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50 Floors: The Paranormal Investigators Prologue

76%Game Brain Score
graphics, replayability
gameplay, story
76% User Score Based on 382 reviews

Platforms

PCPCWindowsWindows

About

In "50 Floors: The Paranormal Investigators Prologue," you must navigate through 50 floors of a studio building, following rules based on the presence or absence of anomalies, while uncovering a paranormal mystery. This game, inspired by The Stanley Parable, PT, and The Exit 8, features 200 possible anomalies, four different endings, and jump scares, all presented with a VHS filter for an eerie atmosphere. Your goal is to discover what occurred before the events of the Paranormal Investigators TV show.

50 Floors: The Paranormal Investigators Prologue screenshot
50 Floors: The Paranormal Investigators Prologue screenshot
50 Floors: The Paranormal Investigators Prologue screenshot
50 Floors: The Paranormal Investigators Prologue screenshot
50 Floors: The Paranormal Investigators Prologue screenshot
50 Floors: The Paranormal Investigators Prologue screenshot

76%
Audience ScoreBased on 382 reviews
graphics6 positive mentions
story3 negative mentions

  • The game is fun and engaging, providing a unique experience with its spot-the-anomaly gameplay.
  • It has a creepy atmosphere that keeps players on edge, making it enjoyable for fans of horror games.
  • The game is free to play, which adds to its appeal, allowing players to experience it without any financial commitment.
  • The game suffers from significant bugs that can lead to frustrating resets and game-breaking issues.
  • Many players find the difficulty unbalanced, with some anomalies being too subtle to notice, leading to repeated failures.
  • The repetitive nature of the gameplay, combined with a lack of clear objectives, can make it feel tedious over time.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is criticized for its confusing mechanics and poor execution, despite a promising concept and decent graphics. Players find it frustrating to identify "unusual" elements in a corporate office setting, leading to wasted time and a lack of clarity in objectives. Overall, while some enjoy the gameplay, many feel it falls short of expectations.

    • “Gameplay 9/10”
    • “The graphics are fine though, big plus for that but the game's mechanics are too confusing.”
    • “A good idea and concept, but very poor execution.”
    • “The gameplay - or what it should have been - involves a number of hearts (lives) that you consume while exploring each floor of the building. If you don't notice something 'unusual,' it can lead to a waste of time. The unusual elements are not obvious at all; there are people working in the building, talking on the phone, etc., on different floors, which I took as normal since it's a corporate office building. It's a good idea and concept, but very poor execution.”
    • “The game's mechanics are too confusing, which detracts from the overall experience.”
    • “While the graphics are fine and a big plus, the gameplay itself leaves much to be desired.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with some players appreciating the visuals while others find them hindered by effects like VHS distortion and blurriness, particularly on older hardware. Issues such as nausea from poor visuals and technical glitches when adjusting settings have also been reported, though some users rate the overall visuals positively.

    • “Visuals 9/10”
    • “The graphics are fine though, big plus for that but the game's mechanics are too confusing.”
    • “Now, I don't know if this is a Linux thing or what, but the game starts at good graphics, right?”
    • “The bad visuals and the constant buzzing makes me nauseous as well.”
    • “I change graphics, boom I can see, but it's really blurry now, and whenever I change back to good, it just closes.”
    • “The graphics are fine though, big plus for that, but the game's mechanics are too confusing.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is perceived as minimal and lacking depth, with some players noting the absence of a conclusive ending or cliffhanger. While a narrative exists, many feel it could be expanded, suggesting that further gameplay might reveal more. Overall, the story aspect appears to be a point of contention among players, with mixed opinions on its presence and execution.

    • “Yes, as there is a story here.”
    • “No ending, no story conclusion or cliffhanger for the full game.”
    • “There's very little story from what I can tell and the games don't play the same at all.”
    • “Could have a little more of a story, but it's possible I haven't played enough.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is described as eerily effective, creating a strong sense of unease that captivates players. Despite its simplicity, the environment draws players deeper into its enigmatic embrace, enhanced by unexpected elements like Katy Perry's music, which adds a unique layer to the overall experience.

    • “You'll have the time of your life - especially with some Katy Perry playing in the background making the perfect atmosphere.”
    • “The atmosphere was legit eerie and really effectively pulled some 'uneasiness feeling' trope.”
    • “The atmosphere was such that, despite the simplicity of the journey, I was drawn ever deeper into its enigmatic embrace.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers a fun experience but is generally considered to have low replayability, with players suggesting that the addition of online features could enhance its longevity.

    • “It doesn't have very high replay value, and I think adding an online mode to this game would be a huge plus.”
    • “Fun little game, not massively replayable, but it's a cool experience.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs that disrupt gameplay, such as falling into the void and problematic object interactions. Players have reported poor performance and confusing mechanics, like the absence of a crosshair, leading to frustrating experiences. Overall, the game's stability is a major concern that detracts from the overall enjoyment.

    • “This game has bugs that make you question if they are anomalies. I once went to the top of the map and needed to restart the game because I dropped into the void and nothing happened. The reflections and lighting are buggy, it runs fairly poorly, and the interactions with objects are horrible. You don't have a crosshair, and sometimes it looks like the object is in the middle of the screen but you can't interact with it, while other objects that are obviously not centered can still be interacted with.”
    • “This game has numerous bugs that lead to frustrating gameplay experiences. For instance, I encountered a situation where I fell into the void after reaching the top of the map, forcing me to restart. The graphical issues with reflections and lighting are distracting, and the lack of a crosshair makes object interactions confusing. Sometimes it appears that an object is interactable when it isn't, while others that are misaligned can be interacted with without issue.”
    • “The stability of this game is severely lacking. I experienced a game-breaking bug where I fell into the void and had to restart. The performance is poor, and the interactions with objects are inconsistent. Without a crosshair, it becomes difficult to determine which objects can be interacted with, leading to a frustrating experience.”
  • humor
    2 mentions Positive Neutral Negative

    Players appreciate the humor in the game, particularly enjoying the absurdity of unexpected elements like the giant chair, which elicits laughter through its over-the-top nature. This whimsical approach to humor adds a lighthearted and entertaining dimension to the gameplay experience.

    • “I love laughing at the over-the-top things that change. The giant chair! I walked back and thought, 'Should that be there? Nah, lol!'”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game is primarily centered around it being free to play, serving as an advertisement for the main game, "Paranormal Investigators." This approach allows players to experience the game without any upfront costs while promoting the paid content.

    • “It's a free game and advertisement for the main game, Paranormal Investigators.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic commitment akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
  • optimization
    2 mentions Positive Neutral Negative

    The game has notable bugs and performance issues that need to be resolved, but it remains a worthwhile experience for those interested in 'exit 8' style games.

    • “There are definitely some bugs to iron out and some performance issues to address.”

Buy 50 Floors: The Paranormal Investigators Prologue

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 2 analyzed playthroughs

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