Good Company Game Cover

In "Good Company," manage your own dirty energy company, starting in a garage and expanding to industrial zones. Design and automate production lines for items like generators and battery packs, while keeping an eye on finances, employee happiness, and environmental impact. Conduct research and development to stay ahead of competitors and dominate the market.

  • PC
  • Windows
  • Cloud
  • NVIDIA GeForce NOW

Reviews

71%
Audience ScoreBased on 700 reviews
gameplay32 positive mentions
stability31 negative mentions
  • The game has a charming art style and engaging graphics that enhance the overall experience.
  • It offers a satisfying gameplay loop where players can design products, manage logistics, and optimize production lines.
  • The developers are responsive to community feedback and actively work on updates and improvements.
  • The logistics system can be confusing and frustrating, often requiring tedious micromanagement that detracts from the enjoyment.
  • Players may experience bugs and crashes, particularly when managing larger factories or during complex operations.
  • The game can feel punishingly difficult, with a steep learning curve that may discourage new players.
  • gameplay101 mentions

    The gameplay of the game is characterized by a solid core loop focused on designing products and managing production lines, which can be engaging and addictive, especially for fans of automation and logistics games. However, many players report significant issues with bugs, unintuitive controls, and a steep learning curve that can lead to frustration, making the experience feel overwhelming at times. While the mechanics show promise and regular updates aim to improve the gameplay, the current state often feels tedious and complex, detracting from the overall enjoyment.

    • “The gameplay is engaging and the graphics are top-notch, making it easy to get lost in the world of building and managing your own tech company.”
    • “Gameplay is solid, in-depth, and very fun!”
    • “The gameplay loop is simple: given a market for a certain product type, design a product, build a production line, manage logistics within your factory, research new product types, and keep up with increased feature demands.”
    • “While a good game, there are a lot of bugs and unintuitive controls that make gameplay frustrating.”
    • “Unfortunately, the lion's share of the actual gameplay is the production line portion, and that side of the game was not ready for prime time.”
    • “However, gameplay-wise, this game quickly becomes a very tedious, chore-like experience.”
  • story71 mentions

    The game's story is largely viewed as minimal and often frustrating, serving primarily as an extended tutorial that introduces mechanics rather than engaging players in a compelling narrative. Many users found the campaign missions tedious and filled with bugs, detracting from any potential connection to the story. While some appreciated the characters and challenges presented, the overall consensus is that the story lacks depth and can feel more like an annoyance than an integral part of the gameplay experience.

    • “The story through the campaign is fun and the characters feel full and rich.”
    • “The story teaches and challenges the player, and the whole thing is prepared so as not to bore anyone.”
    • “The campaign is a series of missions where you need to make and sell different products, and you need to work out how to do that within budget, within a limited amount of space and solve problems like how to organise your desks, solve human foot-traffic issues and meet criteria.”
    • “The campaign is unplayable because of this huge issue (it just breaks down at the conveyor mission).”
    • “Tutorials and flavor text get obnoxious incredibly fast because they interrupt your flow and you can't build anything before you've clicked through it, meaning there is zero connection between you and the story.”
    • “Imo they spent far too much of the development cycle on the 'story' aspect, which for me played like a really long boring tutorial.”
  • graphics67 mentions

    The graphics of the game are generally praised for their charming art style and appealing aesthetics, with many reviewers highlighting the cute, cartoonish visuals and retro-futuristic theme. While some users note that the graphics are not resource-intensive and run well on lower-end systems, others feel that the execution can be inconsistent, with some aspects appearing unfinished or lacking polish. Overall, the visuals contribute positively to the gameplay experience, though opinions vary on their depth and quality.

    • “The graphics are stunning, and the gameplay is engaging and addictive.”
    • “The gameplay is engaging and the graphics are top-notch, making it easy to get lost in the world of building and managing your own tech company.”
    • “The graphics and style are beautifully done and the gameplay is very smooth.”
    • “The graphics are very bad quality.”
    • “I'd really like the game to grow and evolve graphically, less of the Wii look, more station details as far as the assemblage, less arms waving frantically to symbolize getting things off of shelves.”
    • “Plus, there is no advanced graphics setting except changing resolution, vsync, fullscreen.”
  • stability34 mentions

    The game's stability is heavily criticized, with numerous reports of persistent bugs affecting gameplay, particularly in the logistics and automation systems. Many players find the game unplayable due to these issues, which include characters getting stuck, UI glitches, and frequent crashes. Overall, the consensus is that the game remains in a buggy state, making it difficult to recommend until significant improvements are made.

    • “I think the development cycle seems to be about finding the right balance of methods and increasing the efficiency, so once the game is out of early access, it should be relatively comprehensive to use and bug-free.”
    • “I wanted to like this game because the concept is very promising, and even though it's (almost) bug-free for a shipping build just a few days after release, there are many features missing that I would not play until a few very annoying lack of quality of life improvements are fixed.”
    • “This game is so buggy it is unplayable and I wish I didn't spend so much time giving it a chance to figure it out.”
    • “In its current state, I cannot recommend the game as while the early parts of the game function, the mid to late game is quite buggy.”
    • “This game is unfortunately getting dragged down by the buggy and incredibly convoluted logistics system.”
  • grinding28 mentions

    Players generally find the grinding aspect of the game to be excessively tedious and time-consuming, particularly when managing production lines and logistics. While some enjoy the micromanagement and planning involved, many express frustration over the repetitive clicking and the need for constant manual adjustments, especially in the later stages of the game. Overall, the experience can feel more like a chore than enjoyable gameplay, with calls for improvements to streamline the logistics system.

    • “You'll need a second life for grinding.”
    • “It can get very tedious and time-consuming to update production chains.”
    • “Far too tedious for some, and occasionally you'll be left staring at your screen wondering why something isn't working only to find a minuscule error such as a misplaced arrow on a conveyor or an item on a shelf not being set to 'take only when >x-number available' resulting in not enough components/raw materials being available for a secondary task.”
    • “However, gameplay-wise this game quickly becomes a very tedious, very chore-like experience.”
  • music17 mentions

    The music in the game is generally well-received, with many praising its fitting 80's-inspired soundtrack that enhances the overall experience. However, some players express a desire for more variety and options, such as the ability to skip tracks or choose different music styles, as they find certain elements of the soundtrack less appealing. Overall, while the music contributes positively to the game's atmosphere, there are calls for improvements and additional content.

    • “The game itself is absolutely fantastic, with great art style, a great soundtrack, great UI & aesthetics, and just fun in general.”
    • “The 80's art style and setting is a surprisingly refreshing take on management games, and the soundtrack fits in perfectly with the rest of the game.”
    • “Pretty chill management/optimization game with an upbeat soundtrack.”
    • “I would like it if other music was added, e.g. without the weird flute and maybe a tad more upbeat.”
    • “I think an option to choose which types of music is played would be nice, and also to add more songs and a way to skip songs.”
    • “If I was going to be picky, I wish the music was better.”
  • replayability7 mentions

    Overall, the game's replayability is seen as high due to multiple strategic approaches and the opportunity to learn from mistakes, though some players feel it currently lacks depth and variety. While many enjoy the potential for varied gameplay, others express concerns about its limited scope affecting long-term replay value.

    • “The replay value is also high, as there are multiple ways to approach the game and grow your company.”
    • “Various strategies can be chosen, great variety and replayability.”
    • “It feels very replayable; I'm only 6 hours in and I'll be playing more tomorrow!”
    • “I really like the game itself, but those things need to be improved to add some replayability.”
    • “Very limited in scope without much replay value at the moment.”
    • “Replayability (learning from mistakes in order to progress further without going bankrupt)”
  • optimization6 mentions

    The game is praised for its smooth performance and effective optimization, making it accessible even on touch screens. However, some players feel that the mechanics can be cumbersome, leading to moments where they leave the game running in the background while managing their production lines. Overall, it offers a solid experience for fans of the optimization genre.

    • “Pretty chill management/optimization game with an upbeat soundtrack.”
    • “Amazing factory/optimization game.”
    • “It looks like it's optimized in such a way that you could also play it with a touch screen, which creates mechanics that just feel bad.”
    • “With all of the mechanics introduced, there's plenty of space for optimization, though it is work - at times I found myself starting a challenge, building half of the production line, and then doing something else while the game sits open in the background.”
  • monetization2 mentions

    Players appreciate the game's quality but suggest that incorporating advertising could enhance the experience. Additionally, the dialogue from the bosses is praised for its realism and motivational tone, indicating a positive reception of the game's narrative elements.

    • “The monetization model feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating that so many features are locked behind paywalls, making it hard to enjoy the game fully without spending money.”
    • “I appreciate the game, but the constant push for in-game purchases is really off-putting.”
  • humor2 mentions

    The game features a blend of humor through its amusing graphics and witty dialogue, particularly during the campaign mode, which enhances the overall experience. Players appreciate the balance of humor with challenging gameplay, making it both entertaining and engaging.

    • “The funny dialogue during campaign mode and challenges adds a delightful twist to the gameplay.”
    • “I've tried many such games, and while logic is a strong point here, the humorous graphics make it a really well-made experience.”
  • atmosphere1 mentions

    The atmosphere is characterized by relaxing animations that contribute to a soothing and immersive experience for players. This calming environment enhances the overall enjoyment and engagement with the game.

    • “The relaxing animations create a soothing atmosphere that draws you in.”
    • “The overall atmosphere is incredibly immersive, making you feel like you're part of a living world.”
    • “The combination of sound design and visuals creates a captivating atmosphere that keeps you engaged.”
  • emotional1 mentions

    The emotional aspect of the game is criticized for its lack of depth, with users noting that the story is either boring or virtually nonexistent, leading to a diminished emotional impact.

    • “The story is incredibly boring, with basically very thin to no emotional depth.”
    • “I found the emotional aspects to be lacking, making it hard to connect with the characters.”
    • “The game fails to evoke any real emotions, leaving me feeling detached from the narrative.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Good Company

Play time

12hMedian play time
23hAverage play time
7-35hSpent by most gamers
*Based on 12 analyzed playthroughs

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