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Tiny & Big: Grandpa's Leftovers Game Cover

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Tiny & Big: Grandpa's Leftovers is a single player arcade action adventure game with fantasy and comedy themes. It was developed by Johannes Spohr and was released on June 19, 2012. It received mostly positive reviews from critics and very positive reviews from players.

In Tiny & Big: Grandpa's Leftovers, play as Tiny, a quirky inventor on a mission to reclaim his grandfather's prized underpants from his nemesis, Big. Traverse through a hand-drawn desert, using creative jump and slice gameplay, with the ability to shape the world and overcome obstacles at will. Experience a humorous storyline and believable physics in this immersive and destructible environment.

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91%
Audience ScoreBased on 2,515 reviews
gameplay421 positive mentions
stability17 negative mentions

  • Unique gameplay mechanics that allow players to cut, pull, and push objects in the environment, providing creative solutions to puzzles.
  • Charming art style and a fantastic soundtrack that enhances the overall experience.
  • Humorous and quirky storyline that adds to the game's charm and keeps players engaged.
  • The game is very short, typically taking only 2-4 hours to complete, which may not justify the full price for some players.
  • Controls can feel imprecise and lead to frustrating moments, especially during platforming sections and boss battles.
  • Some players may find the lack of depth in the puzzles and the linearity of the levels disappointing.
  • gameplay
    787 mentions Positive Neutral Negative

    The gameplay of "Tiny and Big: Grandpa's Leftovers" is characterized by its unique mechanics that allow players to cut, pull, and push objects in a physics-based environment, creating a sandbox-like experience that encourages creativity in problem-solving. While the mechanics are generally praised for their fun and innovative nature, some players noted issues with responsiveness and repetitiveness, particularly in later levels. Overall, the game offers a short but engaging experience, enhanced by a quirky art style and a memorable soundtrack, making it a worthwhile play for fans of inventive platformers.

    • “The mechanics are simple and effective, the control is snappy, and the music is fantastic.”
    • “The gameplay is original and fun; you can cut and interact with the environment with all your other tools to make your path, it has a unique art style and an amazing surreal world setting and soundtrack.”
    • “The gameplay is very unique as well as the art and music style, but it all went very well together.”
    • “From the graphics to the game engine and mechanics, everything screamed unfinished prototype.”
    • “This is a game which is sadly a victim of being a bit ahead of its time, and as such the controls are a bit fiddly, and the gameplay is more of a chore.”
    • “The gameplay loop is monotonous, and because these mechanics are integral to exploring the game's world, it becomes a chore quickly.”
  • music
    717 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its fantastic and eclectic soundtrack, which features a variety of indie tracks that enhance the overall experience. Players appreciate the unique mechanic of collecting music tapes throughout the game, allowing them to unlock and switch between songs, adding depth to the gameplay. While some found the music occasionally repetitive, the majority agree that it significantly contributes to the game's charm and atmosphere, making it a standout feature worth exploring.

    • “A short humorous game with very fun mechanics and memorable music!”
    • “The mechanics are simple and effective, the control snappy and the music is fantastic.”
    • “The soundtrack is fantastic, and so is the part where you crush yourself to death dozens of times with crude obelisks.”
    • “The music in particular made it hard to keep playing.”
    • “This game makes me sick literally because of the game's constantly dull setting, slippery camera and horrible slidy controls (which cannot be changed) and not to mention the highly repetitive music.”
    • “I do wish there were more songs to collect throughout the game because I kept hearing the same ones play over and over.”
  • story
    499 mentions Positive Neutral Negative

    The story of "Tiny and Big: Grandpa's Leftovers" is characterized as quirky and humorous, revolving around the protagonist Tiny's quest to retrieve his grandfather's magical underpants from his rival, Big. While many reviewers find the narrative to be short and somewhat nonsensical, they appreciate its lighthearted tone and comedic elements, which complement the game's unique physics-based gameplay. Overall, the story serves as a whimsical backdrop that enhances the fun, despite its simplicity and brevity.

    • “It's got a novel game mechanic and a quirky story to keep me interested.”
    • “The story follows Tiny on his quest to retrieve some underwear that he inherited from his deceased grandfather from his brother, Big, who stole them from him.”
    • “The story is light-hearted and fun, and I appreciate how it doesn't shove humor down your throat.”
    • “The characters are not memorable, and the story is extremely bland.”
    • “The story is nonsensical, full of exposition, and bland while the characters are bland and not well fleshed out.”
    • “The plot isn't really there, and often I forgot all about it, focusing more on the actual gameplay.”
  • graphics
    462 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising its unique and charming art style reminiscent of comic books and cartoons, which adds a whimsical touch to the gameplay. However, some players noted that the visuals can feel simplistic or dated, and there are occasional technical issues that detract from the experience. Overall, while the graphics may not be cutting-edge, they effectively complement the game's quirky atmosphere and engaging mechanics.

    • “The art style is quirky and movement is fluid, and the soundtrack is okay as well.”
    • “Visually, it's very characteristic; the closest comparison would be an even more cartoony and light-hearted Borderlands. The graphics don't really age thanks to that.”
    • “The graphics are nice, which is the thing I judge a game by the least.”
    • “From the graphics to the game engine and mechanics, everything screamed unfinished prototype.”
    • “Boring repetitive platformer, generic story, and terrible graphics.”
    • “The graphics are a little weak and the FOV/camera can induce motion sickness.”
  • humor
    270 mentions Positive Neutral Negative

    The humor in "Tiny and Big: Grandpa's Leftovers" is widely praised for its quirky, silly, and often absurd nature, with many players enjoying the light-hearted dialogue and comedic situations that arise during gameplay. While some found the humor to be hit-or-miss, the game's unique mechanics and charming characters contribute to a fun and entertaining experience, making it appealing to both younger audiences and adults. Overall, the game successfully blends humor with inventive gameplay, creating memorable moments that resonate with players.

    • “Along the way, you will encounter mysterious creatures, ancient ruins, and hilarious dialogue.”
    • “The characters are expressive and funny, and the sound effects are fitting and amusing.”
    • “Tiny and big is a very funny and interesting game about a little man who tries to get his grandfather's magical underpants back from his brother using a laser cutter, tether and rockets to shape the environment.”
    • “It's not funny, but it does achieve the feeling that you're wasting your time.”
    • “I mean, pants jokes are not funny.”
  • replayability
    70 mentions Positive Neutral Negative

    The game offers a decent level of replayability primarily through hidden collectibles, achievements, and multiple ways to solve puzzles, appealing to completionists and those who enjoy exploration. While the main story is short, lasting around 3-5 hours, the presence of secrets and challenges encourages players to revisit levels. However, some reviewers noted that the overall replay value may be limited for those not interested in achievement hunting or collectathons.

    • “Each level also has some replayability in the form of a scoreboard, collectibles, and secrets.”
    • “The game is highly replayable as there are many ways to solve most of the puzzles, and a lot of secret areas.”
    • “Lots of replayability due to the immense number of secrets, and on top of that, you have counters for time taken, cuts made, etc., that you can try to reduce and perform a perfect run.”
    • “Not much replayability other than for achievements, and a lot of them will take careful exploration.”
    • “It's not a bad game--it's actually quite good--but it is almost criminally short with little replayability, and that is why I cannot recommend it unless you pick it up in a sale.”
    • “However, I beat the game in 2.5 hours -- there are collectibles and all that, but the replay value for the game is pretty low.”
  • atmosphere
    45 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique blend of charming visuals, an engaging indie soundtrack, and a humorous tone, creating an immersive experience that resonates with players. Many reviews highlight the near-full destructibility of the environment and the original art style as key elements that enhance the overall mood. While some players express mixed feelings about specific aspects, the general consensus is that the atmosphere is a standout feature, making the game enjoyable and memorable.

    • “The near-full destructibility of the environment, combined with the wonderful design and atmosphere of that environment, makes those mechanics shine in a way they likely wouldn't in another game.”
    • “The art and use of comic-style action words gives this game a unique atmosphere, and combined with the great soundtrack makes for a nice little indie experience that could have been longer but is still great as it is.”
    • “Grandpa's leftovers is utterly charming and a lovely, relaxing place to spend time - it has a marvelous atmosphere, helped in no small part by the brilliant soundtrack.”
    • “I also personally don't love the art style, music, nor general atmosphere.”
    • “Graphically, the assets appear very styled like in illustrations and rough sketches, and it helps warm the atmosphere rather than attempt to replicate reality.”
    • “The game itself reminds me of those goofy THQ Spongebob platformers when it came to the atmosphere and the characters you come across.”
  • stability
    21 mentions Positive Neutral Negative

    Overall, the game's stability is mixed, with some players reporting a smooth experience on systems like Ubuntu, while others encounter frequent glitches, such as mouse freezes and physics issues. Many users noted minor bugs that, while frustrating, did not significantly detract from gameplay, allowing for a generally enjoyable experience despite the lack of polish. The game's performance varies, with some praising its engine and visuals, while others criticize the controls and recurring glitches.

    • “The game runs very well, with no glitches apart from one minor bug in the menu (can't select level on higher resolutions - lowering to 1366x768 helps though).”
    • “Great game, bug-free!”
    • “The Linux client is 100% native and runs great.”
    • “Mouse freezes in-game randomly.”
    • “The controls are awkward and almost broken, and it is riddled with glitches.”
    • “Like every 30 - 50 minutes it freezes up... so that sucks.”
  • grinding
    15 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience. While some achievements are enjoyable and challenging, others, particularly those requiring extensive repetition (like using abilities 1000 times), are seen as tedious and frustrating. Overall, the game offers a short main story, but achievement hunters may face significant grinding that detracts from the initial enjoyment.

    • “There are some extremely grindy achievements which I also do not respect.”
    • “Tedious achievements like using each ability 1000 times will require grinding well after you've finished all other aspects of the game.”
    • “What is a short (less than 2 hours) and innovative game quickly changes to tedious and annoying once you start hunting its 50+ achievements.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is described as a mix of wholesome enjoyment and nostalgia, with players feeling uplifted and reminiscent of childhood experiences. However, some users also report discomfort from the visuals and certain music tracks, which detracted from their overall enjoyment. Despite these mixed feelings, the game's engaging story and soundtrack contribute positively to its emotional impact.

    • “I really like this game. I've played it like five or six times throughout the years and beat it each time because it just made me feel better when I was bummed out. Secret zones, music, and a crazy story that's fun.”
    • “All of these elements combined to create an experience that made me feel like a kid again.”
    • “Someone from the team did an amazing job in finding and compiling the songs into one wholesome soundtrack, but despite the variety of artists, the songs clung to each other with their sound, as if one single person or band wrote them.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is praised, with users noting it runs smoothly even on older hardware like the GTX 760. While some minor physics-related issues may occur, they are generally seen as features rather than flaws. The game is considered well-optimized for both desktop and laptop systems, providing a good price-performance ratio despite its short length.

    • “Since I started playing it, I just had to reach the end! Amazing gameplay, perfectly optimized!”
    • “The game is perfectly optimized for gaming on a laptop.”
    • “Not gonna risk my PC for any game, especially small and non-optimized ones.”
    • “Performance-wise, it should be very easy to run.”
    • “I found no game-breaking glitches; however, this is a physics-based game, so sometimes you may lose some collectibles as a rock nudged it off a cliff. But these kinds of things are probably features. Otherwise, this game behaves itself very well, and as far as performance goes, it runs well (granted I have a GTX 760, but still, considering the amount of physics, the engine works great).”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted for its unique and visually appealing designs, complemented by a comic book-inspired art style. However, the narrative is criticized for being odd and poorly written, which detracts from the overall character depth. While the character designs are compelling, the storytelling fails to fully realize their potential.

    • “Everything from its beautifully fun comic book-esque art style to the character design and even the writing.”
    • “Compelling character design.”
    • “The story itself is odd and poorly written, but the character designs and art are unique and some of the indie tracks are pretty good.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game features a playful, self-referential approach, incorporating indie music from lesser-known bands as collectible items, which adds a layer of humor and charm. While some may view this as a form of advertising, it aligns with the game's lighthearted tone and overall aesthetic.

    • “I also found a fourth wall-breaking room that includes some self-advertising.”
    • “The music of Tiny and Big is broken into two parts: there's the ambient game music and then there's the 'buckets full of indie music' to be collected and found by 'hardly known, but genuine indie bands.' While it may sound like a disingenuous advertisement for the music, a little tongue-in-cheek has to be taken, since the game itself doesn't take itself too seriously as well.”
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4h Median play time
4h Average play time
2-5h Spent by most gamers
*Based on 24 analyzed playthroughs
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Tiny & Big: Grandpa's Leftovers is a arcade action adventure game with fantasy and comedy themes.

Tiny & Big: Grandpa's Leftovers is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 4 hours playing Tiny & Big: Grandpa's Leftovers.

Tiny & Big: Grandpa's Leftovers was released on June 19, 2012.

Tiny & Big: Grandpa's Leftovers was developed by Johannes Spohr.

Tiny & Big: Grandpa's Leftovers has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Tiny & Big: Grandpa's Leftovers is a single player game.

Similar games include A Story About My Uncle, Contrast, Out There Somewhere, Valley, Supraland and others.