Swords & Souls: Neverseen
- July 22, 2019
- Armor Games Studios
- 11h median play time
Swords & Souls: Neverseen has a constant stream of humour, looks fantastic and is a breezy ten hours or so of thoroughly entertaining action.
"Swords & Souls: Neverseen" is a single-player RPG with adventure and management elements. Fight monsters, customize your home, and train your gladiator in a humorous and engaging experience. Explore the mysterious Neverseen island, defeat bosses, and upgrade your character's skills and stats. The game features a unique combat system and a variety of weapons and abilities to discover.
Reviews
- Fun and entertaining gameplay with a nostalgic feel for fans of the original flash game.
- Engaging training mini-games that require skill and improve player reflexes.
- Charming art style and humorous dialogue that adds to the overall enjoyment.
- The game can become repetitive and grindy, especially in the training sections.
- Lack of cloud save functionality, leading to potential loss of progress.
- Some mini-games, particularly agility and soulcery, can be frustrating and difficult to master.
- story323 mentions
- 31 % positive mentions
- 63 % neutral mentions
- 6 % negative mentions
The game's story is generally regarded as simple and lighthearted, often described as enjoyable but lacking depth and complexity. While some players appreciated the humor and character interactions, many noted that the narrative felt rushed or underdeveloped, with a predictable plot and an unsatisfying conclusion. Overall, the story serves as a backdrop to the gameplay, which is more focused on grinding and mini-games than on delivering a compelling narrative experience.
“The story is simple and effective, with its greatest strength being that it doesn’t try to be more than what it is.”
“The storyline is great and so too are the narrations for quests.”
“It has a solid story line, well thought out character arcs, and the fighting and training help to keep things interesting.”
“The plot itself is so simple and shallow it's a waste even talking about it.”
“There isn't much main storyline, and it will only keep you occupied for around 10 hours.”
“The story is very simple like a retro RPG but the game mechanics is at the beginning you are very weak but over time and training you can basically kill bosses without getting hit once.”
- gameplay242 mentions
- 45 % positive mentions
- 50 % neutral mentions
- 5 % negative mentions
The gameplay of "Swords & Souls: Neverseen" is characterized by a blend of engaging turn-based combat and innovative training mechanics, which involve mini-games that enhance character stats. While many players appreciate the addictive gameplay loop and the variety of mechanics, some criticize the grindiness and the difficulty of certain training tasks, which can detract from the overall experience. Overall, the game is seen as a fun and nostalgic evolution of its predecessor, appealing particularly to fans of RPGs and casual gaming.
“This game is a real fun turn-based fighting game with lots of unique gameplay mechanics and different kinds of weapons to choose from.”
“I really enjoy the concept of leveling up the RPG character through actual training and learning, where both combat and training mechanics are fun, well thought out, and enjoyable.”
“The gameplay loop feels incredibly rewarding, and it almost never feels annoying; if you're not really sure whether to buy this or not, I'd recommend playing the original flash version with the mindset of being pretty much a beta.”
“The mechanics are okay and might appeal to people who like to grind a lot, but overall the game is abandoned and overpriced for what it is.”
“I wish it had the old mechanics for dodge and block because that was a percent chance and that percent chance went up the more you trained it. Now it feels like it does nothing; what's the point in training dodge if I just have to time it right?”
“The training mechanics where your character gets stronger become outright unfair if you have any motoric difficulties, and later on in the game give you very little experience points for a lot of concentration and focus.”
- grinding208 mentions
- 1 % positive mentions
- 1 % neutral mentions
- 98 % negative mentions
The game is widely described as "grindy," with players noting that much of the gameplay revolves around repetitive training mini-games to boost stats. While some find the grinding enjoyable and addictive, particularly due to the variety of mini-games and the satisfaction of progression, others feel it can become tedious and overly time-consuming, especially in the endgame. Overall, the enjoyment of the grinding experience seems to depend on individual preferences, with many recommending it for those who appreciate this style of gameplay.
“You'll need a second life for grinding.”
“Fun and not too grindy.”
“Don't even think about grinding for money by fighting; you are supposed to just be wasting 'days' aka doing something like training or winning new fights (no grinding old ones to pass the time or gathering money).”
“However, you find yourself doing tedious minigames for what feels like 90% of your playtime, in order to jack up your stats.”
“The bulk of the game is a grindy, repetitive 'training session'.”
- graphics84 mentions
- 54 % positive mentions
- 43 % neutral mentions
- 4 % negative mentions
The graphics of the game have received largely positive feedback, with many players praising the unique art style, smooth animations, and charming environments that enhance the overall experience. While some users noted that the graphics may not be groundbreaking or original, they still found them visually appealing and well-executed, contributing to the game's nostalgic feel. Overall, the graphics are considered a strong point, complementing the engaging gameplay and humor.
“The art style and world is very charming and adds to the enchanted feel of the world.”
“Incredibly cute game with beautiful graphics, dialogue, UI, and everything else really.”
“The graphics and animations are so polished and smooth when comparing it to the original free-to-play soul games on other platforms, but for such a low price, I really can't recommend this game enough.”
“The game doesn't look like much due to the art style just being okay to look at.”
“Its nothing special - it's kind of mobile game level graphics - but it's decent enough to be listed as a pro.”
“Also, the game itself slows down at points; it doesn’t seem that graphically intensive, so I find this odd.”
- music56 mentions
- 41 % positive mentions
- 54 % neutral mentions
- 5 % negative mentions
The music in the game has received mixed reviews, with many players appreciating its quality and nostalgic feel, particularly during training sessions where it dynamically reacts to gameplay. However, some critics noted a lack of variety, with repetitive loops for different biomes and an overall simplistic soundtrack. Despite these criticisms, the soundtrack is often described as enjoyable and well-integrated into the game's mechanics, enhancing the overall experience.
“Twisted Innocence is the best soundtrack ever made.”
“The arrangement of the music and how it reacts to your training sessions is worth buying it for alone.”
“The animations and music are amazing, and the training modes are much more in depth.”
“Music: ok, there is music at least, but most of it is a 10 second loop for a given biome; the only changing one I noticed was for the minigames, but I won't get started with those until the very end.”
“Plainly nothing outstanding, just your basic fantasy-themed music for a forest, a plain, a snowy plain, etc. Most of the time you won't even notice it's there.”
“The soundtrack isn't anything special, but it isn't terrible either.”
- humor54 mentions
- 98 % positive mentions
- -4 % neutral mentions
- 6 % negative mentions
The humor in the game is generally well-received, with many players appreciating the witty dialogue, quirky characters, and amusing mini-games that contribute to an engaging experience. However, some critiques point out that the humor can feel forced or juvenile at times, appealing more to a younger audience. Overall, while the humor may not resonate with everyone, it adds a charming and entertaining layer to the gameplay.
“The combat is fun, the presentation is very charming, and the humor made me chuckle a few times.”
“Excellent gameplay, original art style, funny tongue-in-cheek dialogue, and engaging combat.”
“Funny and innovative mini-games for training your character, witty dialogue, and the charm of a game where you can tell the developers put effort into every piece.”
“It's painfully unfunny.”
“The jokes fall flat and feel forced.”
“I expected more laughs, but it was just cringeworthy.”
- replayability27 mentions
- 37 % positive mentions
- 52 % neutral mentions
- 11 % negative mentions
Overall, the game's replayability is mixed among users. While some appreciate the fun and engaging gameplay, citing features like endless modes and mini-games that enhance replay value, many others find it repetitive and lacking in substantial content, leading to a low incentive for multiple playthroughs. Ultimately, the experience may appeal more to those who enjoy speedrunning or self-imposed challenges rather than traditional replayability.
“Worth the price and very replayable.”
“Epic game, challenging, fast-paced, and replayable.”
“Endless fun thanks to the training mini games, replayable combat areas, combat pet catching and training, and even fishing to build up your aquarium.”
“Good game overall, doesn't have much replayability; it is repetitive.”
“Endgame doesn't exist & no replayability.”
“Lack of content, lack of replay value, lack of customization/randomization; overpriced for the content you receive.”
- emotional11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a mix of heartwarming moments and lighthearted storytelling, with many players expressing that the ending evoked strong feelings, including tears. While some found the narrative lacking in depth, others appreciated its wholesome and fun nature, making it a feel-good experience overall. The game successfully balances humor and emotional resonance, appealing to a wide audience.
“The game's ending to me was emotional, a little lacking in the power department however.”
“I cried (at the very end)”
“I laughed, I cried, it was the feel-good story of the year.”
- optimization6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
Overall, the game is well-optimized, with users reporting no bugs, crashes, or performance issues such as stuttering or frame drops. The transition to Unity has improved performance, although some players feel that weapon variations could be better balanced. The progression system is praised for enhancing gameplay experience.
“The training minigames get more challenging over time, but they also build your muscle memory, so in the end, your performance is incomparable to the initial attempts.”
“The game now runs on Unity instead of Flash, so there's plenty more optimization and there is no FPS lock.”
“I have not experienced any crashes, stuttering, freezing, frame drops, or anything of the sort.”
“Absolutely zero bugs in my playthrough, and no performance issues.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, user experiences with stability vary significantly; while some report no issues with bugs or glitches, others highlight frequent problems that can lead to lost progress and game access issues. The game's status as a flash title contributes to its instability, with many players noting that it is "fairly buggy."
“Glitches that erase all your progress and prevent you from opening the game, so don't buy.”
“Update: however, it is fairly buggy, unfortunately.”
“Update: as I play more, it's not just a bad metaphor - it's very buggy.”
- character development4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Character development in the game has seen significant improvements, with a shift towards more diverse and engaging NPC designs that offer personality and dialogue, moving away from previous stereotypes. Players appreciate the fluid animations and the introduction of a pet system, alongside enhanced customization options for characters. Overall, the changes contribute to a richer and more immersive gameplay experience, appealing to both new and returning players.
“Nostalgic gameplay and character design, absolutely beautiful graphics, fun characters to interact with, and incredibly fluid animations.”
“Silly story, addicting mechanics, and character development with some interesting takes on traditional game mechanics.”
“I really enjoy the painterly graphics and the actions are smooth; the animation and character design are very well integrated with the painterly aesthetic of the game.”
“The character development feels lacking; while there are more NPCs with personality, the depth of their stories and interactions is still quite shallow compared to what I expected.”
“Despite the improvements in character design, I find that the overall character development doesn't offer enough meaningful choices or growth throughout the game.”
“The new character customization options are nice, but they don't significantly impact the gameplay or the narrative, leaving me wanting more from the character development aspect.”
- monetization3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The game is praised for its lack of monetization tactics, featuring no microtransactions, loot boxes, or paywalls, allowing players to enjoy a straightforward gaming experience without the need for additional purchases or grinding.
“This game is even cool; the dialogue is nice, the gameplay is cool too, but there is lots of grinding. No paywalls, no DLC, and no microtransactions.”
“It's like one of those good old flash games without these microtransactions and all this crap.”
“This game is even cool, the dialogue is nice, gameplay is cool too, but there is lots of grinding. No paywalls, no DLC, and no microtransactions.”
“No microtransactions, no loot boxes, just gameplay.”