“It supposedly has some replayability through a reset style system.”
“The game's replayability factor to me is a joke, as while the main game can be beaten in 30 minutes.”
“While the game touts replayability, the lack of content here becomes apparent quickly, especially for the price point in question.”
“The worst problem is an almost complete lack of replayability.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely criticized for being repetitive and unoriginal, with players noting that jokes quickly lose their charm due to overuse. However, some reviewers appreciate the humor's cultural relevance and its thoughtful incorporation of diverse interests in its translations. Overall, the comedic elements seem to be a mixed bag, with many finding it more annoying than entertaining.
“The humor is about the only interesting thing about it.”
“The humor fully consists of clever references, and the author has taken into consideration the main interests of all the countries for which translations have been made.”
“Oh how funny(!)”
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics of the game are characterized by a retro 16-bit, pixelated style reminiscent of late C64 visuals, which some players find underwhelming for the price. While the aesthetic may appeal to a niche audience, it lacks the polish expected by those seeking more modern graphics, leading to mixed reviews. Overall, the visuals align with the game's automation theme but may not satisfy players looking for a more visually impressive experience.
“Slap on a slightly Command and Conquer-esque Soviet aesthetic and you have March of Industry.”
“Graphically, it's your usual 16-bit, pixelized look and the game becomes rather challenging rather quickly.”
“Objects flying all over the place, which is sad for a 'precise' automation game; late C64 graphics.”
“Graphically, it's your usual 16-bit, pixelized look, and the game becomes rather challenging rather quickly.”
“Slap on a slightly Command and Conquer-esque Soviet aesthetic, and you have March of Industry.”
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game's story is perceived as lacking depth and purpose, with users noting a need for more content, such as a missions mode. While some players found themselves engaged enough to replay the game multiple times, the overall narrative experience is considered minimal and non-traditional.
“If you turn it on for only a few minutes at a time, it will be a different story.”
“I planned to just take a quick peek and make sure the game ran on OSX, and ended up beating it several times over in a single sitting in my quest for production line perfection.”
“Lacking story or purpose in the game.”
“The game doesn't really have traditional missions.”
“This game needs more content, perhaps like a missions mode or something.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent glitches that cause items to get stuck and erratic behavior during gameplay. Players have reported that the overall experience is marred by bugs, making certain tasks frustrating and cumbersome.
“This game just needs to have more high-priced items, an auto-sell feature for random perks like stock, more machines, and fix the glitches with items getting stuck everywhere.”
“It's incredibly buggy; items fly everywhere, and boxing items is a nightmare.”
- music2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The music in the game has been criticized for being repetitive and annoying, with an unskippable loop that detracts from the overall experience. Additionally, the sound effects quickly become tiresome, leading to a frustrating auditory experience that many players find off-putting.
“The soundtrack is annoying, and the repetitive sound effects make the game not worth your time or money.”
“The music loop you can't turn off becomes unbearable, especially when combined with the overly repetitive sound effects.”
“The interface is tedious, and the music detracts from the overall experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game frustrating due to an annoying soundtrack, nonsensical recipes that diminish the discovery element, and a tedious interface that complicates the experience.
“The soundtrack is annoying, recipes make no sense, making the discovery element arbitrary, and the interface is tedious.”
“Grinding feels like a never-ending chore rather than an engaging part of the game.”
“The repetitive nature of grinding takes away from the overall enjoyment and immersion.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's atmosphere is characterized by a blend of humor that provides some relief from its otherwise monotonous 8-bit visuals and repetitive dialogue. However, this charm tends to diminish over time, leading to a sense of tedium during extended play sessions.
“While the game has its moments, the atmosphere quickly becomes monotonous, with repetitive dialogue and a lack of engaging visuals that make it hard to stay immersed for long periods.”
“The humor is a nice touch, but it can't save the game from its dull atmosphere, which feels like a never-ending cycle of 8-bit graphics and uninspired environments.”
“Despite some redeeming qualities, the overall atmosphere is lackluster, leading to a sense of boredom as you find yourself staring at the same pixelated scenery for too long.”