- October 28, 2022
- Labrador Studios
Live by the Sword: Tactics
Platforms
About
"Live by the Sword: Tactics" is a turn-based strategy game that combines tactical combat with RPG elements. Players control a party of characters, using different abilities and weapons to outmaneuver and defeat enemies in grid-based battles. The game features a variety of missions, customizable characters, and a crafting system for creating and upgrading equipment.











- The game offers a fun and engaging tactical experience with multiple modes, including a solid story mode and enjoyable adventure mode.
- The pixel graphics and character designs are visually appealing, and the varied abilities keep combat interesting.
- It's a simple and easy-to-understand game, making it accessible for casual players and newcomers to the tactical RPG genre.
- The game lacks depth and progression, with characters not leveling up or gaining new abilities, leading to repetitive gameplay.
- There are several frustrating mechanics, such as inconsistent hit percentages and the inability to block or be blocked by enemies, which can detract from the tactical experience.
- The story feels incomplete and generic, with some battles being unwinnable without clear explanation, leaving players unsatisfied.
- story80 mentions Positive Neutral Negative
The story mode is generally viewed as simplistic and somewhat generic, with many players noting its short length and unresolved ending, leading to a feeling of incompleteness. While the art and writing are considered adequate, the lack of character progression and repetitive gameplay detract from the overall experience. Some players express hope for future content to expand the narrative, but current feedback indicates a need for more depth and engagement in the storytelling.
“The story mode is very good and challenging.”
“I'm really looking forward to the story mode!”
“You'll play through 25 levels with story bits between each fight.”
“The game really struggles with any sense of progression, dumping 90% of everything you'll ever see on you within the first few story fights, and the story is very plainly written.”
“Story mode in general starts feeling repetitive halfway through, only mitigated in its annoyance by its short length in the first place.”
“The story is short and kinda generic; I don't know if there is going to be more story though.”