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Transistor

If you can believe it, Transistor surpasses the quality of Bastion in nearly every respect, making it a near perfect game. Easily the best game of the year so far.
Transistor Game Cover
88%Game Brain Score
story, music
grinding, stability
94% User Score Based on 18,051 reviews
Critic Score 83%Based on 34 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxSteam DeckiPhoneWindowsPlayStationLinuxPCMac OSPhoneiPadMobile Platform
Transistor Game Cover

About

Transistor is a single player role playing game with a science fiction theme. It was developed by Supergiant Games and was released on May 20, 2014. It received positive reviews from critics and very positive reviews from players.

An unconventional tactical action RPG in which after a powerful group called the Camerata cause measureless destruction through the ambiguous settlement of Cloudbank, Red, a famous singer in the city, goes on a journey along with her lover who is trapped inside the Transistor, a powerful machine with mysterious properties, to get to the bottom of the situation and get her lost voice back.

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94%
Audience ScoreBased on 18,051 reviews
story5.3k positive mentions
grinding139 negative mentions

  • The story is beautifully told, with a hauntingly beautiful soundtrack and stunning visuals that enhance the emotional experience.
  • The gameplay offers a unique blend of real-time action and strategic turn-based mechanics, allowing for deep customization and experimentation.
  • The game is well-optimized for various systems, running smoothly for many players and providing a refreshing experience without microtransactions.
  • The narrative can be vague and abstract, leading to confusion and a lack of emotional investment in the characters and plot.
  • Combat can become repetitive and tedious, with limited enemy variety and a steep learning curve that detracts from the overall enjoyment.
  • Character development is often seen as weak and underwhelming, particularly due to the mute protagonist and short storyline.
  • story
    12,237 mentions Positive Neutral Negative

    The story of *Transistor* is a poignant and emotionally charged narrative centered around Red, a singer who loses her voice and seeks revenge against those who wronged her, all while accompanied by her sentient weapon, the Transistor. While the storytelling is beautifully crafted and enhanced by a stunning soundtrack, many players find the plot to be somewhat vague and abstract, requiring careful exploration to fully grasp the intricacies of the world and its characters. Overall, the game is praised for its artistic presentation and emotional depth, though some critiques highlight its brevity and occasional lack of clarity in the narrative.

    • “The story is beautifully told.”
    • “The story is hauntingly beautiful, the music is memorable, and the visuals are enticing.”
    • “Transistor is a beautiful game with a wonderful story.”
    • “The entire game is built up for a game and story experience that just never actually happens; I ended the game feeling like someone trolled me.”
    • “The story is vague and abstract, relying heavily on atmosphere and cryptic narration.”
    • “The fragmented storytelling makes it hard to invest in the plot or understand the stakes, and by the time the credits rolled, I felt more confused than engaged.”
  • music
    10,642 mentions Positive Neutral Negative

    The music in *Transistor* has been widely praised for its stunning quality and emotional depth, with many reviewers highlighting the exceptional soundtrack composed by Darren Korb and featuring vocals by Ashley Barrett. Players appreciate how the music enhances the game's atmosphere and storytelling, often describing it as hauntingly beautiful and integral to the overall experience. The ability for the protagonist, Red, to hum along to the soundtrack during gameplay adds a unique and immersive touch, making the music a standout feature that resonates long after playing.

    • “The visuals and soundtrack are amazing and for me is what makes Transistor worth playing.”
    • “Absolutely stunning music and visuals.”
    • “The music is sublime.”
    • “This truly felt like a prologue that was hoping its artistic style and soundtrack would allow it to masquerade as a full game.”
    • “The soundtrack is a massive part of the experience as well - i don't really know my genres, but i do know that it's good.”
    • “The music is hauntingly beautiful, like someone bottled up all the melancholy in the world and turned it into a soundtrack.”
  • gameplay
    7,505 mentions Positive Neutral Negative

    The gameplay of "Transistor" is characterized by its unique blend of real-time action and strategic turn-based mechanics, allowing players to pause the action and plan their moves. While many players appreciate the depth and customization options available through the game's ability combinations, some find the combat can become repetitive and the learning curve steep. Overall, the gameplay is engaging and innovative, though opinions vary on its execution and enjoyment compared to other titles from Supergiant Games.

    • “Stunning art and gameplay that holds up a decade later.”
    • “The gameplay is unique and allows for a lot of customization options, making it fun to experiment with different builds.”
    • “The gameplay, visuals, music, and narrative are all working in tandem to tell a single story about choice, voice, and the intersection of humanity with technology.”
    • “The gameplay can get repetitive if you find a broken build.”
    • “With how much I loved Bastion and Hades, it breaks my heart that the gameplay and enemy design in Transistor just feels painful to me.”
    • “The gameplay is frankly mediocre.”
  • graphics
    4,965 mentions Positive Neutral Negative

    The graphics of *Transistor* have been widely praised for their stunning, hand-drawn art style that combines elements of cyberpunk and art deco aesthetics, creating a visually captivating experience. Players have noted the vibrant color palette and intricate details that enhance the game's atmosphere, alongside a hauntingly beautiful soundtrack that complements the visuals perfectly. Overall, the game's artistic presentation is considered one of its strongest aspects, making it a must-play for fans of visually rich and immersive gaming experiences.

    • “The visuals are just stunning and no words here can do it justice.”
    • “Supergiant’s signature hand-drawn art style and sharp color contrasts create a world that feels otherworldly but grounded in emotional truth.”
    • “Transistor boasts beautiful art design, with visuals that combine art deco with a vibrant color palette.”
    • “The visuals are lush and bold, but perhaps overly so, with background and foreground blending together at times and characters looking more like colored sketches instead of finalized artworks.”
    • “The aesthetic doesn’t appeal to me, the lore feels strange, and overall, I find the gameplay vague and obscure.”
    • “The graphics are hardly cutting edge, but I always say that a strong visual design is more important.”
  • atmosphere
    1,083 mentions Positive Neutral Negative

    The atmosphere in "Transistor" is widely praised for its stunning visuals, haunting soundtrack, and immersive storytelling, creating a rich and emotional experience that captivates players. Reviewers highlight the game's unique art style and the seamless integration of music and voice acting, which enhance the overall ambiance and emotional depth. Many consider the atmosphere to be the game's strongest aspect, often overshadowing its gameplay mechanics and narrative complexity.

    • “The atmosphere, the music, the fragile storytelling...the art style perfectly completes the whole experience. Everything is so carefully crafted that you feel like you're inside a dream.”
    • “From the very start, it captivated me with its stunning graphics and mesmerizing music, creating a breathtaking atmosphere that made every moment unforgettable.”
    • “The atmosphere is so good and interesting; it may be a top-down game, but it has one of the most stunning and unique visuals I have seen in a game.”
    • “The plot is incomprehensible, and the atmosphere is pretentious.”
    • “The atmosphere was okay, which is really not great when you consider that that's what this game is so famous for.”
    • “You could replicate the atmosphere of this game by just browsing Pinterest for 'sad rainy cyberpunk.' The music was okay too.”
  • emotional
    905 mentions Positive Neutral Negative

    The emotional aspect of "Transistor" is widely praised, with many players expressing deep emotional investment in the story and characters, particularly the bond between the protagonist, Red, and her weapon, the Transistor. The game's stunning visuals and haunting soundtrack enhance the emotional experience, leading to numerous players reporting tears during pivotal moments, especially the ending. Overall, "Transistor" is celebrated as a beautifully crafted emotional journey that resonates with players long after they finish the game.

    • “This is the first video game that has made me cry.”
    • “Yet even on a single playthrough, Transistor delivers a full and satisfying experience, ending with one of the most emotionally resonant conclusions in the medium.”
    • “The relationship between the two protagonists is beautifully portrayed, filled with tender moments and heart-wrenching revelations.”
    • “Boring story and no attachment to any of the characters.”
    • “Boring combat, boring story, recycled narrator voice following me around.”
  • replayability
    697 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players appreciating the inclusion of a "new game+" mode that allows for further experimentation with abilities and increased difficulty through self-imposed modifiers. While some find the combat system and customization options provide ample replay value, others note that the game's short length and linear narrative limit its overall replayability. Overall, it offers a decent amount of replayability for those who enjoy exploring different strategies and challenges, but may not entice players to return after completing the main story.

    • “The new game+ mode, called recursion, offers additional challenges and the chance to experiment further with combinations you may have missed, adding to the game's replay value.”
    • “With its cryptic narrative and diverse function combinations, Transistor offers high replayability.”
    • “The way you can mix and match main abilities with other abilities is very well done, which opens up a lot of replayability.”
    • “The gameplay has a lot of options, lots of weapons, and many ways to kill the enemy; however, in reality, the combat is kind of simple. It's like they give you a lot of options, but you will only use a few to be honest. Once you find a good weapon combo, you will surely keep it. Not much replayability, no alternative endings. Yeah, lots of things to collect or discover, but the game itself is simple and short.”
    • “Not much replayability, but it's quite a fun game, worth its price.”
    • “The only downside is that it is quite short and the replay value is not that high in my opinion.”
  • grinding
    150 mentions Positive Neutral Negative

    The reviews highlight a prevalent sentiment that the grinding aspect of the game can be tedious and repetitive, particularly in combat and ability management. Many players found the combat mechanics clunky and unengaging, leading to a sense of monotony as they progressed through the game. While some appreciated the art and story, they often noted that the gameplay could feel like a chore, especially when faced with limited enemy variety and a lack of meaningful progression.

    • “Challenging but not tedious, lots of attack combos for you to make a style of play out of.”
    • “There are no fillers, no grinding as the game presents new features or enemies on each encounter.”
    • “You level up through gaining experience points, but since the individual game levels are pretty much straightforward corridors, there's no grinding involved and the experience points come sort of naturally, without any big effort.”
    • “However, by the time I was about halfway through the game, it became very tedious and monotonous, even with the upgrades.”
    • “The combination of real-time and turn-based mechanics has potential, but the limited variety in enemy types and lack of meaningful progression make fights feel tedious rather than tactical.”
    • “My biggest complaint, however, is the gameplay itself, which is simply boring, uninteresting, tedious, and ultimately not very rewarding.”
  • character development
    136 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many players noting a lack of depth and progression for the characters, particularly due to the mute protagonist and a short storyline. While some appreciate the unique character designs and the emotional resonance of the narrative, others criticize the shallow interactions and predictable arcs, suggesting that the focus on aesthetics and gameplay mechanics overshadows meaningful character growth. Overall, while the art and design are praised, the character development is often seen as limited and underwhelming.

    • “The character development is really well crafted, working with a mute character can be difficult in terms of developing personality and quirks, but you really get Red's wit and cleverness just through her written comments.”
    • “Amazing character designs, each with its own background story that you keep playing to unlock, outstanding details all over it.”
    • “The character development feels deeper and more satisfying, and the combat is much more about tactics and positioning than about timing your input.”
    • “My main issues with the game were the lack of character development and story.”
    • “There's absolutely no character development; you are mute the entire game and only in some parts you type words to your sword, always the 'I'll get you out' or 'We'll win', nothing of value.”
    • “Unfortunately, the character development was weak, probably because the game revolves around our main character Red.”
  • optimization
    121 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players noting that it runs smoothly on a variety of systems, even low-end hardware, while others have reported significant stuttering and freezing issues, particularly when using keyboard and mouse controls. Some users highlighted a lack of graphical settings beyond resolution, which limits optimization options, and mentioned that performance issues were more pronounced at launch but have improved with patches. Overall, while the game is generally well-optimized, certain users still experience bugs and performance hiccups that detract from the experience.

    • “The game is very well optimized; I wouldn't worry too much about any technical issues detracting from that experience.”
    • “In spite of having a ton of particle effects, this game is very well optimized, and the artworks, music, and stories complement the game mechanics.”
    • “It's a game that you can play all the way through relatively quickly, and there's a lot of optimization that you can do with your skillset.”
    • “The game appears to be extremely unoptimized and runs with such stutter I can barely enjoy the game itself.”
    • “There's also literally no settings other than resolution, so optimization isn't an option by the looks of it.”
    • “This game is having a buggy launch; some people have no problems with it, some people can't launch the game, and some people can play the game but it's laggy or stuttering and randomly freezes.”
  • stability
    79 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting minor glitches and bugs that can disrupt gameplay, particularly with the turn-based planning mode that freezes time. While some users have experienced smooth performance without issues, others have faced significant freezing and crashing problems, especially on certain systems. Overall, the game offers a unique combat experience, but its stability can vary widely among players.

    • “Runs great on Linux.”
    • “Awesome RPG that runs great on Linux!”
    • “The game is very well made as a whole with little to no glitches.”
    • “A lot of inconsistencies and minor glitches which will reveal themselves throughout the game.”
    • “On those specs, the game is jittery, freezes and is totally unplayable.”
    • “This game is having a buggy launch; some people have no problems with it, some people can't launch the game (including myself), some people can play the game but it's laggy or stuttering and randomly freezes.”
  • humor
    77 mentions Positive Neutral Negative

    The humor in the game is described as a mix of whimsical and dark elements, often delivered through witty dialogue and amusing character interactions. Players appreciate the clever one-liners and comedic moments, although some find the humor inconsistent or overshadowed by the game's more serious themes. Overall, the humor adds a unique charm to the gameplay, enhancing the experience despite some critiques regarding character development and narrative coherence.

    • “It's funny, entertaining, addicting, and overall fun.”
    • “The story is great, and the fact that your sword/transistor names all the enemies is funny as hell.”
    • “Never a dull moment, especially with those humorous one-liners from your transistor companion.”
    • “I don't find the game funny at all.”
    • “The humor in this game falls flat.”
    • “The jokes just don't land; it's not amusing.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game is praised for its absence of microtransactions, offering a refreshing alternative to the prevalent cash-grab models seen in many mainstream titles. Players appreciate the game's thoughtful design and unique experience, contrasting it with the frustration of games that rely heavily on in-game purchases and DLCs.

    • “Don't waste your time on triple-A trash and microtransactions.”
    • “In the river of mainstream games during this decade, you will drown in shooters and all the free-to-play games that will squeeze every bit of your patience to get you to pay for them on DLCs and in-game purchases.”
    • “No microtransactions the way it should be!”
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9h Median play time
10h Average play time
6h Main story
16h Completionist
6-12h Spent by most gamers
*Based on 124 analyzed playthroughs
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Frequently Asked Questions

Transistor is a role playing game with science fiction theme.

Transistor is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 16 hours to finish. On average players spend around 10 hours playing Transistor.

Transistor was released on May 20, 2014.

Transistor was developed by Supergiant Games.

Transistor has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Transistor is a single player game.

Similar games include Bastion, Hyper Light Drifter, Clair Obscur: Expedition 33, BioShock Infinite, Owlboy and others.