- October 4, 2020
- valorware
- 10h median play time
9th Dawn III
Platforms
About
"9th Dawn III: Shadow of Erthil" is a 2D open-world RPG and dungeon crawler that takes you through the diverse regions of Cedaltia. Embark on a mission to investigate ghostly sightings, confront an untrustworthy king, and uncover a foreboding prophecy. Engage in battles, explore vast landscapes, and unlock the secrets of dungeons and ancient fortresses in this epic quest.
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- The game offers a vast open world with a lot of content, including crafting, monster taming, and a card game.
- The combat is satisfying and allows for various playstyles, making it enjoyable for different types of players.
- The developer is responsive to community feedback and actively works on updates and improvements.
- The crafting system can be tedious and grindy, requiring a lot of time to level up skills and gather materials.
- The user interface is often criticized for being too large and unorganized, which can detract from the gameplay experience.
- Some players find the game repetitive and feel that the balance of difficulty can be inconsistent, especially in later stages.
gameplay
118 mentions Positive Neutral NegativeThe gameplay of "9th Dawn III" offers a mix of engaging mechanics, including crafting, monster taming, and card games, providing players with a wealth of activities to explore. However, it suffers from repetitive elements, floaty combat mechanics, and a lack of user interface options, which can detract from the overall experience. Despite these flaws, many players find the core gameplay loop addictive and enjoyable, with the potential for hundreds of hours of playtime.
“Incredibly in-depth game with tons of hours of gameplay.”
“Pretty stinking fun and certainly worth 100+ hours of gameplay.”
“The interface is very neat, and appealing to look at; the gameplay mechanics are solid, and there is a ton of content here.”
“9th Dawn III is a fun action RPG experience that suffers from some user interface and mechanic issues.”
“The game definitely suffers from a lack of basic user interface options and odd mechanic implementation decisions.”
“Gameplay is repetitive and dungeons are 'varied' but in the end they all play out the same.”