Luckily, My Arm Is A Shotgun
- January 20, 2023
- Merlino Games
- 1h median play time
Luckily, My Arm Is A Shotgun is a fast-paced action game where players control a character with a gun for an arm. Fight through hordes of enemies in various levels with only one goal: survive. The game features a unique mechanic where the arm can be upgraded and modified with different weapons and abilities. With its simple controls and challenging gameplay, Luckily, My Arm Is A Shotgun provides an exciting and entertaining experience.
Reviews
- The game features satisfying shotgun mechanics and enjoyable controls, making the shooting experience fun and engaging.
- It's a charming and whimsical adventure with cute character designs and a nostalgic 90s vibe, reminiscent of classic games.
- The game is short but sweet, providing a light-hearted experience that can be completed in about 30-40 minutes, perfect for a quick gaming session.
- The game is very short, with a runtime of only 20-40 minutes, which may leave players wanting more content and depth.
- There are limited enemy types and mechanics, leading to potential repetitiveness and a lack of challenge as the game progresses.
- Some technical issues, such as hitbox problems and occasional map glitches, detract from the overall experience.
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay is characterized as simplistic and derivative, lacking extensive mechanics or polish, yet it remains enjoyable and responsive. While it may not offer deep gameplay or unlockable extras, fans of the developers' previous works may still find it a fun and cute experience. Overall, it strikes a balance between being accessible and entertaining, despite its brevity and straightforward design.
“Not all games need complex mechanics and lengthy tutorials.”
“This is a fun little game; as with all of Merlino's releases, the controls are really tight and gameplay is fun and responsive.”
“It's pretty simplistic in visuals, gameplay, and length compared to Antonio Freyre's other games, but it is not by any means a bad game, and if you like his other games, you should give this one a try.”
“Don't expect an extensive settings menu, extras you can unlock, or deep mechanics.”
“Mechanically, thematically derivative to the nth degree, no extensive amounts of polish, close to no bang for my buck.”
“Short, cute game with mid mechanics.”
- graphics6 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The game's graphics feature a simplistic yet appealing cutesy art style that contrasts with its unsettling atmosphere, primarily enhanced by the music. While the visuals may not be as complex as those in Antonio Freyre's other titles, they are complemented by responsive controls and enjoyable combat, making the overall experience engaging.
“The controls are really responsive, the art style is really cool and the combat is fun as well.”
“But what I find interesting is that despite the cutesy graphics and daytime setting, this game managed to be unsettling at times, mainly because of the music.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by a quirky, 90s shareware vibe, featuring absurd scenarios like battling zombies and demons as a smiling bean alongside a round puppy. Players appreciate the fun and lightheartedness, with several throwaway jokes eliciting genuine laughter. Overall, the humor contributes significantly to the game's enjoyment.
“This is kind of like that sans frustration, but instead of Ian, you play as a smiling, flat-assed bean going full Doomguy against zombies and demons (because why not) alongside your exceptionally round puppy, while collecting ship parts a la Toejam and Earl, and a distinctly 90s shareware vibe/sense of humor; ergo: it's actually extremely fun.”
“There are a few throwaway jokes that really made me laugh.”
- music4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The music in the game is highly praised for its quality, effectively enhancing the overall experience by creating an unsettling atmosphere that contrasts with the cute graphics and daytime setting. Reviewers appreciate how the soundtrack contributes to the game's emotional depth.
“The character designs are cute, and the music is so good!”
“But what I find interesting is that despite the cutesy graphics and daytime setting, this game managed to be unsettling at times, mainly because of the music.”
- story4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story features intriguing hints of a larger narrative that remains largely unexplored, leaving players wanting more and speculating about potential sequels or expansions. Additionally, the game excels in environmental storytelling and sound design, enhancing the overall narrative experience.
“The story documents also hint at something bigger going on, but sadly left unexplored... maybe a sequel or extended edition one day?”
“Excellent sound design and environmental storytelling.”
“The story documents hint at something bigger going on, but sadly it remains unexplored... maybe a sequel or extended edition one day?”
“The story documents hint at something bigger going on, but sadly it remains unexplored... maybe a sequel or extended edition one day?”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users suggest that the game's replayability is limited, indicating that it may not be worth the full price of $1.99 and is better purchased on sale due to its short length and lack of compelling reasons to replay.
“Although even at $1.99, you're better off getting it on sale due to its length and replay value.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The reviews highlight that while the character designs are appealing and the music is enjoyable, there is no specific mention of character development, suggesting that this aspect may not be a focal point in the game.