Super Kiwi 64 Game Cover
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"Super Kiwi 64" is a 3D-platformer game with low poly, retro 90s aesthetics. Players control a kiwi bird with abilities to jump, glide, corkscrew-attack, and stick to walls. The levels can be completed in any order, and the game features a unique bird protagonist with a long beak.

  • Nintendo Switch
  • PC
  • Windows

Reviews

96%
Audience ScoreBased on 1,128 reviews
music92 positive mentions
character development3 negative mentions
  • Charming and nostalgic, capturing the essence of classic N64 platformers.
  • Fun and fluid movement mechanics, making traversal enjoyable.
  • Great value for the price, providing a delightful experience in a short playtime.
  • Extremely short, with most players completing it in under an hour.
  • Lacks depth in gameplay, with minimal challenge and few enemies.
  • No quit option in the menu, requiring players to use Alt+F4 to exit the game.
  • music154 mentions

    The music in the game has received widespread acclaim for its nostalgic charm, reminiscent of classic N64 platformers, with many tracks described as catchy, delightful, and atmospheric. Players appreciate the variety and emotional range of the soundtrack, which enhances the overall experience, although some noted a lack of separate volume controls and occasional repetitiveness. Overall, the music is considered a standout feature, elevating the gameplay and evoking fond memories of retro gaming.

    • “The music elevated my experience immensely; it has so much character and it really makes me want so much more.”
    • “The soundtrack is amazing too.”
    • “The music is super catchy, the graphics are good, the levels are simple but enjoyable and the developers put in a lot of effort into what they're doing.”
    • “However, the in-game menu is quite lacking and the music might get repetitive after a while.”
    • “The music for each level was so bland and boring that the only track I can vaguely remember was the last track as it was somewhat enjoyable.”
    • “Music doesn't really stick out this time around, and ultimately, nothing really plays out to feel like an adventure.”
  • gameplay140 mentions

    The gameplay of *Super Kiwi 64* is characterized by its simple yet enjoyable mechanics, reminiscent of classic 3D platformers, with a focus on collect-a-thon elements and light platforming challenges. Players appreciate the fluid controls and unique abilities, such as wall-sticking and gliding, which enhance traversal and exploration, although many note the game’s brevity and lack of challenge as drawbacks. Overall, while the game offers a nostalgic experience with solid mechanics, there is a desire for more content and complexity to fully realize its potential.

    • “Super Kiwi 64 is an excellently crafted bite-sized 3D platformer with a very simple gameplay foundation that is the quintessence of making a lot out of very little.”
    • “The mechanics and level structure strongly resemble arcade-style game design from the late 90s and early 2000s, and are terrific for a short, relaxing casual experience and for hardcore speedrunning both.”
    • “The gameplay is incredibly smooth, the animations were on point down to the details, the music is outstanding, and it's very fun to play.”
    • “However, the game is far too short, even for a cheap price, and the level design is bland with basically no variation or progression mechanically.”
    • “I found the levels not that compelling to explore and I found the overall gameplay style pretty repetitive for a short game.”
    • “The gameplay is very repetitive, with almost every level being the exact same as the last with nothing to make it more interesting outside of aesthetics.”
  • graphics118 mentions

    The graphics of "Super Kiwi 64" are widely praised for their nostalgic homage to the Nintendo 64 era, featuring charming low-poly designs and a unique blend of cute and eerie aesthetics. While many players appreciate the attention to detail and the retro vibe, some express disappointment over the lack of graphical options and the game's overall simplicity. Overall, the visuals successfully capture the essence of classic 90s platformers, contributing to a fun and engaging experience despite the game's brevity.

    • “The graphics and the music are delightful, and the controls feel very satisfying to use.”
    • “Graphically, this game nails the Nintendo 64 style, and I am a huge fan.”
    • “The graphics are obviously heavily N64-inspired, and they are pleasant and nostalgic.”
    • “The visuals get flat and weird, and the music gets all haunting and ominous.”
    • “Just because the art style is trying to emulate that 'low-poly' aesthetic doesn't mean slapping low-res PNGs all over levels.”
    • “No resolution settings, no graphics settings, no framerate control.”
  • story65 mentions

    The game's story is widely criticized for being overly simplistic and lacking depth, with many players expressing disappointment in its minimal narrative elements and abrupt start. While some appreciate the environmental storytelling and the potential for a richer narrative, the consensus is that the game feels incomplete without a more engaging storyline or character interactions. Overall, players hope for future installments to expand on the story and world-building aspects significantly.

    • “The atmosphere is great and the game has an odd, dreamlike feel at points - there's a strange contrast between the highly stylized, living characters and the realistic corpses strewn about everywhere, and what seems to be a bit of environmental storytelling.”
    • “There seems to be a hidden story behind the game with the dead monks surrounding the island and the unexplained banners and enemies that are scattered throughout, which would make an interesting setting nonetheless.”
    • “I like how it clearly has some kind of underlying tragedy going on in the environmental storytelling, but all of these strange remnants are just a part of Kiwi's adventure now.”
    • “The game’s story is essentially, you are trying to get off an island, that is it.”
    • “It is a real disappointment to me that the story is so limited.”
    • “There was tons of potential for story and more importantly bosses with some of the models and things littered around the game but they're never used and there is no end game bosses or story whatsoever.”
  • atmosphere29 mentions

    The game's atmosphere is widely praised for its nostalgic and dreamlike quality, effectively blending vibrant, N64-inspired visuals with eerie undertones and environmental storytelling. Players appreciate the catchy retro music that enhances immersion, alongside the distinct and richly detailed environments that evoke a sense of mystery and exploration. Overall, the atmosphere is described as charming yet unsettling, successfully capturing the essence of classic platformers while inviting players to uncover its cryptic secrets.

    • “The atmosphere is great and the game has an odd, dreamlike feel at points - there's a strange contrast between the highly stylized, living characters and the realistic corpses strewn about everywhere, along with what seems to be a bit of environmental storytelling.”
    • “Loved the melancholy/eerie atmosphere created by that classic N64-style vivid colors with very dark shading and shadows, complemented by the stellar synth soundtrack.”
    • “Developer siactro is clearly a fan of the N64 era of 3D platformers and that love certainly shows - from the character design to the movement abilities, to the diorama-like environments and somber, atmospheric music; incredible attention to detail has been taken in efforts toward emulating a nostalgic Banjo-Kazooie-esque experience, and such is delivered!”
    • “Very loyal to N64 aesthetics, but what takes the cake is the creepy, unnerving atmosphere with environmental storytelling that creates a whole heap of worrying implications and uncomfortable questions, none of which are answered.”
    • “But it doesn't stop at that, it nails the sort of ominous atmosphere of 'what's beyond the invisible walls?' It's a fun, comfy game to just explore cute locales while still having this sort of tense atmosphere through the short journey you embark on, the strange robot enemies and the alien/Aztec levels really sell it.”
    • “The atmosphere just instantly sends a sense of nostalgia.”
  • replayability19 mentions

    Overall, the game's replayability is mixed; while some players find it enjoyable and worth revisiting due to its fun mechanics and nostalgic appeal, many criticize its short length and lack of meaningful rewards or challenges, which limits replay value. The absence of features like achievements or scoring systems further detracts from its potential for replayability. Ultimately, it may appeal to those seeking a quick, casual platforming experience, but it doesn't offer the depth or replay incentives found in similar titles.

    • “Short, fun, and very replayable.”
    • “The level designs are great, and I'd say it has great replayability considering how short it is.”
    • “Decent 3D platformer with solid replay value.”
    • “The game is also really easy and lacks replayability.”
    • “It's still cool though, something that I believed would at least count for an achievement, but the game's lack of achievements does ultimately mean there isn't a lot of replay value in this one.”
    • “There's next to no replayability, but if you grew up in the era of the N64, this is really cool just to have if you ever want easy access to those vibes.”
  • humor19 mentions

    The humor in the game is widely appreciated, with many players finding it genuinely funny and filled with quirky moments, particularly highlighting the comedic writing and voice acting. The presence of humorous characters, like the "funny kiwi," and amusing scenarios, such as funny dead skeletons, contribute to an enjoyable experience, although some players noted a desire for more content and memorable boss battles. Overall, the game's lighthearted tone and comedic elements resonate well with players, making it a fun and entertaining adventure.

    • “I think in terms of gameplay, Siactro's Toree series has a better grasp of the developer's strengths, and I also feel Macbat 64 is a much better game due to it feeling more interesting in what it's trying to do while also having some good humor as well.”
    • “Macbat 64 and Kiwi 64 (the original game) both had at least a storyline and were actually funny at times with their comedic moments.”
    • “Platforming that feels great, appealing retro graphics, and genuinely funny writing and voice acting.”
  • emotional8 mentions

    The emotional aspect of the game is characterized by a mix of wholesome enjoyment and disappointment; while many players find it relaxing and feel a sense of accomplishment, others express frustration over its rushed execution, which detracts from its potential. Overall, it offers a brief, feel-good experience, particularly for younger audiences, but may leave some players yearning for a more polished product.

    • “Made me feel good inside.”
    • “It feels really rushed which is just heartbreaking; the 'sauce' is there, this could have been a wonderful little game.”
    • “Relaxing wholesome platformer.”
  • stability2 mentions

    Overall, users report that the game exhibits strong stability, with no significant bugs or glitches affecting gameplay. The occasional faux glitches are intentional design elements reminiscent of other titles, enhancing the experience without compromising performance.

    • “Everything is there and it's bug-free.”
    • “The game runs smoothly without any crashes or glitches.”
    • “I appreciate how stable the gameplay is; it never lags or freezes.”
    • “This is pretty reminiscent of Toree 3D, where the 'antagonist' would pop up in levels occasionally, or the game would display fake glitches to simulate corruption.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced multiple instances of lag and freezing, which severely impacted my enjoyment.”
  • character development2 mentions

    Character development in the game is heavily influenced by the nostalgic charm of N64-era 3D platformers, particularly drawing inspiration from titles like Banjo-Kazooie. The attention to detail in character design and movement abilities enhances the overall experience, creating a cute yet occasionally spooky atmosphere that resonates with fans of the genre.

    • “Developer siactro is clearly a fan of the N64 era of 3D platformers, and that love certainly shows in the character design, movement abilities, and diorama-like environments. Incredible attention to detail has been taken to emulate a nostalgic Banjo-Kazooie-esque experience, and such is delivered!”
    • “Cute game (but some of them are spooky). It has some Banjo-Kazooie vibes with character designs and levels.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on any meaningful level.”
    • “While the game has a charming aesthetic, the characters themselves are one-dimensional and fail to evolve throughout the story.”
    • “I was disappointed by the lack of growth in the characters; they remain static and predictable, which detracts from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
4hAverage play time
1-10hSpent by most gamers
*Based on 4 analyzed playthroughs

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