Good Company
- June 20, 2022
- Chasing Carrots
- 16h median play time
In "Good Company," manage your own dirty energy company, starting in a garage and expanding to industrial zones. Design and automate production lines for items like generators and battery packs, while keeping an eye on finances, employee happiness, and environmental impact. Conduct research and development to stay ahead of competitors and dominate the market.
Reviews
- The game has a charming art style and engaging gameplay that keeps players hooked.
- It offers a unique blend of product design, logistics management, and market competition.
- The developers are responsive to community feedback and actively work on updates and improvements.
- The logistics system can be confusing and buggy, leading to frustrating gameplay experiences.
- Players often find the game overly tedious, requiring excessive micromanagement of production lines.
- The tutorial lacks clarity, making it difficult for new players to grasp the mechanics effectively.
- gameplay122 mentions
- 30 % positive mentions
- 66 % neutral mentions
- 3 % negative mentions
The gameplay is engaging and addictive, with a solid core loop centered around designing products and managing production lines, though it features a steep learning curve and some frustrating bugs that can detract from the experience. While the campaign serves as a helpful tutorial, many players find the mechanics overwhelming and the logistics aspect tedious, leading to a mix of enjoyment and frustration. Overall, the game shows promise with its depth and mechanics, but it requires further refinement to fully realize its potential.
“There was a bit of a learning curve, but once I got the hang of the mechanics, I couldn't put it down!”
“The gameplay is engaging and the graphics are top-notch, making it easy to get lost in the world of building and managing your own tech company.”
“Gameplay is solid, in-depth, and very fun!”
“While a good game, there are a lot of bugs and unintuitive controls that make gameplay frustrating.”
“The actual gameplay consists of simply linking points between supply, workbench, and either another supply shelf or shipment, which actively ruins the gameplay experience.”
“However, gameplay-wise, this game quickly becomes a very tedious, chore-like experience.”
- graphics76 mentions
- 57 % positive mentions
- 39 % neutral mentions
- 4 % negative mentions
The graphics of the game are generally praised for their cute and appealing art style, with many reviewers noting the colorful and quirky visuals that enhance the overall experience. While some players appreciate the aesthetic and smooth performance, others mention issues with clunky UI and a lack of advanced graphical settings. Overall, the visuals are considered a strong point, contributing positively to the game's charm despite some criticisms of polish and execution.
“The graphics are stunning, and the gameplay is engaging and addictive.”
“The graphics and style are beautifully done and the gameplay is very smooth.”
“The art style is fun, the logistics mechanisms are crisp, and the reporting/dashboards are pretty good.”
“My main gripe with the game, however, is the fact there's currently no way to change graphical settings (excluding resolution).”
“I'd really like the game to grow and evolve graphically, less of the Wii look, more station details as far as the assemblage, less arms waving frantically to symbolize getting things off of shelves.”
“- very bad quality of visuals.”
- story70 mentions
- 16 % positive mentions
- 79 % neutral mentions
- 6 % negative mentions
The game's story is primarily delivered through a lengthy campaign that serves as an extended tutorial, introducing various mechanics while featuring rich NPC dialogues. However, many players find the narrative thin and often overshadowed by the game's focus on mechanics, leading to frustration with the tutorial's interruptions and bugs. While some appreciate the evolving challenges and character interactions, others feel the story detracts from the overall experience, making it feel tedious and disconnected.
“The story is rich in terms of NPC dialogues and there is a long campaign to complete, so you don't risk getting bored.”
“I really enjoyed the campaign; it brings motivation to the player to continue playing with an evolving story that keeps you interested to know what comes next.”
“The story teaches and challenges the player, and the whole thing is prepared so as not to bore anyone.”
“Tutorials and flavor text get obnoxious incredibly fast because they interrupt your flow and you can't build anything before you've clicked through it, so you end up just spamming the 'next' button, meaning there is zero connection between you and the story. I wasn't expecting anything award-winning, but why would you purposefully set up your game to where the player feels annoyed any time the story comes up?”
“The game incentivizes you to build a successful business more than to follow a storyline line for line.”
“Imo they spent far too much of the development cycle on the 'story' aspect, which for me played like a really long boring tutorial.”
- grinding38 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
The grinding aspect of the game is widely criticized for being excessively tedious and time-consuming, particularly in managing production lines and logistics. Players often find themselves overwhelmed by the repetitive tasks and manual adjustments required, leading to frustration and a sense of chore-like gameplay. While some appreciate the potential for strategic planning, many agree that the current implementation lacks user-friendly features, making the experience feel unnecessarily complicated and laborious.
“You'll need a second life for grinding.”
“Tedious and broken are a couple of words that come to mind to describe my experience.”
“While this game does have 'automation' as mentioned, you'll be mainly just placing things manually and doing the tedious bits. If you think that's something you'd like, then you should try it out.”
“However, gameplay-wise, this game quickly becomes a very tedious, very chore-like experience.”
- stability38 mentions
- 8 % positive mentions
- 0 % neutral mentions
- 92 % negative mentions
The game is widely reported to be plagued by numerous bugs and glitches, particularly affecting its automation and logistics systems, which many players find frustrating and convoluted. While some users have managed to enjoy the game despite these issues, the overall consensus is that the game's stability is lacking, making it difficult to recommend in its current state. Many players express hope for future updates to address these problems, but currently, the experience can be quite unstable and unplayable at times.
“I think the development cycle seems to be about finding the right balance of methods and increasing the efficiency, so once the game is out of early access, it should be relatively comprehensive to use and bug-free.”
“I wanted to like this game because the concept is very promising, and even though it's (almost) bug-free for a shipping build just a few days after release, there are so many features missing that I would not play this until a few very annoying lack of quality of life improvements are fixed.”
“The automation system is garbage and the conveyor belts are useless and buggy.”
“This game is unfortunately getting dragged down by the buggy and incredibly convoluted logistics system.”
“Completely unplayable, completely buggy.”
- music19 mentions
- 37 % positive mentions
- 47 % neutral mentions
- 16 % negative mentions
The music in the game is generally well-received, with many praising its fitting 80's style soundtrack and calming background tunes that enhance the overall experience. However, some players express a desire for more variety and options to customize the music, suggesting that the current selection can feel repetitive or not to their taste. Overall, while the music contributes positively to the game's aesthetic, there are calls for improvements and additional tracks.
“The game itself though is absolutely fantastic, great art style, great soundtrack, great UI & aesthetics, and just fun in general.”
“The 80's art style and setting is a surprisingly refreshing take on management games, and the soundtrack fits in perfectly with the rest of the game.”
“Pretty chill management/optimization game with an upbeat soundtrack.”
“This of course helps to add to the uniqueness of the game, but I would like it if other music was added, e.g. without the weird flute and maybe a tad more upbeat.”
“I think an option to choose which types of music is played would be nice, and also to add more songs and a way to skip songs.”
“If I was going to be picky, I wish the music was better.”
- replayability9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Overall, the game's replayability is mixed; while some players appreciate the multiple strategies and approaches available, others find it limited due to persistent issues and a lack of depth compared to similar titles. Many feel that once the final tier crafting is achieved, the experience becomes repetitive, though some still enjoy the learning curve and potential for improvement in subsequent playthroughs.
“The replay value is also high, as there are multiple ways to approach the game and grow your company.”
“Various strategies can be chosen, great variety and replayability.”
“It feels very replayable, I'm only 6 hours in and I'll be playing more tomorrow!”
“It doesn't have the depth or replayability of something like Factorio, but I can't lie, it comes pretty close.”
“This makes the replayability suffer, as essentially you only need to get to the final tier crafting once before you've experienced all there is to experience.”
“Very limited in scope without much replay value at the moment.”
- optimization8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's optimization is a mixed bag; while some players appreciate its smooth gameplay and find it well-optimized for various systems, others report issues, particularly on lower-end hardware like the GTX 1650. Additionally, the touch screen compatibility has led to some mechanics feeling less intuitive. Overall, it offers a chill management experience with ample opportunities for optimization, albeit with some technical drawbacks.
“Pretty chill management/optimization game with an upbeat soundtrack.”
“+smooth gameplay (well optimized in my opinion)”
“Amazing factory/optimization game.”
“With all of the mechanics introduced, there's plenty of space for optimization, though it is work - at times I found myself starting a challenge, building half of the production line, and then doing something else while the game sits open in the background.”
“Not optimized very well for GTX 1650 and similar graphics cards.”
“It looks like it's optimized in such a way that you could also play it with a touchscreen, which creates mechanics that just feel bad.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is perceived as a cash grab, with some users suggesting that incorporating advertising could be a better approach. Despite this criticism, there are positive remarks about the game's dialogue and overall experience.
“All in all, it's just another cash grab in the catalog.”
“I love your game, but I think it would be cool if there was advertising—just an idea.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised, featuring hilarious graphics and witty dialogue that enhance the overall experience. Players appreciate the clever integration of humor with challenging gameplay, making it both entertaining and well-crafted.
“The humor in this title is absolutely hilarious.”
“I've tried many such games, and while logic is a strong point here, the funny graphics add to the overall experience of this well-made game.”
“The funny dialogue during campaign mode and challenges makes the gameplay even more enjoyable, and the challenges can be satisfyingly difficult.”
- emotional2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The emotional aspect of the game is largely criticized, with players feeling underwhelmed by a lack of depth in the story, leading to feelings of frustration and boredom rather than engagement or connection.
“The story is incredibly boring, lacking depth and emotional engagement.”
“There is basically very thin to no story, which makes it hard to connect emotionally.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers appreciate the charming art and character design, noting that it complements the game's immersive universe. The character development is seen as engaging, particularly in the context of building a company and creating products, which adds depth to the gameplay experience for fans of simulation titles.
“The character development in this game is incredibly immersive, allowing players to truly connect with each character's journey and growth throughout the story.”
“I love how the characters evolve based on the choices I make; it adds a layer of depth that keeps me engaged and invested in their outcomes.”
“The art and character design are charming, and everything fits perfectly within the universe, enhancing the overall experience of character development.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is characterized by relaxing animations that contribute to a calming and immersive experience for players. This serene environment enhances the overall enjoyment and engagement with the game.
“The relaxing animations create a soothing atmosphere that draws you in.”
“The overall atmosphere is incredibly immersive, making you feel like you're part of the world.”
“The combination of sound design and visuals creates a captivating atmosphere that keeps you engaged.”