- June 18, 2012
- Johannes Spohr
- 4h median play time
Tiny & Big: Grandpa's Leftovers
Platforms
About
In Tiny & Big: Grandpa's Leftovers, play as Tiny, a quirky inventor on a mission to reclaim his grandfather's prized underpants from his nemesis, Big. Traverse through a hand-drawn desert, using creative jump and slice gameplay, with the ability to shape the world and overcome obstacles at will. Experience a humorous storyline and believable physics in this immersive and destructible environment.
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- Unique and satisfying gameplay mechanics that allow players to cut, pull, and push objects in the environment.
- Charming art style and a great soundtrack that enhances the overall experience.
- Humorous and quirky storyline that adds to the game's charm.
- Very short playtime, typically around 2-4 hours, which may leave players wanting more.
- Some frustrating moments due to imprecise controls and physics, leading to accidental deaths.
- Lack of depth in level design, with some levels feeling repetitive and linear.
gameplay
791 mentions Positive Neutral NegativeThe gameplay of "Tiny and Big: Grandpa's Leftovers" is characterized by its unique mechanics that allow players to cut, pull, and push objects in a destructible environment, fostering creativity in puzzle-solving. While the core mechanics are engaging and provide a satisfying sandbox experience, the game is relatively short, typically lasting around 2-4 hours, which some players feel limits its replayability and depth. Overall, the combination of quirky humor, a charming art style, and innovative gameplay mechanics makes it a memorable indie title, despite some frustrations with controls and level design.
“I was hooked immediately by the game world and gameplay of using your grapple hook, rocket, and legs to traverse large landscapes.”
“The mechanics are its greatest strength: simple but very flexible terrain manipulation, allowing for truly creative puzzle-solving by the player.”
“The gameplay is original and fun; you can cut and interact with the environment with all your other tools to make your path.”
“This is a game which is sadly a victim of being a bit ahead of its time, and as such the controls are a bit fiddly, and the gameplay is more of a chore.”
“Seems like all the effort was put into the tech, the art style, and the music, leaving the actual level-to-level gameplay in quite a dire state.”
“The gameplay loop is monotonous, and because these mechanics are integral to exploring the game's world, it becomes a chore quickly.”