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Lost in Anomaly Game Cover

About Lost in Anomaly

Lost in Anomaly is a single player simulation game with horror, mystery and thriller themes. It was developed by Aximus Games and was released on December 13, 2024. It received neutral reviews from players.

About The Game In Lost in Anomaly, you wake up on the 9th floor of an unknown building.  Your goal is to reach the first floor and escape from here.  To get out of here, you must detect and mark anomalies.  If you have marked all the anomalies, the elevator will take you to the lower floor. You should check every place well and mark accordingly because if you miss an anomaly, the elev…

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Games Like Lost in Anomaly

Looking for games like Lost in Anomaly? Here are top simulation recommendations with a horror, mystery and thriller focus, selected from player-similarity data — start with The Exit 8, Floor 9 or We Went Back.

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Reviews

60%Audience ScoreBased on 412 reviews
gameplay7 positive mentions
grinding2 negative mentions

  • Engaging anomaly spotting gameplay with a decent variety of anomalies that require careful observation and memory.
  • Effective and atmospheric horror elements with jump scares that frequently spook players and create tension.
  • Good technical performance including smooth running on low settings and Steam Deck compatibility, plus a solid foundational design for an indie early access release.
  • Frustration caused by bugs and poor game design such as mandatory marking of all anomalies, frequent resets to the start, and small elevator button that’s hard to press during chases.
  • Excessive and overly loud jump scares that many find cheap, repetitive, and damaging to the audio experience.
  • Lack of clear feedback when anomalies are missed, poor user interface, lack of multiplayer despite being tagged, and limited content variety leading to repetitiveness and boredom.
  • gameplay

    23 mentions Positive Neutral Negative
    30% positive mentions, 53% neutral mentions, 17% negative mentions

    The gameplay centers on methodical anomaly detection and exploration, creating a tense and engaging horror experience with a straightforward but effective core loop. While praised for its clever mechanics like the UV flashlight and balanced horror elements, many find it repetitive and somewhat limited, with occasional issues like overused sound effects and lack of innovation compared to similar titles. Overall, it offers a solid foundation for players who enjoy slow-paced, investigative gameplay but has room for improvement in variety and polish.

    • “The anomalies are actually good and various, gameplay process is challenging.”
    • “The UV flashlight mechanic adds real tension, especially when battery life runs low.”
    • “The core gameplay loop revolves around scanning environments for subtle or overt irregularities. This mechanic encourages methodical exploration and reinforces the idea that nothing in the environment should be taken for granted.”
    • “There is no gameplay reason for that; this is just a limitation that the developer didn't bother coding a solution for.”
    • “I get that it is a horror game, but for the love of God, re-using the same stock knocking sound effect every 10 seconds is getting on nerves. The jumpscares aren't half bad, and the overall gameplay loop doesn't make this game unique among hundreds of other anomaly hunting games.”
    • “Poorly optimized, boring gameplay, cheap loud jumpscares.”
  • atmosphere

    17 mentions Positive Neutral Negative
    24% positive mentions, 58% neutral mentions, 18% negative mentions

    The game's atmosphere is consistently praised as creepy, effective, and immersive, successfully keeping players on edge with its design and pacing. While some find jump scares somewhat cheap but atmospherically justified, a few note that random sound effects can detract from the experience. Overall, the atmosphere is the game's strongest feature, providing a solid, oppressive, and engaging horror experience.

    • “The atmosphere is kinda creepy in a good way and it kept me on edge sometimes.”
    • “Fun game, put me on edge and has some good jump scares, they are cheap but the atmosphere building up makes it effective.”
    • “The atmosphere was solid, the anomalies were well done, and the overall experience was enjoyable from start to finish.”
    • “The man with a brochure and the horrible atmosphere are unforgettable.”
    • “Some of the atmosphere was done well at first, then you realize that the sound effects can happen at completely random intervals.”
    • “It adds zero atmosphere and just gets on your nerves.”
  • story

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The story aspect is generally seen as minimal or absent, with many users feeling that the games lack a concrete plot or narrative depth. While some appreciate the psychological and interpretive nature of the storytelling, others desire more developed storylines, varied scenarios, and contextual elements to enhance immersion and replayability. Overall, the narrative is viewed as a missed opportunity to add engagement beyond the core gameplay.

    • “I think some tweaking, extra variations, maybe a story line like night security or police investigation/paranormal investigator job could make it more interactive and help set the scene and provide some context.”
    • “This minimal storytelling approach aligns with the psychological tone, leaving room for interpretation.”
    • “The mystery becomes less about a concrete plot and more about the emotional experience of being confined within an ever-shifting structure.”
    • “The appeal of anomaly titles, which is the story in my opinion, is completely absent!”
    • “No story at all, ending is just a 'congratulations.'”
    • “Good god, would it have killed them to add at least a bit of a story for some variety?”
  • graphics

    6 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The graphics receive mixed feedback, with some praising the dark, moody aesthetic and atmospheric design, while others criticize the visuals for feeling outdated or underwhelming for a 2024 horror game. Overall, the art style is appreciated for its immersive atmosphere despite some concerns about quality and polish.

    • “Graphics are great, the lowest possible settings look very cool, as if you play on UHD, but don't lag at all.”
    • “The game is really well made The atmosphere, visuals, and overall design are very good, and it kept me interested the whole time :)”
    • “Visually, Lost in Anomaly adopts a dark, moody aesthetic that emphasizes claustrophobic interiors and muted color palettes.”
    • “If I wanted to start with the visuals: this is the first sign of problems. When a horror game released in 2024 manages to look a decade older, either the developer didn't really care or this is sort of an asset flip.”
  • humor

    6 mentions Positive Neutral Negative
    83% positive mentions, 0% neutral mentions, 17% negative mentions

    The humor in the game receives mixed feedback, with some players finding certain characters and moments genuinely funny, while others feel elements like jump scares are overused and more annoying than amusing. Overall, humor is appreciated in parts but can become repetitive or frustrating.

    • “Honestly a good game but fix the button size in the elevator, it's way too hard to press when you are running for your life lol, good scares and the review guy is funny as well.”
    • “Also the foot table was just funny and we were expecting it to move so we always made sure to check.”
    • “The advertising guy was funny, really the only thing I enjoyed from this game.”
  • replayability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game’s replayability is enhanced by progression tied to player failure and a fast, challenging pace, though adding more floor designs, varied anomalies, and richer environmental storytelling could further deepen the experience.

    • “All of them progress the more you fail, and that adds replayability.”
    • “Fast (hard-ish) and replayable.”
    • “Additional floor designs, more varied anomaly types, and expanded environmental storytelling could significantly enhance depth and replayability.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is seen as a mixed experience, with some players finding tasks like inspecting with the UV light tedious, while others enjoy the challenge of grinding for achievements. Overall, it offers both moments of tedium and rewarding progress.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users highlight the game's strong emotional impact, noting it evokes deep feelings such as crying early on. The experience focuses less on a traditional plot and more on conveying the emotional depth of confinement within a constantly changing environment.

    • “First 5 minutes I cried.”
    • “The mystery becomes less about a concrete plot and more about the emotional experience of being confined within an ever-shifting structure.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from notable stability issues, with multiple users reporting buggy achievements and inconsistent progress tracking. While some problems may resolve over time or with retries, overall the game exhibits significant instability that affects gameplay experience.

    • “I kind of 50/50 to recommend this game. As an achievement achiever, the last 2 achievements are quite buggy. I finished the run before 15 minutes but the achievement did not count for the 2nd or 3rd time. After reading some discussions, I'm not the only one experiencing this. The next day, I tried another run and actually got it. Maybe the timer resets every day, which doesn't happen in every game.”
    • “This game is also massively buggy.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from poor optimization, leading to performance issues, and its gameplay is considered boring, further marred by cheap, loud jump scares.

    • “Poorly optimized, causing performance issues and lag.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization in the game is primarily through advertising, which some users find amusing, but it appears to be the only aspect they appreciate about this element.

  • music

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The music in the game can sometimes be confusing for new players, as it is unclear whether certain sounds, like a radio playing music, count as anomalies. This ambiguity affects the overall experience of identifying unusual elements.

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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Lost in Anomaly is a simulation game with horror, mystery and thriller themes. Common tags for Lost in Anomaly include first-person, indie, linear, surreal, psychological and others.

Lost in Anomaly is available on PC and Windows.

On average players spend around 3 hours playing Lost in Anomaly.

Lost in Anomaly was released on December 13, 2024.

Lost in Anomaly was developed by Aximus Games.

Lost in Anomaly has received neutral reviews from players. Most players liked Lost in Anomaly for its gameplay but disliked it for its story.

Lost in Anomaly is a single player game.

Similar games include The Exit 8, Floor 9, We Went Back, 50 Floors: The Paranormal Investigators Prologue, The Cabin Factory and others.