- June 4, 2019
- Korean Linguistics Lab
- 3h median play time
Love, Sam
Platforms
About
"Love, Sam" is a visual novel game that follows the story of a linguistics student named Sam, who is trying to find their place in the world while navigating their feelings for their best friend. The game features a unique blend of Korean linguistics and slice-of-life themes, allowing players to make choices that affect the outcome of Sam's story. With stunning visuals and diverse character designs, "Love, Sam" offers an immersive and heartwarming experience.
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- The game features a compelling and well-written story that keeps players engaged throughout.
- It effectively builds tension and atmosphere, providing genuine scares without relying heavily on jump scares.
- The unique storytelling approach, primarily through diary entries, adds depth and intrigue to the horror experience.
- Some gameplay mechanics, particularly puzzles, can be frustrating and unclear, leading to moments of confusion.
- There are performance issues and bugs that detract from the overall experience, such as crashes and graphical glitches.
- The game requires a significant amount of reading, which may not appeal to all players and can slow down the pacing.
story
350 mentions Positive Neutral NegativeThe game's story is widely praised for its depth, engaging twists, and emotional resonance, often described as a compelling psychological horror narrative that unfolds through diary entries and character interactions. While some players found the pacing slow and the jump scares predictable, many highlighted the unique storytelling approach and the immersive atmosphere that kept them invested. Overall, the narrative is considered a standout feature, making the game a worthwhile experience for fans of horror and storytelling alike.
“What an amazing little horror story.”
“The story is really interesting and I love the twist.”
“The story was extremely engaging, had wonderful symbolism, and was extremely self-aware.”
“I found myself bored most of the time reading meaningless dialogue to fill a backstory that wasn't apparent or necessary.”
“The jump scares weren't that scary, and felt like they were just interrupting the story.”
“I feel like the game is very boring; the story is good but the game itself only gets interesting right at the end. The actual jump scares in the game are very guessable after a while.”