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Many Buttons to Press

Many Buttons to Press Game Cover
16%Game Brain Score
emotional
gameplay, grinding
27% User Score Based on 11 reviews

Platforms

PCWindows
Many Buttons to Press Game Cover

About

"Many Buttons to Press" is an arcade-style game where you control a spaceship, aiming to complete a certain number of loops around a room while avoiding various random obstacles that become increasingly difficult with each loop. The controls are deliberately awkward, adding an extra challenge to the game. An easy mode is available for those looking for a less difficult experience.

Many Buttons to Press screenshot
Many Buttons to Press screenshot
Many Buttons to Press screenshot
Many Buttons to Press screenshot
Many Buttons to Press screenshot
Many Buttons to Press screenshot
Many Buttons to Press screenshot

27%
Audience ScoreBased on 11 reviews
emotional2 positive mentions
gameplay2 negative mentions

  • As a game made by one person in 30 days, it is an admirable effort.
  • The concept behind the game is interesting, emphasizing learning, strategical thinking, and self-improvement.
  • The emotional satisfaction of completing a level can be rewarding for players who enjoy challenging gameplay.
  • The game is frustrating due to awkward controls and a lack of proper collision detection, leading to unfair deaths.
  • It is misleadingly marketed as a sequel to 'Press Any Button', but it lacks the compelling story and character development of the original.
  • The game suffers from technical issues, including glitches and unbalanced obstacles, which can lead to a frustrating experience.
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is hindered by poor collision detection, which significantly impacts the core mechanics of avoiding walls. While there are additional bugs, such as issues with missiles and falling spikes, they are less detrimental to the overall experience. Overall, the game lacks engaging elements beyond its flawed gameplay.

    • “There are also other bugs, such as issues with missiles and falling spikes, but those can probably be easily fixed and don't really affect the gameplay that much, so let's move on.”
    • “The worst part is that the engine lacks proper collision detection, and avoiding hitting walls is a core gameplay mechanic, which is really an unfortunate combination.”
    • “Especially since the game offers nothing besides gameplay that seems worth experiencing.”
  • grinding
    4 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game is a significant and time-consuming aspect, often requiring players to invest hours into perfecting levels. While some players appreciate the emphasis on learning and strategic thinking that grinding fosters, others find it tedious, especially due to the randomness of obstacles that can lead to repetitive gameplay. Overall, the grinding experience can be polarizing, appealing to those who enjoy challenge and mastery, but potentially off-putting for those seeking a more linear and casual experience.

    • “Spent 2 hours from start to finish in zone 2 level 1, spent 2 hours grinding zone 2 level 2, and took 1.5 hours to finish zone 2.”
    • “The obstacles you get are completely random (except for some special cases), which can lead to meaningless grinding.”
    • “Sincere suggestion: if you are looking for a linear, emotional, cute piece like 'press any button', and don't like grinding one level for 2 hours for a single time of perfection only to make it to the next level like Celeste, this game is probably not for you.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game is noted for its effectiveness and creativity, with some reviewers appreciating the playful approach to a simple concept. However, others feel that the narrative is minimal, suggesting that the main character could be interchangeable without affecting the gameplay. A standout character, a-eye, is highlighted as a compelling element that enhances the overall experience.

    • “What made the original stand out to me, besides its really effective story, was how it took the simple concept it had and literally played with it in fun ways.”
    • “The main draw of the game for me was experiencing more of A-eye's story, and A-eye is a compelling character.”
    • “It has barely any story at all; the main character, despite being the same in both games, could be literally anything else, and this game would still work the same as it does.”
    • “The original stood out to me because of its really effective story, but this one lacks that depth and creativity.”
  • emotional
    2 mentions Positive Neutral Negative

    The game offers a deeply emotional experience, particularly rewarding players with a sense of satisfaction upon completing levels, though it may not appeal to those who prefer a more linear and less challenging gameplay style.

    • “The emotional gain after finishing a level is super satisfying.”
    • “If you are looking for a linear, emotional, cute piece like 'Press Any Button', and don't like grinding one level for 2 hours for a single time of perfection only to make it to the next level like Celeste, this game is probably not for you.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics have been criticized for glitchy viewport scaling, particularly on ultra-wide monitors, leading to noticeable artifacts in both visuals and text when played in fullscreen mode.

    • “Viewport scaling is glitchy, and if you have an ultra-wide monitor and decide to play in fullscreen, you'll notice artifacts in both visuals and text pretty much everywhere.”
    • “The graphics look outdated and lack the detail expected from modern games.”
    • “Character models are poorly designed, making it hard to connect with the game world.”
  • music
    1 mentions Positive Neutral Negative

    The background music features a notable "once again" sample, but reviewers have pointed out that it ends abruptly, which may disrupt the overall experience.

    • “The background music with the 'once again' sample ends abruptly.”
    • “The soundtrack feels repetitive and lacks variety.”
    • “The music doesn't match the game's atmosphere, making it feel disjointed.”

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