- March 17, 2017
- Siactro
Macbat 64
Platforms
About
"Macbat 64 is a charming 3D platformer game, inspired by the late 90s, that follows the story after Kiwi 64. The game features new bonus levels and bug fixes, and it is beautifully accompanied by a soundtrack by JD Moser and stunning CGI rendering by Laura_Omnomnom. With its unique characters and holiday spirit, Macbat 64 is a delightful adventure that will keep you engaged for hours."
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- Captures the nostalgic feel of N64 platformers, evoking fond memories for players who grew up with those games.
- Charming character designs and a pleasant art style, with fun music that enhances the overall experience.
- Short and sweet gameplay, making it a perfect quick play for those looking for a light-hearted adventure.
- Extremely short, with a full playthrough taking only about 30-60 minutes, leaving players wanting more content.
- Gameplay is overly simplistic and lacks challenge, with minimal enemy interactions and straightforward puzzles.
- Camera controls can be frustrating, often hindering the gameplay experience and making navigation difficult.
graphics
108 mentions Positive Neutral NegativeThe graphics of Macbat 64 are a nostalgic homage to the Nintendo 64 era, successfully capturing the low-poly aesthetic reminiscent of classic titles like Donkey Kong 64 and Banjo-Kazooie. While some players appreciate the simplicity and charm of the visuals, others criticize them for being unrealistic and lacking in detail, with occasional technical flaws such as poor camera control and blurry textures. Overall, the game's art style resonates well with fans of retro platformers, making it a delightful experience for those who cherish the aesthetics of 90s gaming.
“For one, the graphics are the closest I've seen to replicate the N64 Rare 3D platformer style almost perfectly.”
“I grew up on Donkey Kong 64, so seeing the aesthetics replicated faithfully to a point of being a mirror image of DK64 is pretty incredible.”
“The graphics feel nostalgic and really nail things.”
“It's mainly whenever just base PNGs are used because they don't match the art style at all and looked really lazy.”
“Bad graphics, bad camera, bad resolution…”
“The game feels more like one of those 3D graphic tech demos used to show off an old-timey graphics card.”