Magicians And Monsters Game Cover
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Flying battles, controlling Excalibur attacks, taming monsters, land and air battles, experiencing a different magical journey...

  • PC
  • Windows

Reviews

24%
Audience ScoreBased on 13 reviews
gameplay6 positive mentions
grinding6 negative mentions
  • The game features rewarding grind mechanics tied to character progression, making it engaging for players who enjoy leveling up.
  • Combat is well-designed, incorporating a mix of magic and melee skills, which adds depth to the gameplay.
  • The character and pet experience growth system allows for strategic choices in character builds, enhancing the overall gameplay experience.
  • The game suffers from significant technical issues, including loading problems and unresponsive controls, which hinder gameplay.
  • Crafting mechanics are overly punishing, with low drop rates for essential materials and a high risk of losing resources during tempering.
  • The game feels unpolished and abandoned, with many players expressing frustration over its lack of updates and improvements.
  • gameplay11 mentions

    Gameplay is straightforward, focusing primarily on combat with monsters in expansive environments, eliminating the need for NPC interactions. The crafting system features a unique minigame where players can temper their swords up to 99 times for better results, while character progression allows for targeted stat boosts alongside overall increases. However, the capture mechanic could benefit from a more intuitive approach, such as using a system similar to pokeballs for easier targeting.

    • “Gameplay is simple; there is no walking around talking to NPCs, straight to killing monsters on the pagoda floor. The space is quite spacious.”
    • “Crafting is kind of brutal, but the minigame mechanic is interesting. First, we decide how many times we want to temper the sword in the forging process; the more hits, the better the sword will be (max 99x).”
    • “You gain stat points with experience and can choose any stats to boost while still having an overall increase to all stats when actually leveled up. This is another interesting mechanic.”
    • “Gameplay is very simplistic; there is no walking around or talking to NPCs, it's just straight to killing monsters on the pagoda floor, and the space feels quite empty.”
    • “The capture mechanic is frustrating; can we just have something like Poké Balls? It would be better if the talisman could fly out where you aim and work its magic.”
    • “The gameplay lacks depth, as it consists mainly of mindless monster killing without any engaging interactions or exploration.”
  • grinding6 mentions

    The game features a significant amount of grinding, which many players find rewarding as it is closely linked to character progression. However, some reviewers feel that the grind can become excessive and time-wasting, particularly due to the game's unpolished aspects. Overall, while the grind is appreciated by some, it may deter others looking for a more streamlined experience.

    • “The game is actually fine, it is just unpolished, and while I like grinding, with the problem I mentioned above, it is too grindy to the point it is wasting time.”
    • “The game is actually fine, it is just unpolished, and while I like grinding, with the problem I mentioned above, it is too grindy to the point it is wasting time.”
    • “The game is actually fine, it is just unpolished, and while I like grinding, with the problem I mentioned above, it is too grindy to the point it is wasting time.”
  • graphics4 mentions

    The graphics are considered somewhat outdated, yet they are deemed acceptable by players who appreciate the game's fun character building and competent fighting action. Overall, the visuals are described as nice, complementing the strategic gameplay despite their simplicity.

    • “The visuals are stunning, creating an immersive experience that enhances the gameplay.”
    • “The graphics are beautifully designed, making every environment feel alive and engaging.”
    • “The art style is unique and captivating, adding depth to the overall aesthetic of the game.”
    • “The graphics are a bit outdated, but that's fine; I can live with that.”
  • story3 mentions

    The story is straightforward, focusing on the player's journey to become stronger by ascending the pagoda floors, each filled with various monsters.

    • “The story is simplistic, revolving around getting stronger while climbing the pagoda floors filled with monsters.”
    • “The narrative lacks depth, focusing solely on the repetitive task of climbing pagoda floors and defeating monsters.”
    • “The storyline is very basic, primarily centered on the idea of gaining strength through climbing and battling.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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